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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Augments

    Aww man you're so lucky. I really want Rubberised Rounds. You may not have the best time using it like a Stock Vulcan. You'd want to be able to use the ricocheting feature comfortably throughout the battle. Your Heat Immunity would mean constant pressure on defending enemies as you don't need to stop firing. You can be damaging them out of your line of sight and thy won't be able to do much. The projectile speed decrease is half that of Incendiary Band so there shouldn't be too much problems with hitting moving enemies. A list of maps I'd use Rubberised Rounds over Incendiary Band is: Chernobyl Cologne Future Industrial Zone Molotov Silence Solikamsk Tribute Wolfenstein Year 2042
  2. TheCongoSpider

    Let's Discuss Overdrives

    I'm trying very hard to test Ares' Overdrive but I'm very limited in what I can do on Mobile. If anyone else can help out it would be great. What I have so far: Overdrive charge from points: 700 Overdrive charge over time: 700 There is a retention period though it is near impossible for me to figure out on Mobile. I estimate it to be ~1-1.5 seconds. The highest amount of OD charge I've retained but was still able to shoot a plasma ball was 79%. Here is one shot while retaining 66% OD charge. Gaining manual OD charge after activation The period in which you cannot gain manual Overdrive charge immediately after activating it depends on whether or not the plasma ball is in the air or already exploded. At 6% passive recharge is when you are able to gain manual charge if the plasma ball is still in the air. At either 4 or 5% passive recharge is when you are able to gain manual charge if the plasma ball has exploded before then. In one instance - this instance where I retained 79% charge when dying after activating the OD - I had gained manual Overdrive charge almost immediately after dying because an enemy was right in front of me when I died. I have not been able to recreate this scenario so I won't say that this is confirmed to be happening.
  3. TheCongoSpider

    Ares

    Can you really? I've tried doing this many times and the hull always rocks itself backward before shooting it even when I'm accelerating forward.
  4. TheCongoSpider

    Ares

    I'm playing on mobile.
  5. TheCongoSpider

    Ares

    Is something activating the anti-cheat in battle? In almost all of my battles, after I spawn from being killed, I would randomly self-destruct immediately after my spawn protection wears off and then I won't be able to pick up drop boxes or damage enemies for the remainder of the battle. It's very irritating especially when it's a close battle.
  6. TheCongoSpider

    Let's discuss Tanki Mobile!

    What do you think of the new homepage layout? I find that: The left side is unnecessarily cluttered now The removal of the gamemode selection next to the PLAY button was unnecessary The Battle Pass icon is too much in your face now The mission and container section being moved to the left side is a QOL downgrade It'll take some getting used to for me. Especially since for now it will be loading slower than usual.
  7. You get 5 EXP for capturing a CP point. 3*5 =15. Here's an example from an ASL battle. Capturing an ASL flag gives 10 EXP. Here I captured 5 flags and I think I healed about 10 score worth of healing on an ally at the beginning of the battle. I think I self-destructed once but I can't remember that confidently. For Isida's healing, you would get ~ the same amount of EXP as score, since the score you get for healing an ally to full HP from 1 is ~3x the XP you get. The longer you heal someone that is under fire, the more you'd see a gap between the score earned and the EXP earned. But basically, you can say they're almost the same.
  8. All actions have x3 EXP. The EXP earned for teamplay such as healing, capturing flags and points have lower base EXP than killing and happen much less often than killing. You are right the focusing on teamplay will gain you less experience but likely at the cost of much less score and consequently crystals and stars. If your goal is just to complete missions then yeah, your advice is sound.
  9. TheCongoSpider

    Let's Discuss Matchmaking

    Some losses are genuinely out of my control. What can I learn from being steamrolled every time I spawn by 5 players at once because my teammates are either AFK, have much weaker equipment than their rank lets on or have significantly organisation than the enemy? There is only so much one player can do before team effort is required for a win or even a draw. Also I see no reason to participate in a Stadium CTF or TDM with a light hull and a melee turret if I'm just going to be killed by a Shaft, Gauss, Railgun or Magnum every time I go to the middle or try to enter their base. Sure there are a lot of stuff that I "could've done better" when I die but at best that would have let me liv3 for at most a few more seconds than I actually did.
  10. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    This often happens with Flash when you play too long without reloading the client. My suggestion is to reload the client after every 2-3 battles.
  11. Maybe they're experimenting with the turret. It had a powerful sniping mode with the arcade shots to fall back on in the event of a close range encounter. Now, they've greatly increased its potential in sniping mode and greatly decreased its potential in arcade mode. It looks like they're making you dependent on the sniping mode. It honestly felt like the RFM buff was to smoothly transition to what it is now by making the arcade shots seem OP then nerfing it to what we see today. To quote the 264th V-Log: "We make changes when we believe things have gotten out of hand. We assess the situation not only according to your feedback, but also by checking statistics. As soon as a deviation in balance becomes obvious, and we are certain that it's not just a statistical error, or temporary phenomenon, we make changes and announce them. So from that we can assume that something with Shaft got out of hand. Which would have been the RFM buff. But that begs the question, what had gotten out of hand to make them give Shaft an unexpected large increase in the recovery rate in the first place?
  12. TheCongoSpider

    vulcan's incendiary band and fire immunity

    So what was happening for over a year after Incendiary Band came out? There was no heat immunity back then yet that didn't stop a plethora of them from being in battles. What suddenly changed now? Definitely. If I had to choose between the old Incendiary Band and the new one, I'd choose the new one. I'd have more DPS, no damage penalty when overheating and the heating rate is much higher. You'd be much less reliant on the DOT because you base damage isn't decreased when overheating.
  13. TheCongoSpider

    What to buy? Which is better?

