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Everything posted by wolverine848
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
You can buy as many mk-updates as you need on the same day. All with the same sale price. When you upgrade now, the price is less than it used to be. Look at going from mk6 to mk7. Price reflects the difference from before when you went from m2 to m3 because you've already spent crystals to get to mk5. -
They need to move Assault out of MM to Custom battles. Possibly the next least-played mode as well. There are too many modes that thin out the player pool.
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
I agree TO has released many crappy updates. IMO the mk-system is not one of those. And it does not prove the m-system was fine. It just proves TO wasn't willing to deal with it. Huge difference. You are comparing "many months" to years. Look at the WIKI - the tables for each item tells you when equipment is unlocked. Of course kits throw a monkey-wrench into that - but it's been like that since kits were introduced. Over time it will become second-nature to you. -
Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
Because TO was happy with the number of players they had. As far as they were concerned - if it ain't broke (lots of players) don't fix it. Over past year or two, many players leaving (for many reasons) and they finally realized they needed a change-up. Here's a quote from you... "M-system was way better, here's why. It was more understandable than Mk" So... other than you having issues understanding the mk-system, what else do you think is inferior? -
That's different than being one of 4 or 5 players well below Legend rank, but being placed in a mostly Legend battle by MatchMaker. And before you say it will create longer waiting times if changed - so what. Guess what many of these players do anyway - EXIT that battle and try again for a more reasonable battle. MM does no one favours with unbalanced matches. The player leaves and has to wait for a new battle and the team loses a player and has to wait for a new player that is generating OD from scratch. It's Lose- Lose.
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There's a difference between beating someone who... 1) Is similar rank but upgraded through $ to max out for that rank or... 2) is a 2-4 ranks ahead and thus might have unlocked better items vs 3) Players who are 8 ranks higher and have 1) higher unlocked items and 2) more crystals and 3) more time to have upgraded the better items. You don't see the difference between 1)/2) and 3) ?
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
It really matters that much to you? Are you gonna ignore the nearest tank or even the flag carrier because it might have a higher GS score? In this short-duration / fast-paced game we don't have the luxury of cherry-picking our opponents. -
Mixing ranks (with wide rank-ranges) is bad for the lower rankers, regardless of whether or not teams are balanced. The low ranks spend a disproportionate amount of time re-spawning. They have a harder time completing many of their missions - kills, score points, collect crystals. They are at a disadvantage for all of these in addition to the Top-3 missions.
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I don't think you understand what a status effect is. It has a duration with lingering effects. Splash damage is over in an instant. And bonus points only for specific turrets is quite unfair. You understand what "unfair" means, right?
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
Just because it was around for 10 years does not mean it can't be improved. Lots of people had problems with it. You say you are new to the forum - so you missed out on the discussions years ago - many of which included complaints about buyers MU-ing early kits to god-on-mode in lower ranks. My examples are not over-exaggerations. Or did you miss all the Road-to-Legend topics whereby the most common method was buying Striker kits and instantly making it OP. They messed up the conversion by allowing m1.10 to become mk7.0. Other than that, the mk-system is way more balanced than the m-system. Seems most of your issues are related to the fact it's new and you don't understand it yet. -
Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
Well that only took... what... 3 pages? Yeesh. The augments and ever more drones were coming no matter what. It had nothing to do with the tweak to the modification system. And as for skins... you have missed the explanations so far. They created one common skin in HTML in order to base ALL NEW SKINS they plan on creating. Now that Flash is gone TO can work on the new skins. -
Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
Close enough. And we did have drones right? Do you honestly think if we still had the old modification system they would do away with drones and there'd be no Augments? ? Which is what I have been talking about all along. Compare m-system and mk-system without dragging in all the other elements. Which system is more balanced? -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Or maybe ... ... ... ... the drones? ? -
Even though some turrets can do this and other can't? Gauss would have a field day...
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At least it wasn't earn 2000 score in Assault mode. Also hate the deal 270k damage as everyone that is not using crisis has Defender on. So it's pretty much deal 540+k damage. That's a lot for one day.
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
We had drones and augments under BOTH systems. What makes you think we would not have drones and augments today if if the old system was kept? If you think everything was fine with the old m-system then your head was buried in the sand. I played in 2015 as well and was repeatedly spanked by buyers with unlimited supplies and buyers that had a m1.10 viking + m1.10 thunder at WO1 - they destroyed anything in their path. What exactly is wrong with the mk system. Spell it out without mentioning drones or augments or supplies or anything else except the mechanics of the 2 modification systems. You obviously don't read the forum much. I have complained about a LOT of things in TO. Just ask many of the other forum participants or even the mods. But one thing I believe they got somewhat right is the mk modification system. -
No. They are basically worthless to anyone of 1st Lt. rank or higher.
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Isn't mk7 expected at that rank though?
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At what rank though?
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
The previous system and the current are both modification systems. So to state that I prefer drones/augments over A modification system is just outright wrong. I prefer the current modification system for reasons already stated - the more steps there are the smaller the power gaps allowed until the buyer needs to rank up. Augments and Drones were here before the modification system was changed. So it's not like you will get old modification system and no drones/augments. Another fallacy. So, with drones & augments here to stay, are you saying you still want the old m0-m3+ system whereby a buyer could have a smoky m1.10 and a Titan m1.10 at ~ Staff Sergeant? You really think that is better than the current alternative? (no cherry-picking [old system + no drones/augments] as that is not a realistic possibility) -
Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
A polite suggestion... please use more paragraphs. It's difficult to read those large blocks of text.... 1) By modification system, what do you mean? MUs? We still have MUs. 2) I never once claimed Augments and drones were "better". I just said they have replaced MUs and supplies as the meta for P2W. 3) Of course buyers will max out an mk-level asap. That will never go away (and we had it before). But at least now when the buyers max out, the power gap is smaller than it was with m0-m1-m2-m2-m3. Can you imagine what todays game would be like with augments + drones + old m-system? It would be way more unbalanced than it is now. 4) Drones and augments are not going away - It just will not happen. TO has invested too much into those, as have many players. I agree that some drones and augments are unbalanced and have swung the pendulum too far in favor of buyers - and that is why TO is losing players. ODs like Hoppers, and augments like Gauss-EMP and Vulcan Incendiary band and drones like Crisis and Defender need some nerfing. -
I honestly don't believe they actually tested full games on different sizes of maps. Largest maps are fine with 16 vs 16 but as you state - completing missions is much, much harder. Mediums maps have no business being in this experiment. There's no way they tested 16vs16 on Brada, Bobriusk and Industrial zone. IF they did - those testers should be given das boot.
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There are 6 ODs that can ignore or counter Titan Dome. Plus the new AP augments available for most turrets. Should be plenty of opportunities to bypass those domes since your team also has 16 players.
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Do the Devs even realize that their new "cool" ideas are ruining the game?
wolverine848 replied to EmeraldCat in Archive
It was irrelevant because it had nothing to do with the m to mk conversion. How you figure more level-breaks in equipment is bad is hard to understand. Before, buyers could go from m1 to m2 in a short span of ranks with that m2 equipment being way too potent for lower ranks. Now buyers need to keep ranking up before they get to that power level. How is that not beneficial to the balance of the game? I didn't say 1 skin for each equipment. I said they are starting with 1 skin (what we have now) to base all new skins off of. Now that Flash is gone they can begin that work. This game has always been P2W. Kits and supplies were always beneficial to buyers. Then it became MUs. Now the P2W aspect is in Augments and Drones. P2W has evolved, but it's always been in the game. How does any of the above make the conversion from m to mk "bad"?
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