Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 128
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. TheCongoSpider

    Episode 270 of the V-LOG is live!

    Wasp Vulcan requires Reinforced Aiming Transmission to work the way it's supposed to. I'll record one now yo compare it to when the new mobile controls come out. Be warned though, I will do badly. Anything else on mobile, Shooting Speed Regulator is used for the most comfort. Shooting Speed Regulator is the best Vulcan augment for mobile period.
  2. TheCongoSpider

    Episode 270 of the V-LOG is live!

    Nice Wasp Vulcan gameplay. I tried it a lot on mobile but it was not effective at all. I needed more than 2 inputs at a time to use it on PC. That was impossible to do on mobile and as a result I had to stop using it. Hopefully this change will lessen the restrictions mobile has with this blessed combo.
  3. Vulcan has 800 DPS. The firing rate of Mk7+ Vulcan is 55ms and not 50ms. The Wiki hasn't updated the reload time parameter yet. I think it's in a much better spot now. Keep in mind that that is the maximum DPS possible and not what you will be getting all of the time. Your projectiles need to travel to the target. With the reworked Vulcan, hitting moving enemies at a distance gives you much less DPS than is shown. Vulcan is essentially a short range turret with long range capabilities now. What are your suggestions for balancing Vulcan? Decreasing its maximum DPS again? If so, how much would you want it to be. Make sure that it is above 690.
  4. TheCongoSpider

    Let's discuss Tanki Mobile!

    As I play more and more, I realised that it's worse than I thought. So being destroyed inside of a Titan dome makes me self-destruct upon respawning. If I happen to stay inside of an ally unmaterialised for a good number of seconda, I may not self-destruct upon materialising but I will not deal damage nor pick up drop boxes, so it seems those two effects are separate. What I'm noticing now with the dome is this: Let's say I happen to die to an enemy Titan on a spot on the map. Whilst my camera is moving back towards my base, the aforementioned Titan puts down their dome. The result is I will self-destruct after spawning, despite being killed when the dome was not present. This has happened too many times for comfort. So now, an additional trigger is having a Titan activate their Overdrive on the spot that you died. Another thing, if I were to die, and whilst my camera is heading back to the base, our allied Titan activates their dome on my spawn location, I will self-destruct. Conclusion: I'm not safe anywhere, send help. ? I haven't noticed any other triggers and these new experiences have narrowed down the cause of the self-destructions. I still have not found the trigger for multiple self-destructions in a row. I will now send the complaint to the HTML5 Bug Report thread.
  5. TheCongoSpider

    Let's Discuss Smoky!

    I just got a quadruple lucky roll with Autocannon. That's a personal best, good to know that it's possible. CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL.
  6. TheCongoSpider

    Let's Discuss Hornet!

    I'm sure the order of nerfs to the Overdrives was somewhat intentional. Maybe Hornet's nerf comes last because it helped Railgun and Thunder carry their burden of everyone having protection against them. Perhaps it needed to be kept strong to keep selling Railgun and Thunder skins. A massive nerf to Hornet will hurt those two turrets the most. So I'm genuinely curious as to how Railgun will perform if the nerf to Hornet is large. Actually no, I'm interested in Thunder since Railgun has many alts that directly and indirectly increase its damage. Thunder just has reload-decreasing alts. I wonder what hull they'll flock to.
  7. TheCongoSpider

    Glitching or cheating?

    20/20 Defender before the most recent nerf gave 75% protection. The new 20/20 Defender gives you 66% protection and can be used pretty much the entire battle. Are you using Flash? On Flash, you can't see the icon that signifies increased protection.
  8. TheCongoSpider

    Let's Discuss Hornet!

    It went through 2 changes. The first change was disabling the ability to manually gain Overdrive charge during the first 10 seconds (out of 30) of the Overdrive. The second change was removing the aforementioned penalty and decreasing the Overdrive duration from 30 seconds to 20 seconds, making it what it is today. This changed happened on 24th May, 2019. It has not received a change since then.
  9. TheCongoSpider

    Let's Discuss Firebird!

    It ignores the passive protections from drones but not the hull augments.
  10. TheCongoSpider

    What to buy? Which is better?

