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Everything posted by wolverine848
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
You must be playing noobs or very poor (crystal-wise) players. 3 shots... LOL. -
Or... maybe you are playing beyond your means. We get tons and tons of free supplies just from daily and weekly missions. Try taking a break from the game every now and then and do something else.
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Yes... but everyone has missions to complete and where you finish in relation to everyone else on your team determines your reward. If your OD benefits team-mates as much as it does you, at best you are a net-even after using the most potent item you have. Titan does not share in scoring true - but IMO it's OD does not benefit the team-mates quite as much scoring-wise. I'd say Hunter is a more close example, where it weakens enemies and then friendlies can kill them easier. But my main point was it is a nerf to the hornet-user, regardless of how the team benefits.
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But this doesn't fall under the Titan-Shaft Meta... ?
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I have over 47000 mines. 43000 SB. Why would I ever want more? Terrible compared to what was supposedly available. Mines vs.... hull augments?
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Surprised you are just figuring this out now...
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For the hornet user it was nerfed. The AP lasts less time than before and they need to view the target for it to take effect. And anyone on their team benefits, but the hornet gets no scoring for that. In what way is AP imunity a drawback? I don't consider not being able to equip a different augment a drawback. And that also assumes you have multiple immunities that you could equip instead. A drawback means you suffer some kind of penalty for equipping the augment. You don't.
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Those rewards are terrible. 1 out of 7 was good - the batteries.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Depends. Many of the Hoppers have either Defender or Crisis drone, so AP turret augment will help kill it quickly. And... you can have both AP turret augment and stun immunity hull augment equipped. The heat damage is the least of my worries regarding Hopper. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Well, unless it has AP immunity it could be weakened severely with that. But I agree, in many cases it is just way more OP than anything else. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
I don't fully agree. Hopper is much, much harder to counter compared to the rest of them. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
You forgot a few... Or AP status (from any source) or Hunter OD or Ares OD or ... another Titan. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Well, with so many possible counters, isn't that on the team facing it? I mean they have multiple options... It's like saying.... if I don't try to hide while given AP status, it can cause all sorts of problems. How many wasps attacked simultaneously? Did they have Defender drone? 3 Titans "playing as a team" of course would be tough. But if three wasps (equipped properly) played "as a team" would easily get in and drop a bomb, killing any Titan who could not move fast enough. And how would you nerf it? -
3-5? I've seen 10. TEN ranks difference. They justify this as a reduction in waiting time. I call B-?
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So with Vulcan how does that actually work? Smoky does 300/second, but it's every 5th shot and replaced the critical boost. Does every bullet from vulcan do the same thing? Or does each bullet raise the temperature by X amount?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
ASL on all the huge maps is bad for attackers. Too much time for defenders to ambush them as they travel. The super-huge maps need more than 7 (really 6&1/2) minute battles. Travel eats up way too much of the battle time. -
I have all these and makes little difference - the Incendiary does heat you up too much. And does not seem to take many "hits" to do it. Even though you mitigate the actual vulcan damage, the burning just wrecks you. Still can't believe they allowed those two augments to work together like that. It breaks the spirit of the Incendiary Band augment.
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why do dead tanks still retain their hitboxes for a second or two
wolverine848 replied to die3458 in Archive
Well, with DA (and Defender) and protection modules, why not? Can be quite hard to kill some tanks. Go big or stay home. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Nah... the 10-year-olds that want to see lots of stuff "happen". -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
The Devs listen to the wrong players. They come up with these fantasy ideas, and the ridiculous suggestions actually get implemented. ? -
Seen even worse, but I agree. The "Groups" create poor balancing in MM. I often just exit those battles - won't endorse the craptitude that MM has become.
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EMP salvo should not have ANY splash at all. It's "EMP" not HE (High Explosive) like the stock version. Solves the issue of splashing others with emp.
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ADS? With a scope it's not all that hard to hit a specific part of a tank. One shot a heavy hull? Damage through walls? (yes, you went too far) This does not sound like a nerf to me. Sounds like a Buff. I think many campers would prefer this version. Travel time for a sniper weapon? Don't have that in ANY similar games. We don't need to be truly realistic.
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Well that's a huge caveat isn't it? Vulcan itself is not the OP part. It's the combination of Augments that makes it OP.
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