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Everything posted by wolverine848
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Um... with all the gimmicks they keep releasing the ship has sailed on that a while ago... -
CP battle on Berlin and half my team were Titan-Gauss who refused to move from their spawn-locations. Was close for a while but when half your team is not contributing...
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Currently Isida is boring, having to choose between one extreme or the other...
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Looks like the love-child of a hunter and a viking. ? -
I have striker. Unless you are on a team that has good map control, it's not that useful. It loses effectiveness when it encounters fast moving targets - which seems to be most targets these days.
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Does not explain success of shaft. Shaft way, way more prevalent than striker. It's not even close. Been... what... 3 years since introduced? And only a few people "know how to use it properly"? Does not add up. You can't compare Gauss and Shaft. Different magnitude of damage.
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At least it will get an indirect nerf when there's a lot more Hunters running around with stun protection after March-1 Challenge. But still it's ridiculous. The lateral movement alone makes it hard to counter in ctf/rugby/assault. The OD just adds insult to injury.
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Maybe use half the batteries as other drones? 1 battery + 1 every other minute...
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You should have seen Vulcan impact when it first came out. Like shooting tin cans with a high-powered rifle. It was comical.
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Bang-for-buck for batteries it's trash compared to some drones. I'd save up batteries for the more potent drones. Using up batteries on Brutus to get a 10% boost (over non-drone users) is not really worth it. Unless you have unlimited batteries - then go for it I guess.
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Gauss has to be lucky to one-shot a light hull. It's splash is not one-shotting a group of enemies. After 10 years all those players have multiple turrets, if not all the turrets. Does not explain why they are still Rail more than any other turret. You might consider striker balanced, but - not for matchmaker. Otherwise it would be used more. Numbers say it isn't. Anyway... if a light similar to rail was added to gauss would not be end of world. Laser would be out of the question. What the Gauss really needs is nerf to splash radius/damage. And a big nerf to Gauss-EMP.
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You have to compare apples to apples. You dont think a Thunder with DD can't wreck an enemy team that does not have DA?
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Striker - yes... it's a weak turret and that's obvious by how few you see in battles. The lock-on time should be reduced. The Shaft laser is not nearly as much of a hinderance as you suggest. most shaft users have learned how to hide the laser. AT LEAST 50% of the time I've been killed by shaft, I never saw the laser until it was too late. Shaft's ability to one-hit-kill medium hulls compensates for the laser. And if Rail's very brief light (that you have to be looking toward to notice) is a hinderance why do we see so many in the game?
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Well, stock Gauss does less damage than shaft or striker. They can one-shot a medium hull. Gauss can't. Rail light - you have to be looking at it and it's 1.1 seconds... so odds are it makes little difference. Except for very long ranges you can tell when a Gauss is aiming a salvo shot.
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But it also speeds up the reload. They can get a 2nd shot on you before supplies are back. So unless you find cover in that short time or have an RK handy you can easily die on the 2nd shot.
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Seems lame.
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You missed the point. F2P tankers can't obtain the gold tier every challenge. And "buying" TKs makes us buyers - which we obviously are avoiding. We can get Gold Tier on 1 in every 5 challenges, possibly 4 if we scrounge another 100 TKs from weekly mission containers. As for Viking AP immunity - one of my accounts does not use Viking and the other did not have 500 TKs during that Challenge.
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Except... all us peasants who do not have AP immunity will get wasted by all the players that just obtained it from the Challenge. Not sure that is "closing the gap" since the buyers are more likely to have the immunity.
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Well, depends on the turret, right? Some have status applied every shot. Sure Magnum needs a direct hit. But, unlike Magnums other augments, there is no penalty. The listed penalty (AP inactive for splash damage) is a farce.
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Not true. I've been placed into battles with less than 2 minutes remaining. Really - that limit should be 4+. The only reason to enter a 3 min battle is if you have "finish battle" missions where it does not matter what you accomplish. Otherwise why would anyone stay with so little time left. Way behind on the scoreboard and no OverDrive ready. 3 minutes is not nearly enough time to make a dent in mission requirements. I exit those battles every time.
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Playing CP mode and more than half my team is camping. I feel like I'm the only one trying to cap points as we are losing 11-1. E-X-I-T
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Dictator Heat Immunity. Hmmm.... one of my accounts has Dictator & Vulcan & Incendiary Band .... interesting....
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You mean the augments need a nerf. Vulcan without Incendiary+HI is same as pretty much every other turret.
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I complete the Challenge 2x per month. If you're playing more than that you need help.
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I guess that works on some players - like EternalGlory ...
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