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Everything posted by wolverine848
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So... maps with lots of cover where you can't keep opponent under constant fire? Good for peek-a-boo? Or not enough dmg?
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Shaft cant do 90-95% of Titans health with one shot. Same for Twins... ;) Any turret doing over 3000 dmg in "one shot" without reloading is OP. It's just an opinion... -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Dodging in a Titan... those two words don't go together too well. Try playing blue team on Noise when Red has a couple strikers up high. You only have 3 access ramps and... little room to "dodge". The damage per rocket needs to be lowered some. -
Or... maybe you "read it" wrong...
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
A M3 Striker salvo does takes away 90% of the health of an M3 Titan. That seems OP to me. -
Does not make Strikechard's point invalid.
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So... a Striker can kill a Titan of same M-level with one salvo? That's crazy OP. :o :unsure: :wacko: :blink:
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First days games were not even close. Red was outscoring Blue by 10 to 1. And with no supplies Blue could not place mines. No one wanted to play Blue. As soon as game ended Red would exit. If they have changed the scoring should be much closer.
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Have you played Blue in the game yet? It's impossible for blue to win unless they outnumber red by 2/1 or more.
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
OR... named after the FV102 Striker -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Might be borrowed from this real-world anti-tank vehicle - FV102 Striker -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Were people actually asking for that? -
Contest — 7 Strikers to give away and lots of prizes
wolverine848 replied to theFiringHand in Contests Archive
It's automatic - your profile keeps track. For your own benefit note down your kills before you start. -
Same here. Was hoping for between 40%-50%.
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
What was the lag between introduction of Hammer and the release of Hammer protection paints? Did Hammer enjoy a long Renaissance (mass killings) before the protection came out? Will be a good idea to stay away frpm Ploygon CP (and any other CP that has 1 node) until we get protection. -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Where is the the -100% Critical Hit in your combined? -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
The +50% dmg is IMO the important part - makes for more consistent shots. Extra 20% on Critical seems good as well. Brings it closer to Thunder (without splash) but... is the increased re-load more than offset by increased dmg? Maths please. -
Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
For Isida, going from 10% self-heal to 20% self and giving up 30% damage? Yikes! How is this any better? You might last longer but... takes longer to kill the target. Good luck in DMs cough kill-steal cough Should have reduced healing more in trade-off for combat (self-healing). -
Contest — 7 Strikers to give away and lots of prizes
wolverine848 replied to theFiringHand in Contests Archive
Lots of DD ? -
It's worth it to have a heavy hull. You won't use it much in maps like Kunger (unless you like Vulcan) but in small / medium maps it keeps you alive a lot longer.
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For a long battle (30+ minutes) or unlimited your idea might be workable. But for 15 min battles it should stay at 2 min.
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Aren't all the shots independent? You could have three criticals in a row. Or.... you could have no criticals in 6 shots.
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Best to make a goal for the near future. Identify a kit (or items) that are an upgrade on what you have and save for them. Kits are desired because they 1) Give early unlock 2) have a discount 3) give a protection module and 4) give some free supplies. Buy a kit if you want AT LEAST the turret and hull and use supplies or find the protection module useful. And also if you find early unlock beneficial. However, if you only care about turret & hull it may be better to buy those items separately on a sale - you will need to compare the sale vs kit price. If you can compete (earn crystals at a ratio of 1:1 vs experience) with what you have now you may want to stick with what you have and save for the better (later) kit. Especially if better kit has items you are currently enjoying at lower M-level. Once you are having a difficult time earning crystals then you need to re-evaluate. To sum up my long-winded answer... stick with what you like until you find it too difficult to earn crystals.
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Not sure you understand the definition of "excuse". But hey, keep up the good work. ;)
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