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Posts
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Everything posted by TheCongoSpider
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Are you referring to the shot reload or the clip reload?
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Railgun is a very special case, you see. ???
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The max number of crystals for ads depends on rank and not how many crystals you earned in the battle, neither screen size.
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Test Server stats are not final.
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Vulcan requires the bullet trajectories to make an in-game angle of >= 60°. For example, here, the angle being made is 60 degrees. If the supposed angle made by the trajectory was less than 60°, it would simply impact the wall without ricocheting. Smoky requires an angle of 75 degrees, much steeper. Refer to this topic for areas in Matchmaking maps that you can use to ricochet your Vulcan's projectiles. Ricocheting Smoky projectiles is much harder, and has a very limited number of areas where you can do so. One example for Smoky is here, the long wall in Solikamsk.
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I guess the Devs were lying when they said Railgun was the most popular turret???
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Good. Pre-nerf Hopper was total bs. -
I saw a Stun Striker briefly earlier today. It was right before the battle ended. I saw the guy put a laser for just over a second and then stunned an Ares. Battle then ended. It wasn't a critical hit so yeah, seems like stun on every salvo. Stun augments have been in the game since January, and it's clear that more will be made. I've already accepted that. I'm just glad that the stun duration is only 1 second and not cancerously unhealthy like Stun Railgun's 5 seconds that can potentially be chained and stun the target for 10 seconds.
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Sounds like the reload will be slower.
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Why? All of the AP augments have "Armour-Piercing" in their name. That's the pattern it's following. Don't forget Small Calibre Charging Machine was previously called Lightweight Ordinance Autoloader.
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It has the same HP as Hopper and Hornet. What makes Wasp more susceptible to one-taps than Hopper and Hornet if they have the same HP?
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Often. Especially now with the buff.
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Very often. Shaft has been like this for 10 months. Now we're speaking of it? ? Yes I agree, Shaft in its current state is too easy and encourages the camping playstyle you all despise. I don't like seeing the Shaft Titans being rewarded even more for their gameplay. The options are to revert Shaft back to what is was pre-June 2020, or implement some complicated thing to try to balance it out. Seeing how game balance is now, I don't think anything will be done about it in the near future, if at all.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
That could have been you but you decided to upgrade Defender. ? Anyway. Defender offers value that Driver cannot. Booster offers value that Defender cannot. Driver offers value that Defender cannot and repeat for every drone. Point is, you upgraded a drone that significantly increases your survivability. I upgraded a drone that allows me to obtain more Overdrives per battle on average. Both of these have different applications in battle. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
The average skill in Legend battles now has noticeably decreased. I wonder if that has anything to do with the increased EXP multiplier that is having positive effects on the game. ? ?? It might be because I put effort into playing when I play. I might be considered a tryhard by others. My role in the battle, and the drone I use, focuses on kills. I use Driver. I kill players, get my Overdrive quickly, and use my Overdrive for offense or defense depending on the mode, my position on the map, and the situation around me. It is easy for me to get in the top 3 places in my team at the end of the battle. The hard part is winning the battle, the RNG factor of it. There are other players that have better equipment than me, but MM battles are just RNG. The enemy team comp can counter the best player on your team, meanwhile you have the counter to their team comp. The most skillfull player could be a short range turret on a light hull. But that won't take him far compared to a Shaft or Gauss user in a maps like Highways, Stadium or Brest or the other very large maps. One of those accounts use Shaft, which is very easy to obtain kills with, which means I can charge my Overdrive much faster. Here's a pic of me charging my Overdrive within the first 30 seconds of the battle from kills alone. It went to 100% at 6:25. Ares' Overdrive can be used for kills, defending a point by healing a group of allies, and for capturing flags/rugby balls in certain maps. I can use Dictator as well (it will charge in the same time as Ares) and I can give it to allies so they can cap flags or balls easier, or time it right to give them Supercharge to wipe out a group depending on the turret they're using. I'm aware of that, which is why I put "Assist in deciding the outcome of the battle" right below what you quoted. If I play meticulously enough and on the right map, I can at least guarantee that my team can get a DRAW, but as I said, I cannot guarantee that they can get a win. Because there is only so much one person can do. It requires teamwork and you have to hope that it happens enough for your team to win and not the enemy. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
There are only two of my active accounts that can say that completing this weekly mission is "easy". Because they have the means to: Top the scoreboard on my team with ease Assist in deciding the outcome of the battle But it's not easy. I'm not using a drone like Booster, Defender, Crisis, or Saboteur, so I cannot guarantee that my team will win. I am ultimately powerless against Crisis Hoppers. There is only so much one person can do against a sweatsquad of paywalled augments and meta drones. Realistically, there are too many factors for me to say that this mission is objectively easy on those accounts. Sometimes things go right but I keep losing battles. Sometimes I get the team doing the blowout and get easy wins. It's all up to chance as I am not using a combo that guarantees victory or comes near to doing that. -
Priorities. ?
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Do you really believe that? -
I, too, bought Lou.
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A very balanced augment for its time period.
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What drone are you using?
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I am once again playing Brawl Stars. 17k trophies.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
9 times in total. 8 were from the Railgun itself, 1 was from the Hopper OD. I didn't get a screenshot of the 8th Stun Railgun crit because I died shortly after I was stunned there. The longest I've ever been stunned for by one player was 13 seconds. I use Adrenaline. But yes, though Stun Railgun is the most distasteful feces I've ever had to forcefully swallow, at least it somewhat deals with the IB HI players.
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