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wolverine848

Tanker
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Everything posted by wolverine848

  1. Asem is upset they are outscoring him in battles...
  2. Isida gets no score for healing that self-damaging Vulcan. Yeah you might have a few that do it anyway, but for the most part I doubt it would be prevalent. Dont see how you can ban specific drones. HI is only "banned" in that it only makes sense to not work. HR... Vulcan WILL take significant damage if they don't pause regularly and cool down. But I do like the idea where the IB augment just adds fire to critical.
  3. wolverine848

    Critical damage changes and other

    Well nowadays, in CTF, the META seems to be Hopper+Defender/Crisis+Freeze+AP If defender does not equip stun immunity the Hopper will stun him and get away. If defender does not equip AP immunity the defender will last only a couple seconds before dying. Works especially well on medium and small maps. Seen Hoppers cap and win this way for a couple days now.
  4. IF incendiary band caused the user to be more susceptible to damage from all turrets then yes, it would become useless. There's also no logic to apply to your suggestion. Why should it take more damage ... "because" would be a poor answer. I actually agree with you that IB should not work when HI is equipped. This also makes no sense. For IB to work, at best you should be able to equip Heat Resistance, which will mitigate self-damage but still allow IB to work since the tank is actually overheating.
  5. Besides the augment being completely useless, what logic would make the tank susceptible to more damage from "all turrets"?
  6. wolverine848

    Critical damage changes and other

    In many cases it was just the freeze alone.
  7. wolverine848

    Critical damage changes and other

    Well, now you have a chance of one-shotting medium hulls even if they have protection, since a Critical shot completely ignores modules.
  8. Or how about... it mainly shows HOW you play the game. Campers will have a higher KD just because they rarely go into the danger zones. On the opposite end - players trying to cap will certainly have a lower KD as they are in danger zones way more often and are also more important targets. KD should only ever be used as a measuring stick for DM, TDM and possibly JUG - though only JUG deaths are impactful.
  9. wolverine848

    Critical damage changes and other

    Toxic Mix AP duration: 1s Regular Damage: -45% Critical damage added: +82% of regular Freezing rate: -50% So what is the DPS of this? And "Critical damage added..." is that bonus? = stock (-45% + 82%)? Whenever I'm attacked by freeze with AP I don't ever survive. EVER.
  10. Why is a drop in KD considered "mediocre"? How is KD a measuring stick?
  11. wolverine848

    What gets on your nerves?

    I finally started using my wasps (as they both needed upgrading) and it's just crazy. Slow them down so they can't escape the blast. LOL. Or use smoky-EMP and make sure they have do DA on the way to cap points. If they make it there, drop the bomb.
  12. wolverine848

    Critical damage changes and other

    A wee bit out of date. And yeah, it's faster now. Have played it with freeze and smoky-EMP in Siege. never played wasp before, but I have no problem getting decent scores. The upgrades are too much IMO. Players used to be able to survive if on edge of explosion in a dome. Not any more.
  13. wolverine848

    Critical damage changes and other

    Rank numbers mean nothing. You are right on one part in that I did respond to you, as you did weigh in on the conversation. Has nothing to do with "being clever" - love it when people try to throw that out there as deflection though. And just as Riddler has the right to express his opinion, I too have the right to express mine.
  14. wolverine848

    Critical damage changes and other

    Since you reacted to MY POST I replied to YOU. And... it's my right to say he is wrong. Who cares what the rank of your Alt is...
  15. wolverine848

    Critical damage changes and other

    LOL... it does seem shorter in the second gif.
  16. wolverine848

    Critical damage changes and other

    You have just proved my point.
  17. wolverine848

    Critical damage changes and other

    Never mind. You have no concept of balance.
  18. wolverine848

    Critical damage changes and other

    Well Hunters is only 3 seconds... so that's maybe 1 second different. And the bomb also heats up targets and EMPs them as well. It's ridiculous.
  19. wolverine848

    Bugs and Glitches Reports

    If you refocus back on original target (within 2 seconds) your targeting should not reset. Are you doing this within the "Aiming Recovery Time" threshold?
  20. wolverine848

    Critical damage changes and other

    I don't understand...
  21. wolverine848

    Critical damage changes and other

    Why does Gauss EMP-Salvo augment now do the same snipe damage as stock? Why does wasp bomb also get the same effects as Hunter, in addition to doing 9999 damage in a large radius? What is the point of Hunter?
  22. wolverine848

    Critical damage changes and other

    Having a bug that does no damage and wanting more splash (when it actually does work) are two completely different things. One can assume the "bug" gets fixed eventually. What do you think happens if Magnum buffed now and bug actually gets fixed. So instead of asking for more splash damage, continue to campaign for the "bug" fix.
  23. wolverine848

    Critical damage changes and other

    Bomb did not just get heat damage (which is not needed since it already does a whopping 9999) it also got Stun and EMP. Do you understand the word OverKill?
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