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Posts
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Everything posted by wolverine848
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Gauss does not do as much damage as Striker or Shaft. Hence no laser. They should decrease the lock-on time for striker though to make salvo more useable.
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Now you want to include ODs? How does Isida+viking compare to... Rail or smoky+viking OD? Could the Isida even get in range? drone cancels drone and DA cancels DD. So you are just working with Booster? So sure, for ... 3 seconds booster gives it a huge damage boost. But it does the same thing for any turret, not just isida. You probably get one-shot by hammer or Rail when enemy is using booster. How is that different from isida using booster? or Firebird?
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Was not saying firebird+IM is the best. I was just giving a comparison for Isida - there are a number of short-range turrets that do similar damage. The recent boost to Isida is still within the parameters of other similar turrets.
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Well, to be fair, add in drone for defender (+5% defense) and then add DA (and possibly Defender) Is it still doing 7245 damage?
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and multiple targets...
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One target. What does firebird+IM do?
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Isida used to be my most-used turret. Then they ruined it. I hardly ever use it now as trying to score by healing leaves you at bottom of score-list. Now it does a lot of damage. So does Firebird+IM and it can damage multiple targets. For Isida range did you leave out a "0"? 2m is... quite short.
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I'd say much easier to drop a wasp bomb with mk1 than it is for ares mk1 to get into decent position to hit a target with that slow-moving OD. How about Titan? How long you think an mk1 will last in MM battles versus those using mk7 equipment? Mammoth mk1 would take half of the battle-time to get into any position on maps like Alexandrovich.
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Which is why low-ranks should be confined to smaller maps with fewer players = easier to get a battle going. Rank 22 (Colonel) playing Legend is brutal. I've seen even worse than that. I'd never start a new account now - it's ridiculous.
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Well since the bomb damage is NOT tied to MK-level...
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Thanks - I must have revised while you "fixed" mine. LOL
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I know - my suggestion was removal. So they go ahead and increase the number of players. I refuse to play on that dumb map. And put 20 on Future - the same as Chernobyl? For Isida they should have boosted it's healing score. Who's gonna want to spend that energy healing when you can do a LOT more damage. It's basically a firebird+incendiarymix but can only attack 1 player.
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Nerf was needed badly. Could have been more...
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More Clan vs randoms battles, and I was in a CTF battle that was 5 vs 6 the entire battle. No 6th tank joined our team - ever.
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What is this?
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Agreed. Impact only seems to affect light hulls. Medium and heavy hulls just shrug it off. So you are trading some damage for a faster shell. Get more hits at long range but - damage will drop a lot because of loss of critical which suffers no range penalty to damage.
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One hull - hopper - scores more than 50% of the caps in Rugby and CTF. You'll have to do better than that.
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MM is absolute trash. If I'm not on the team with a player that has GS 3000 to 4000 below average GS in that battle, I'm on the team with random players facing a Clan. LOL.
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I think you can hide one after the fact.
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I don't have it, so it's already like it does not exist. ?
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I'll take the 75%. Done! ?
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Between your two accounts you have a total of less than 30 hrs. I have < 80 hrs on Striker and I consider myself an amateur with striker. So that should give some perspective on your experience with Titan. I never said I die from a single enemy in 1 second. It's often multiple enemies and they have between 5 seconds and 9 seconds. It's not difficult for legend players to inflict 4000 damage in that time. Maybe you have some special defense the rest of us don't know about? Played Siege a lot over the last few days because of missions and I died multiple times inside the dome or it was deactivated. Who cares if you see the stars on the enemies. If you run from the dome they accomplished their goal. How can you not see that? The dome becomes useless when you ARE NOT INSIDE IT. The Titans I see surviving longest are the shaft-titans that hide in a corner and pick off the odd enemy that comes within their narrow field of fire. The moment they take one hit the dome goes up. Of course these players are almost useless in CTF and any similar mode because they never kill the flag stealer and their dome is useless to most team-mates. The Titans that die quickest are in the danger zones way more often, like Siege or CP, where they are the target of multiple enemies. That's me.
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Tease. ?
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Must be including completing missions. But still....
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