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Posts
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Everything posted by wolverine848
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So the single-shot Salvo is right up my alley - since I can't hit anything with this turret as is...
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It's all about Stars. You're best bet is to wait until this "event" is over, then start playing again. Might be a bit better then.
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They have been whittling away at any strategy aspect for years. - shorter battles - 8 vs 8 - even on smaller maps - random maps
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"insanely good" and "not that strong" are... contradictory. Imagine if smoky could equip both? Probably one of reasons why only 1 alt allowed...
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1. It seems we are not talking about the same thing. No point in continuing on this. 2. Buyers have an advantage, but there are not really enough to make a big impact. However, if many players are collecting these "bonuses" then it would be impossible for players not getting these "bonuses" to compete. These players then will quit Match-Maker. How do you think Match-Maker will work if it loses a significant # of players? TO needs the casual players to thrive and continue. It seems odd you do not understand this.
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But... you are going to deliver criticals way more often - and those not reduced, correct?
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Any drawbacks for that alt? besides needing to be overheating before it kicks in? Does it cause more overheating to Vulcan?
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So the 15 top-3 winning team weekly mission... 50% chance to be on winning team. 50% (at best) to be top 3 out of 8. That means on average you need play 60 battles. I finished my 3 daily missions in 6 battles and managed only 1 top-3 on winning team. This weekly mission will be the reason both my accounts leave MM and only do Pro-Battles. TO - thanks for giving me the gift of time.
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:huh: It's the 7th Sign! :o
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So my Alt got that ridiculous top-3 winning team 15x mission. LOL. Just looked at my main (this account)... same thing. Yeesh :blink: 1. So what did you mean then? 2. Play more or give up MM altogether because it no longer caters to casual gamers. Back to my earlier question - how is (casual) players leaving MM for Pro-battles good for Match-Maker?
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PPL doing a 5-minute mission are not leaving the battle since 1) there's only 3 minutes left max and 2) they give up any battle rewards. Your issue is actually tied to missions like collect 3 RKs - collect and leave. Can be solved by 1) removing supply collection and 2) installing early battle termination. I play any battles I'm put in from the start - not sure why you assume I don't finish them. This new system is all about trying to force people to play more battles than they currently do.
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Wonder if that combines with the new drone where some of your mines stay active even after you die...
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That one daily mission - finish 7 battles... that's where it all breaks down. I hardly ever play 7 battles on one account in same day. So looks like at least one account going pro-battles only. How is reducing # players good for Match-Maker? :huh:
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Sounds just like the missions Tanki-X was giving me. Cap 30 flags. Problem is.... you don't get to choose your battle-mode - it's random. Took me at least 3 weeks to finish that mission.
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How often do weekly missions refresh - as soon as completed? How often do daily missions refresh? Is it possible to do more than 3 in a day (in case some take > 1 day?) Previously we got 3 missions per day, and only had to claim 1 mission per day - so - within a week i could play 4 days and still qualify for the mission chain reward. Will be able to skip days and still claim the weekly missions every week?
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Thunder has instant hit, and Striker locks-on are NOT a guarantee hit if there obstacles nearby - the turns are not at 90-degrees Twins and Ricco re-load much faster than Striker does. Striker is all-or-nothing. I am interested in that smoky quick-fire. Guess it depends on how much the dmg reduction is. But getting off criticals more often... And of course Vulcan gets the shaft in a major way. Only one Alteration, and in order to use it, the Vulcan must be killing itself. :wacko: Why do Devs hate Vulcan so much???
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Devs have no issue with buyers remorse. They actually encourage / thrive on it...
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This I suspect is the real reason, and nothing to do with "easier". TO made a mistake when they introduced the 10-week mission change - payout was too much. This is their way of "correcting" it.
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Seriously? You've had lots of complaints because players can't count to 10? This sounds like a made-up answer for the masses. TO needs to at least pretend to try...
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Chart seems off - columns not aligned right for update row - I mean... that 3000 should be under crystals right? Also missing a column... so they no longer giving free batteries? Make us pay for them at... 300-a-pop? :lol: So... likely take closer to 2 weeks for some of these super-type missions... paying 3000 crystals. In 2 weeks under "old" system we received 18,000 crystals. Yikes that's a big hit. And with the containers full of lousy paints - it's a crapshoot. Rather have guaranteed 9k/week than what they offer now.
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15 Finish Top-3 winning team? :o That's like... 30+ battles assuming 50/50 win/loss. LOL. They always give you something good to take the sting off giving you the shaft later on. Good luck going forward completing all your missions in a week :lol:
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What does that mean about "avoiding DM"? There are a lot of DM-mode misisons? Can those be "changed"? Which of the missions rewards us with what we were getting previously by completing the 10-week mission chain? If it is "Mission 3" and that can take up to 3 weeks, how is that not worse? 3x as long to get similar reward? In 3 weeks before I could get 12 containers + ~ 27,000 crystals (not including daily rewards). 3 weeks now I can get 6 containers?
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You are missing the point entirely. And your suggestion that players - who do not visit a forum they never have before - to report cheaters - don't "care about the game" is insulting.
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Sale on what?
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So more Drones, that are really expensive? 3 words... PAY. TO. WIN.
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