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Everything posted by wolverine848
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"supposed to be" just means the Devs want batteries at that artificially high price. It allowed them to give a lousy compensation to those who had a lot of Legacy paints when the variable modules were introduced. Batteries last for 1 minute? An 8-minute battle can cost you 8x300 = 2400 crystals if equipped at start. Seems reasonable? :wacko: :blink: Only "buyers" can afford the drones + upgrades + batteries to run them for an 8 minute battle. Pay-toWin
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Crystals disappear when you start upgrading modules. And then there's drones...
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Yup - Vulcan is often completely helpless. Even Magnum - an artillery piece - can get off a massive shot in < 1 second.
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Sure - it has it's uses. And in a battle like Jug, where most are focused on something else, you have time to spin-up and do damage. It's the many other times that it has a problem - especially in maps where enemies can approach under cover. Once the spawn-killing starts, might as well visit garage because Vulcan won't get one bullet off.
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Welcome to the club. It will only take you 40 hrs to learn how to use - even then... meh. But the striker apologists will make the case it's you - not the turret.
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That's like saying if you have 50% twins module you don't have to worry about that Titan Twins... oh yes you do B) I die plenty from Firebird, even with 48% module equipped. It is that OP right now.
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It's higher than most of my protections at... 48% or thereabouts.
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The long delay in firing has ruined the turret for all but large open maps where you can actually target someone for more than 5 seconds. And everyone kills the Juggernaut, regardless of turret. Just go ask freeze and Fire...
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Decent twins players actually move under cover - they don't just sit there for target practice.
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But... but... shorter battles mean shorter wait times. Right? :wacko:
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The higher the rank the higher the rank-spread. I've seen differences as high as 8 ranks. Brigadier vs Legend. Of course that could be L-44, so... that's effectively > 8 ranks. Hmmm... so the higher/lower could really be 10 ranks?
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You shave1 second to 1&1/2 second off starting up to fire. Then you give up 25% of damage you deal from then on. Compared to the original 1 second delay (regardless of m-level) it still seems too long. If you fire for > 4 seconds (which you almost always need to do with -25% damage) you are now losing ground versus stock. Vulcan can't destroy anything in 4 seconds (except maybe a light hull) when you subtract 25% of the damage dealt. Not worth the trade-off.
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Though it does not strike terror like it did ~ 3 yrs ago, it is a lot more useful now than, say over past 1-2 yrs. The 50% weak damage really improves effectiveness on larger maps.
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The single-shots have been improved somewhat by recent buff. But in the upper ranks, tanks have very good speed and are almost always on speed-boost. Combined with getting a random MM map that usually provides lots of cover (is Massacre even in rotation anymore?) the salvo mode is still almost unusable. You get the odd slow heavy that wanders out into the open - but that does not happen enough to make salvo effective.
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Firebird is the absolute worst now. All it has to do is touch you for 2 seconds and game over. Mid ranks don't have very high modules so they really have no defense against it. 28%... does almost nothing to prevent dying.
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Match-Maker is broken. Battles are starting 8 vs 6, and almost every battle is one-sided blow-outs. MM does not have a clue on how to create teams. We are better off throwing hockey sticks randomly one to each side until all accounted for.
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I don't believe there are even 1 million "active accounts", let alone active players. I suspect a large number of the supposed 1M are abandoned accounts. Those that still exist but have not been used for quite some time. To account for 1M accounts, you would have to average 41,500 players over 24 1-hr splits. There is no way TO comes even close to that, on average. Peaks now are 20k-25k and there are many hours where number of players is closer to 2k, 3k, 4k. Sure it might be 1M if TO includes all the accounts ever created. But you won't see most of those in battles - ever.
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For blue defending - it's fairly easy to co-ordinate. Just equip heavy hulls and lay lots of mines. Don't even need to communicate. Unless red co-ordinates their attacks together, with a decoy sacrificing itself to distract/weaken defenders, red has a hard time. Language barriers hurt red more than blue.
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I bought the alt that "reduces" the spin-up time. I used quotations because it is barely noticeable, for a trade-off of 25% damage. :blink: I have come to the conclusion the alteration is complete junk - what a waste of crystals. :angry:
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Almost every Tanki-X module is like Micro-upgrades in TO. The more you upgrade a module in TX, the more armor is added to your hull, or the more damage is done by your turret. It's the same thing as buying a new m-level in TO. And yes, which one is "more" than the other is completely subjective, so we will have to agree to disagree.
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How about a Mammoth-Fire in CP-Highways? :lol:
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No one purposely spends that much time in the garage - but - it does happen. There have been times I never made it back to the battle. My point is, the shorter the battle, the greater proportion of battle-time we take up when visiting garage. And since we don't know the map before we start, there's not much choice. I agree 100% on the micro-upgrade thing. They claim to help us through simplification, then continue to add layers of complication to the onion.
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IF there were a million players signed up for TO, we would see way more than the 15k to 20k we see daily. We are lucky to see 50k during special events. 20k is 2%. Do you honestly believe a game will have 2% of it's registered players playing online at any given time? :blink: And.. how many accounts are inactive... but still count as players?
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I had a mission for score 1500 points for 3 or 4 batteries. Sure it gives me more batteries but... - will take me 3x as long - don't have a drone. better off changing that and getting a better reward for less effort. These missions are terrible.
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Tanki-X is pay-to-win also, but you choose to ignore that. Modules in Tanki-X are not just like supplies. They are also like Drones and MU-upgrades. A tank in TX with Tier 1 module upgraded 6 times is more powerful than another tank with same module upgraded only once. Or are you forgetting that part?
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