    Remote Rocket Explosives is much better. Outside of Juggernaut and probably Siege, Cyclone isn't practical. Remote Rocket Explosives can be used anywhere and gives far better gameplay when mastered.
  11. TheCongoSpider

    Let's Discuss Hornet!

    Again, lots of Hornets today. What was intriguing was the number of Hornet Magnums in particular. They're back in full swing like they were last year, deleting anyone that passes by.
  12. TheCongoSpider

    Let's discuss Tanki Mobile!

    An update on this. The frequency of the self-destructions has decreased considerably recently. If a Hornet kills me with its Overdrive, 2/10 times I would self-destruct, much better than before. With Viking, 1/10 times, Hunter, 2/10 times, and Wasp, 2/10 times. A few times I would self-destruct after dying from no Overdrives but this is rare enough not to worry about it too much. However, the one trigger that has remained 100% consistent is dying inside of a Titan dome, regardless of if it is an allied dome or an enemy dome. What has stopped is self-destructing after an enemy in their dome kills me who is outside of it. If I am destroyed in any way inside of a Titan dome, I will 100% self-destruct after spawning. I had an instance where I self-destructed three times in a row. I died inside of a dome, repsawned, self-destructed, respawned, self-destructed, respawned, self-destructed and the next time I didn't self-destruct. A handful of times it has made me self-destruct twice in a row. I don't know what the trigger is for more than one self-destruction at a time. Conclusion, it's rather uncomfortable using Titan now but I have to because my Hunter dies much quicker and Titan is easier to maneuver. I'll have to stay away from Siege since that's where I see Titans the most. Here is a battle where I had multiple self-destructions in a row, twice. (I'm last place)
  13. TheCongoSpider

    Firebird burn

    Even with the presence of immunities to it?
  14. TheCongoSpider

    Let's Discuss Hornet!

    There were way too many Hornets tonight. Had a battle where 6 players on the enemy team had Hornet, 3 of them had max Defender. It wasn't enjoyable. I spawn, look around me, and all I see is Hornets on both my team and the enemy team. It's worse when these Hornets are in organised group that know what they're doing.
  15. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    Huh? Earlier today I had my dome removed by a Hunter like normal. when did this start happening to you?
  16. TheCongoSpider

    Let's Discuss Hornet!

    Maybe they were benefitting the most by having that stay strong the longest out of all. Or maybe it could just be that it was last on the list to be nerfed. It did receive a 33% decrease in the duration shortly after it was implemented.
  17. TheCongoSpider

    Let's Discuss Freeze!

    Still doesn't beat using ranged turrets on mobile. I have a much better time using Vulcan and Shaft than the melee turrets.
  18. TheCongoSpider

    Let's Discuss Hornet!

    They do have self-damage. It's just that Magnum's splash damage distrubution is so bad that while they're nuking you, they're tickling themselves with the protection they have equipped. That makes Magm not bad for melee combat. The same can't be said for Gauss.
  19. TheCongoSpider

    Hornet

    Hornet's Overdrive does not ignore the user's spawn protection, protection modules, double armour, or an allied dome's protection.
  20. TheCongoSpider

    Automated Container Probability Project 2020+

    I've been only on mobile since July. I open them when I reach 5 which takes two weeks' worth of missions.
  21. TheCongoSpider

    Ideas for Turrets!

    Why should it be more powerful than those?
  22. TheCongoSpider

    Automated Container Probability Project 2020+

    Since around mid-July to now, container rewards have been very bad, commons everywhere with very few uncomons sprinkled in. I'm getting too many quintuple commons from 5-container openings. Two weeks worth of missions over and over and nothing to show for it. I have a feeling it's going to be worse when Tanker's Day comes around.
  23. TheCongoSpider

    Let's Discuss Ares!

    You do? Every time I died while charging it, it stayed at 0%, even when I tried doing right before I died the same way I'd retain 80-90% charge before the nerf. I guess it was considerably decreased then. I'll need to use it with Driver to confirm.
  24. TheCongoSpider

    Let's Discuss Ares!

    They completely removed the retention period of Ares.
×
×
  • Create New...