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Posts
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Everything posted by wolverine848
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Violins playing = little sympathy. Hornet needed nerfing. How would you have nerfed it? (since you said that wasn't how you would do it)
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So you ARE killing them after they cap...
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In CTF and Rugby battles, Hoppers are doing about 50% of the capping. Sure light hulls might do a disproportionate amount of capping due to their speed and yeah we won't see Mammoth and Titan capping all that often. But there's 3 light hulls and Viking and Hunter are decently fast. So out of 5 hulls Hopper stands out by a mile. And you must be playing some pretty noob hoppers if you have no problem killing them with your Isida or Fire or Freeze. How the heck are they letting you get that close? Or are you just sitting on the flag and you kill them after they cap...
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Well, most players can't kill it - mainly because it can avoid many of the defenses. Which comes to the complaints about it being OP... or did you not understand that?
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I rephrased...
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Will take 1/3 of current battle time just to get to the enemy flag in Berlin...
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Boooooo -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Wadda ya mean "once owned"? -
Aren't the 50% sales for non-buyers too? And I'm 100% fine with no extra goldboxes. Just play the game instead of watching the skies for boxes to fall.
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I meant LCR or Scout. Much better than stock. OP in some ways. And they are the major reason you see a lot of Rail modules. Players have a reason for using up one of only 3 slots for Rail protection.
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Are you using an augment as described above? And don't discount the impact. it affects combat a lot, causing many missed shots (or even poor driving).
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Shaft arcade? You have to be really close. They nerfed the ranges for arcade damage. And maybe your target has the Defender drone that absorbs a ton of damage.
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Sick and tire of the players on my team that come into battles with no modules, or a GS ~ 1/2 of the average GS of everyone else. They are just mults as far as I'm concerned and I won't tolerate it. I now exit all battles where I see that.
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Hornet needed a nerf. it was way, way too potent, and was this way for years. Lots of buyers running around with hornet equipped with maxed Defender, and could only be stopped by another hornet. You think that seems fair?
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If it was as unplayable as you suggest, there would be fewer of them in battles. Now that hornet has been (personally) nerfed there are not quite as many. But some have just switched hulls. See more on Vikings now.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I get annoyed at the campers that have complete tunnel vision. I see shafts that are in their own little world, scoping for a distant kill as the flag stealer drives right by them and eventually caps. Then there's the battles, such as Siege, where 5 team-mates decide to camp in our base, expecting the other three to keep dying for the team. Of course the other team shuts us out because they have more Titans and Hunters at the cap point. Of course there's a need for some campers. But many of them selfishly take it to the extreme - like the shaft Titan that is in a corner of the map and only uses the dome as personal protection to pad their K/D score. -
Comments like this are why many players dislike Xp/BP players, and think they are snobs.
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If true that's kinda dumb. They should just figure usage based on batteries used.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Post results? Why? It makes complete sense that flag-cappers and Siege cappers get killed a LOT more than they kill. And yet their KD is more than likely low - because they were generating points doing things other than destroying tanks. And also depends on the turret. Turrets like smoky and Vulcan don't have one-shot kill methods but they can damage a lot of tanks. Killing no tanks but damaging a lot of tanks that are killed by others = decent scoring. Has nothing to do with "passable KD ratio". Kill 5 times and die 7 times and you can easily have a better score than a camper who hides in a corner, kills 4 tanks and dies once. Another example is Isidas who actually spend time healing. Can have a KD = 0 but still generate a decent score. Unless you ONLY play TDM, KD means nothing. -
The only hull that should get a retention period is Hunter - since it actually fails to go off if killed during the delay. Every other hull has the OD activated fully the moment it hits "shift". Whether they survive the full duration is another matter. It makes complete sense for wasp not to have a retention period since the bomb stays even if the wasp dies.
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Even without OD, hopper has the highest acceleration in the game (since it has no ground friction). This makes it harder to target if it keeps moving.
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Agree with a lot of your analysis. But I do think you can calculate an average for the top-3 15 times mission. First... winning team. Since there's only two teams, on average that is 50% = 0.5 Second... top-3. Since there are 8 players on a team, on average you have a 3/8 chance = 0.375 Odds of doing this 1 time are 0.5 x 0.375 = 0.1875 So to do it 15 times you need 15/0.1875 = 80 battles
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Not surprised to see Defender at the top there. Every other tank in battles seems to have that equipped.
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Wow. Lots of conditions... Miner does not require many MUs... but... it has limited effect on many battles. Was gonna suggest trooper - but it uses up DA and 7-10 MUs are recommended to make it really useful. But it is awesome on my Titan - often get top 4 when it's equipped.
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