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Everything posted by r_sg971
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I got 250 kill mission for 4.8k crystals reward, went for it, DM mode is best. Only have 58 pieces of Double Damage left though :mellow:
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I got pretty mediocre missions, with small rewards today.
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There is a topic to help you with translations. http://en.tankiforum.com/index.php?showtopic=205993
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It is weak even with drugs. Only if you get like 40% protection against rail, thunder, and one more good turret, would it be halfway decent. Fast speed doesn't mean you can escape all enemy shots. It takes just one shot from a rail with DD to kill wasp. Thunder and smoky are quick too in killing light hulls. Also, you can't run around with DA for long. It will wear off, and cooldown is long.
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Yeah, but when you come face to face with a titan smoky, then you won't annoy him for long :) Besides it is not good in Control Points and DM.
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If you really want to stick with wasp, then ricochet is good for getting flags. But wasp is not good as you rank up and play in drug matches. You won't get any kills in DMs. Just full MU your smoky viking to m2, and use with supplies. Viking is a bit slow, but you can use a speed boost each time you spawn. It has very low cooldown on other supplies. Smoky Viking does well in all modes, all maps. Get rail and thunder protection as well, and you'll be the top player in your team always.
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I think this topic should be split up into the following parts: m0 hulls m0 turrets m1 hulls m2 turrets m3 hulls m3 turrets m4 hulls m4 turrets alterations modules
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Thunder Rail is also good, but it doesn't do well on small maps.
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You can full MU your m1s to get m2.
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Just buy thunder / twins + hunter / viking in June sale individually.
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I certainly benefit from them.
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I've been waiting for Paladin for like 6 - 7 weeks now. I'm confident it will come this Thursday.
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Do you really expect to have 1 million crystals by June? :o Anyways, without speed ups, you wont get m4 quickly.
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Thunder / Dictator or Voltage
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What is the best m3 protection module for long range in non-pro battles? 1) Rail/Thunder/Smoky 2) Rail/Thunder/Ricochet 3) Rail/Thunder/Twins Who is most dangerous m4 drugger : smoky, ricochet, or twins? I'm thinking twins > smoky > ricochet Against Ricochet you can use Repair Kit, and it will have no charge left. Against smoky, if you put on DA, it needs 6 shots atleast to kill you, so it buys you some time. Also let me know if there are other helpful modules for long range. (I dont want shaft or striker or magnum protection)
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I can understand why you say that. Usually one team just starts spawn killing, and you ended up on the wrong side. This happened to me once, I just took a speed boost and hid in a corner, since only 1 minute was left, and there was no chance of winning :o
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A teammate just trolled us right now. He said come I have 100, and 4 of us came close to him, and he said wait I'm pressing let one more come, and he never pressed shift, and later I realised he had close to zero score, so he couldn't have had the power up. :wacko: We lost a good lead in control points match because of that guy, but still managed to win it in the end. ;)
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Mainly vulcan, ricochet, isida, striker, magnum.
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If you are in a good team, this feature is amazing. I just played Bobruisk CP for an hour, and it was the most fun I've ever had in the game. After taking the 3 points, there were 6 of my team sitting at their spawn points, and as soon as the supply ended, we all would huddle together, and 1 of the 6 had reloaded, and we all had the healing, DA, DD, speed, mine again. Just imagine, there were around 30 mines around their spawn points, and 6 people surrounding the new spawns with 2,3,4 on. The poor guys kept leaving, but fresh people kept joining. It was so much fun........ They couldn't really retaliate, because they couldn't get enough xp to get the bar to 100%. It was too much fun for us, but I guess they were not having fun.
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I think the 100k alteration is meant for those people who take titan + freeze and hide in polygon tunnel or who play in arena / island with heavy hull. Freezing effect is not of much use as they can't circle around the enemy, because of slow speed. For medium / light hull, I don't think that alteration is any good.
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You cant have a fair game in non-pro battles, hence the demand for pro battles. RU1 is flooded with pro battles, for like minded people.
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Who will play this game if there are no pro battles
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I dont think it will come.
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Yes, but some people refuse to cap points even if it is risk less. It is a good idea to camp close to the point, when your team has it, but when the opposite teams has the point, you should make every effort to jump in and take the point, even if you have thunder.
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