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Everything posted by wolverine848
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Qutting? never mentioned that. I finish a battle I start. One ammendment here - Tani's commnets remind me that yes there are some situations where I would leave. If other side has 9 tanks vs 5 and we have no hope - there's a chance I'll leave. Get the Timer going. Why should I stay as cannon fodder and receive no crystals? Just that many times when looking at battle list I see open spot on "losing" team. I rarely join because I don't like getting xp without crystals. There's little incentive to join a losing team. Look for a different battle that is closer or tied or just starting. I also am meh about Gold Boxes - if one happens to drop on top of me I'll try for it. Else I'll continue the battle - if that means shooting tankers so be it.
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Isn't that 2 re-loads to do 3,000? First shot already in pipe = no re-load. Then two re-loads after firing. = 3.8 seconds.
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Identify an M3 kit (no more M2s) you want and plan for that. They are expensive. Not sure if ranking fast is good - unless you are getting lots of crystals as you rank. One crystal per xp is good rule of thumb. Also - don't MU your M2s any more. It's expensive and delays the time you will get your kit. You want the kit at earliest unlock.
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That explains the rewards...
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Everyting you've said here is legitimate. Was just responding to your part about obession with winning team. Most people need crystals to improve and in majority of cases that means being on the winning team. There are always exceptions (playing for fun, missions, etc...)
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This is correct. The jump for smoky from M1 to M2 is huge - > 50% on damage. And for small maps Titan works well.
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Smoky is only a "longer range" weapon when compared to Firebird or Freeze, etc. It is not good at long distances - the 10% "weak damage" is terrible. It's only cheaper to buy the whole kit if you need 2 or 3 of the components. Your dictator M2 will serve you until you get to M3 Kit stages. Unless you desperately want the Titan, it will be cheaper for you to buy just the Turret - when a sale comes.... sometime in Feb I think. With you at Lt. Colonel now perhaps part of the incentive to get the Atlas is early unlock at Lt. General?
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Oh... sorry - I missed that you have Dictator M2. The yes, Atlas is probably good choise as you don't need two medium M2 hulls. You may also consider not even buying a kit - unless the early unlock and/or module is attracting you to it. They are expensive and you could get by until M3 with a medium hull - they are versatile. Getting smoky (by itself) on a sale day is an option.
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The map design definitely favors red. I'd estimate red won > 80% of the time. Often players would switch teams (if spot available) just to stay on red. Issue is that 3 flags means there are constantly flags on their way toward blue base. Should probably be two flags, OR three flags and one spot to defend. Blue gets spread too thinly on defense.
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Patch Update #430 - New Striker turret, new Alterations and decorations
wolverine848 replied to theFiringHand in News Archive
Noise - Red team. The ramps are kill-zones. -
#economy. If you find you have enough crystals to buy the equipment you need then there's nothing wrong with joining the losing team. You might turn the game around. However, because of the way tanki's economy is designed, it is much harder to accumulate crystals for upgrades, etc when you play for team that loses. The award at end of battle strongly favours the victors. Even if you do well for your losing team, you get squat. As you rank up higher (maybe you have a higher alt - if so ignore me) the items you need to save for (MUs, Protection Modules, etc) cost A LOT. You will struggle to obtain the crystals for these upgrades if you mostly play for losing team.
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Something to keep in mind with bigger maps like Kunger and Esplanade... if you don't like defending you might want to choose medium hull over heavy hull. Titan is not great for getting to good midfield positions. You may find it too slow. Hunter or Viking might be better for getting to midfield firing positions. Titan is better on Noise, Polygon, Tribute and anywhere you can defend without moving too far.
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"loved". You may still like it (or even love it), however... the turret has really been nerfed. It is not even close to the turret of a year ago. I used it A LOT before the rebalance. I use it a lot LESS now.
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Most ranged turrets need some skill to work well. Striker is no exception. It does well if you use it properly. It deals most damage in game when used well.
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I hope you have a back-up turret.
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Fair response. We don't agree on everything but I don't think we are worlds aprt either. I think Tanki would still survive if they made reasonable tweaks to economy. But again that's just my opinion.
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False. I know exactly what you are talking about. I just don't agree with everything you point out. I haven't spent a penny (like you) and have done ok so far. My wishing tanki economy gets tweaked costs you absolutely nothing. As for looking things up... LOL me - "Ok - this is true so I'll give you that. Page 58 this thread - the one with lots of Blue..." You - no response Me - "Find that gif yet?" You - "I'm not your lapdog. If you want to show me the gif you're referring to, quote it. I'm not gonna search for you." You couldn't be bothered to "look for" your own gif even though I pointed out exactly where you posted it.
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Guess it depends on the map. Kunger and Superhov, etc, your gonna have to go stealth = more time spent hiding. If the smoky can get a couple hits before hammer is in effective range it would be close.
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You mean your smoky is M1 with 41/50 MUs making it almost M2? (that's expensive upgrades...) Earliest unlock possible for Smoky M2 is Atlas or Northerner or Aborigine. You have to be... Captain I believe.
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I hear smoky is half-decent... :ph34r:
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M2 is great - especially if you can obtain at or before unlock rank. FYI - it is not really a long-range turret. Sure every 5th shot (on average) will be wicked because there is no distance penalty on critical. However, the other 4/5 shots are just tickles because of the 10% weak damage. It works best at short-to-medium range and in situations where you can keep opponent under continuous fire. Trading shots (a-la-peek-a-boo) with Rail and Thunder will result in the smoky losing - all else being equal.
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I was originally talking "drug-wars" where both sides basically have unlimited supplies. I don't get the appeal, but at least theoretically it's an even match. So the second variation which you alude to in your reply has a few tankers with more supplies than the others. Gonna have to respectfully disagree with you on if it is "good" or "bad". As the supplies are now, IMO they give too much advantage to the tankers with way more in garage. Anyone getting wrecked by those heavy supply users of course will feel frustrated. Some quit the battle, and some rage at the users and eventualy leave. Either way these tend to be battles that are not close. As the battle continues and more tankers leave it becomes a rout. I'm not a fan of those at all. Just like a sporting event... sure you want your team to win. But if the game is a masscre it just becomes boring.
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You can play it now.
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That 5-shot clip sounds nasty. Compared to that the Isida alterations are a joke. Won't be investing any crystals in those.
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paired with smoky? I would say... Viking=40%, Titan=35% and Hunter=25%. Rough estimate. Depends on the Battle-mode and map. Smaller maps like Polygon, Noise, and tiny ones like ping-pong, Island, Arena I use Titan. You need the health due to constant attacks. For medium and large maps I use Viking - the extra speed makes for a lot better flexibility. For DMs I use Titan more often. Same with CP that has only one or 2 capture points - you need health to survive long enough to capture. For medium CP maps I use Viking. For large CP maps I use Hornet - allows me to get to each point faster. Hope this helps.
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