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wolverine848

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Everything posted by wolverine848

  1. 3 min or 7 min or 15 min... if I'm getting spawn-killed or my team isn't even trying I will exit the battle. So 7 min battles won't really keep players in the battles. Why do you think when you get placed in the middle of an ongoing battle ity is almost always on the losing team.
  2. It's basically another layer for the P2W Onion.
  3. wolverine848

    Ideas for Game Modes!

    Depends on whether or not they make it a mosh pit. Too many tanks makes DM boring really, really quickly.
  4. wolverine848

    Let's Discuss Smoky!

    dont get me started again on Magnum. Back to smoky... played it some more. It's almost like there was a secret nerf to it's aiming. It absolutely stinks when you are on the move. The number of misses is more than double compared to when it was insta-hit. It's terrible, even with the modest buff to damage.
  5. wolverine848

    Let's Discuss Smoky!

    Well that Tesla nerf cant come soon enough. Just exited a JUG battle with 3 of them and they kill you in 2 seconds or less. It's just stupid how powerful that ball lightning is. And the fact it's listed as a melee turret is a joke.
  6. wolverine848

    Let's Discuss Smoky!

    Alas, don't have Booster.
  7. wolverine848

    Let's Discuss Smoky!

    HPAS might break that barrier, but will it be better than stock? The slower reload just feels... meh. And it still comes with the -25% projectile speed. Smoky misses often enough as it is. I guess if you like hiding and camping it might have uses...
  8. Don't be surprised if there's bundles of them in Ultra Containers... at the ultra rare end...
  9. wolverine848

    Let's Discuss Smoky!

    I agree - there's a large portion of shots that go off at funny angles. Misses a LOT more with the change to non-instant hit. Maybe that's part of the reason for damage buff - makes up a little for increased missed shots.
  10. Definitely won't be balanced. P2W players will be able to complete Gold tier far more often than F2P tankers - so their supply will be significantly greater. The P2W Onion gets bigger once again as another layer is added. The game is gonna lose many of the players that don't regularly complete the Challenge, as they will get weaker by comparison. TX lost many players because the Devs made it very difficult for casual players. TX folded...
  11. Don't see details on where in the Challenges this will be rewarded. Don't see Tier or level... In any event, seems like this game is going totally dependent on OverDrives. They've homogenixed the speed of hulls and now giving a way to have the OD more often. Meh.
  12. What a ridiculous and pointless update. Way to pump up hovering hulls ... can't be flipped, and now just as fast. Everything homogenous ... and boring. ? So... what cons do hovering hulls have? Same speed as their counterpart and can't be flipped. And how is Titan as good as Mammoth? It's speed compensated for Mammoth weight. And mammoth has better acceleration. Vikings speed compensated for it's instability. Now Dictator will be just as fast. What a dumb update.
  13. wolverine848

    Count Supercharge as "supplies"

    I ... don't understand. ?
  14. I thought OHR was the time it takes the Vulcan to start to overheat - how long that yellow energy bar will last. Didn't think it had anything to do with how long the enemy will burn - isn't that dependent on how many bullets hit (and thus the amount target overheats)? 12 seconds is just too long for the Vulcan to wait for the main purpose of the augment to come into effect.
  15. wolverine848

    Let's discuss Tesla!

    Then why on earth did you lead with the paragraph I quoted? ? And this contradicts your main "premise"... "there is surprisingly little value for an mk7+ tesla versus an mk6 one."
  16. wolverine848

    Let's discuss Tesla!

    What an odd thing to say. And "effective max against..." is very misleading. Diff of 159dmg for CL and 317 for BL. Those numbers are not insignificant. You base your premise entirely on fully healthy targets, and being able to kill them with a certain number of shots. TO is not a 1 vs 1 game, and "duels", especially on crowded maps, are not that important. The damage listed above can easily make the difference on killing or not killing a wounded target, or helping to bring down a well protected target. You make it sound like the user should just stop at mk6 - and that would be a huge strategic mistake. The last few upgrades from m7.17 to mk7.20 certainly have diminishing returns. But your advice to basically stop at mk6 is just not good advice.
  17. No it's not easier to make a comeback in those battles. But I'll take those odd battles in order to have many more longer good battles. 7 minute battles on Temple, Berlin, Alexandrovisk, Dusseldorf, Highways, Kunger, Osa, Scope, Solimansk, Wolfenstein and original assault map (Yorkshire?) are all a joke. They should give players option to choose shorter battles or longer battles and the longer battles will use the big and giant maps.
  18. Was not sarcastic. But your motto sounds like "Never try, never fail". I really don't understand how losing a close battle is bad. So what if your team didn't quite make it. Would be a different story if your team wasn't even trying - then I would bail too. But I will finish 95% of the battles I begin if the teams are pretty even from the start.
  19. If you are gonna bail, you are gonna bail. Having a shorter battle time so players like you can decide to bail sooner is silly. At least with longer battles there's a chance of a comeback. Not so in shorter battles. Shorter battles on maps like Sandbox and Sandal and Red Alert are ok. They are NOT ok on the larger maps where you spend a disproportional amount of time just driving. More time is needed to navigate the maps and actually do something besides dying.
  20. You make this sound like a bad thing - not knowing how a battle will end 2 min in. ?
  21. wolverine848

    Let's Discuss Drones!

    But that's only temporary. Eventually players will have fully upgraded drones and then it's back to same-old same-old. It really only punishes lower ranked players. They don't have upgraded drones, but because of wide rank-spreads end up playing against enemies that DO have fully upgraded drones. So now they are at two disadvantages - weaker supplies and weaker drone.
  22. The problem is ... in all of your examples the players are in <<<<<< than ideal situations, and in all likelihood would be distracted and just terrible team-mates. I'm pretty sure I've had all the examples you describe I've played with - no wonder I keep getting slotted into awful teams. They're all "hiding to do it". ?
  23. 7 minute battles blow. Half of them are decided in the first 2 min. I really don't care about the people who have to squeeze in a game at work. They probably end up multing anyway - or deserting the battle when... "the client walks in". And I can just see the player at his desk in school - holding up a finger for the teacher to wait until he/she is finished their battle. Yeah.... right.... Maybe the buses you've ridden are deserted due to covid. When things back to normal there's not a chance a person can play a decent game on the super-crowded buses I've ridden.
  24. Seriously? We should have short battles because you can't hold off until you get home from WORK? And how do shorter battles fit better in a week-end? How do you possibly not have 10 or 12 min to play a battle on the weekend?
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