    Yes. It will activate only when it is able to be activated. If you get a kill while the drone is on the 15-second cooldown then it will not be activated and you will not get the bonus Overdrive charge. 1 battery is consumed the moment you first materialise in a battle. After that, it will consume 1 battery for each minute that passes from when it consumed the first battery. It does not matter how many times you activate the drone during the battle. It will always consume 7 batteries maximum in a MM battle.
  14. TheCongoSpider

    What to buy? Which is better?

    Effectively, it gives you bonus Overdrive charge for activating the drone (via the kill). You have the Overdrive charge from getting the kill, and the Overdrive charge received from activating the drone. And yes, it has a cooldown of 15 seconds.
  15. TheCongoSpider

    What to buy? Which is better?

    I'd say Driver. It allows you to use your Overdrive more times during the battle which is more protection for you and whoever is near you. It's low-cost and has a lot of value if you can easily gain kills in 15-second intervals.
  16. TheCongoSpider

    Complaint Book

    That is an intended feature.
  17. TheCongoSpider

    Let's Discuss Matchmaking

    Against these players, my Smoky's critical hit often deals 1212 damage against them when they don't have DA. On mobile you don't see the protection number if someone has that module equipped. Most of the time they have a drone equipped so I assume the extra 5% taken off of my damage is from the maxed drone they're using.
  18. I like this. What I'm seeing though is that this would be a net buff to Support Nanobots. The healing it would do to an ally under fire would be almost the same as it is currently. Is this intended or would the healing per second boost Support Nanobots gets be decreased?
  19. TheCongoSpider

    Let's Discuss Smoky!

    Surprisingly I manage to get a lot of kills with it. Mostly due to not many Smoky modules being equipped. If you can't kill 'em, flip 'em. The critical is a good bit to give up but a lot of my kills wouldn't have happened if I hadn't extended the engagement using the impact force to continuously knock off their aim. Stock Smoky doesn't have that noticeable impact force to make a difference against Hornet Gausses. Alas, more Hornets have Heavyweight Construction and my impact force is doing nothing to them. When that happens I switch to Autocannon. I was able to see myself in a Youtube video and confirmed that one of the Hornets that were taking zero impact force from me did have Heavyweight Construction equipped. As I can't see what hull augments enemies have on mobile, it would be hard for me to see if they are hacking or if they have Heavyweight Construction.
  20. TheCongoSpider

    Let's Discuss Smoky!

    After doing some battles in the Rio DM, I came to the conclusion that Autocannon > Adrenaline.
  21. TheCongoSpider

    Let's Discuss Smoky!

  22. TheCongoSpider

    Let's Discuss Shaft!

    It's not available on IOS and won't be for some time. Check the latest V-Log for a bit more information on that. I don't have access to a PC rn so I'm only on mobile for the while being. I only played Shaft on Flash. HTML5 made me miss too many shots and stopped me from killing flag carriers because of that thing that takes you out of sniping mode when an unmaterialised ally passes through you. Flash is for comfort but HTML5 allows me to see the projectiles of my Vulcan better, especially on winter maps.
  23. TheCongoSpider

    Let's Discuss Shaft!

    I prefer Hunter, Titan or Mammoth for comfort. Hornet for the Overdrive and mobility. I would alternate between Stock Shaft, Short-band Emitters and Light Capacitors. They all pair well with my Hunter and Hornet but I'd usually use Hunter more than Hornet with SBE. My preferred setup on PC is Light Capacitors + Hornet. It's mobile, allows me to get within my comfort range of the enemy quickly and the Overdrive increases my survivability since LC specialises in quickscopes. The strength is in the Overdrive allowing you to be very efficient in 1 v 1 engagements and partially covers one of Shaft's weaknesses - melee range combat. The weakness is that it contains a light hull which has very limited survivability when DA is not active. Its light weight coupled with its tendency to drift when steering make it a preferred target for high-impact force turrets. My preferred setup on TO Mobile is Hunter + SBE or Heavy Capacitors. I don't use Light Capacitors there because it usually takes me more than 3 seconds to properly aim at a target, especially one that is in motion far away. I'm way less efficient using Hornet Shaft on Mobile than on PC. The only advantage I have there is being able to see all around me while I'm in sniping mode. It's harder to aim in sniping mode and the auto-aim for the arcade shots aren't significant. The disadvantage is a lack of mobility due to how Mobile controls are and I lose probably most of my engagements against enemy Shafts because it takes longer for me to aim at them than vice versa.
  24. TheCongoSpider

    Let's Discuss Vulcan!

    Yes, an ~20% damage nerf to Vulcan for all modifications.
  25. TheCongoSpider

    Let's Discuss Drones!

    In Highways I mine the Nuclear Supply box bridge.
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