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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's discuss Tanki Mobile!

    It's definitely Overdrives in my case. Happens with Hunter and Titan, and even Dictator a few times. If I died while I'm stunned by a Hunter, I self-destructed after spawning. If I self-destruct in my own dome, I self-destructed after spawning. If I self-destructed in my ally's dome, I self-destructed after spawning. If I get killed by an enemy Titan while we're BOTH in the enemy Titan's dome, then I self-destructed after spawning. If I get killed by an enemy who is in their dome and I am outside of it, I self-destructed after spawning. A few times, when a Dictator killed me a few seconds after activating their Overdrive, I self-destructed after spawning.
  2. TheCongoSpider

    Complaint Book

    With the game update for TO mobile came a slight UI change, all for things shop-related. If it was in-your-face before, now it clotheslined you. Upon entering the app, if you access any of these: garage, container section, missions/challenge, MM game mode list, settings or the shop for the first time, when going back to the main menu, this will pop up. No, I would not like to be reminded of the current special bundle that my balance has less than 1/10 of the price every time I open the app to check my missions, or garage, or even just to choose a game mode. You already made the shop icon bigger, put noticeable marks for premium and the battle pass and made the prompt for buying ultra containers and coinboxes a bright colour. Are special bundle pop-ups with this frequency really necessary? At least give us the options to disable them. But I'm guessing it's like the EXP increase event where you can't opt out of it.
  3. TheCongoSpider

    Ultra Weekend August

    Nowhere did I say that I am content with these rewards. I apologise if it may have been implied from what I said. These rewards span all ranks above Staff Sergeant. So the fact that someone at a low rank can get good rewards from these containers might make them wary of giving away too much or making the mission too easy. Event after event of these things, it's clear that they base rewards on what you can get and not what you would realistically get. When you open an Ultra-Container, you can get one of the top rewards like Electromagnetic Salvo, Gauss Ultra, Ares XT or Rubberised Rounds. They are rare items that still have novelty factors to them...some of them. You realistically won't get them with a low number of Ultra-Containers. They have their analysts analysing the economy of the game and tailor rewards to suit. Again, I'm not saying that I'm content with these rewards. If you ask me, the only one worth doing is the one for 10,000 battle score. I had given Ultra-Containers a try and got mostly commons, so I won't be giving them another try unless the missions are doable for me. But if you also ask me, I can see why the rewards appear to be low at a glance. The first two battle score missions give a reward that allows you to complete one of the other missions. And you can do the two 500-kill missions simultaneously. All of this would lead me to think that the rewards would be "less than usual" since they overlap/can all be completed at the same time with the same combo.
  4. TheCongoSpider

    Ultra Weekend August

    You have to take into account the final prize, which is 6 Ultra Containers. By completing that 30k mission you likely completed the kill 500 enemies with Ares mission if you used it and likely also the drone mission since it requires the same amount of kills as the Ares mission and can be done simultaneously. The final prize being considerably larger than the individual prizes is likely to encourage you to complete all.
  5. TheCongoSpider

    Let's Discuss Matchmaking

    Joined at 5:50. I'm not sure why MM decided to place me here, nor why it decided to place 3 Fieldmarshals on the same team when the highest on the enemy is General. I expected to get matched with Legends with that GS.
  6. TheCongoSpider

    Let's Discuss Ares!

    Ares has the same charge per point as Dictator - 0.7
  7. TheCongoSpider

    Let's Discuss Ares!

    It just feels right.
  8. TheCongoSpider

    What to buy? Which is better?

    Reinforced Aiming Transmission: Hornet, Hunter, Dictator, Titan. Incendiary Band: Hunter, Titan Rubberised Rounds: Dictator, Titan Shooting Speed Regulator: Hunter, Dictator, Titan So it's between Hunter, Dictator and Titan depending on your Vulcan.
  9. TheCongoSpider

    What to buy? Which is better?

    You have Titan already. For Vulcan, Titan is the better choice between itself and Mammoth.
  10. TheCongoSpider

    What to buy? Which is better?

    If you were to be using another drone, then I would have recommended Dictator. But using Dictator with Crisis is lacklustre. It gives you all three supplies. You will only replenish one with Dictator if you're using Crisis and you'd be switching through the others shortly after. You get reduced personal value from Dictator's OD if you use Crisis. Using it on Hunter would be more appropriate.
  11. TheCongoSpider

    What to buy? Which is better?

    Hornet, Hunter and Dictator. Hornet for the Overdrive. Hunter and Dictator for their survivability as medium hulls. My favourite to use with Vulcan is Dictator for the height and the Overdrive. Dictator can synergise with the Rubberised Rounds with its extra height. It gives more area for the ricochet's auto-aim to act. I'm not a fan of Dictator with Incendiary Band. Hunter can synergise with both though Hunter may be too rocky to use with Rubberised Rounds. Hornet would likely have a better time with your Vulcan being in your enemies' face so I wouldn't recommend Rubberised Rounds or Incendiary Band with Hornet. I would only recommend it with Reinforced Aiming Transmission. It's a choice between Hunter and Dictator. If you're using Crisis most of the time, then you may want to use Hunter instead of Dictator.
  12. TheCongoSpider

    Let's discuss Tanki Mobile!

    @At_Shin After eyeing it for many battles, I've found an inconsistent pattern to the self-destruction. It seems to activate after I am killed by an enemy Overdrive, namely Hornet's Overdrive. If an enemy Hornet kills me while they have their OD active, 9/10 times, I self-destructed after spawning. This happens frequently with Hornet because...well... it's rather popular these days. I noticed it with Wasp and Viking earlier today. A Wasp Freeze killed me with their bomb twice and both times I self-destructed after spawning. A Wasp Ricochet did the same in another battle and I self-destructed. However about two times I died to a bomb but did not self-destruct so that's inconsistent. Got killed by a Viking Thunder with their OD active, self-destructed after. I spawn again and got killed by another Vikng Thunder with their OD active, and self-destructed again after spawning. Happened with a Viking Magnum in another battle as well. Dying to an Ares' OD sometimes made me self-destruct and sometimes didn't. And sometimes, I would just self-destruct after being killed by a regular player with no OD, so I couldn't find any other trigger than enemy Overdrives.
  13. TheCongoSpider

    Erudite

    Oh well I'm not sure. I would trust the Forum announcement more. Keep playing until 2 hours from now.
  14. TheCongoSpider

    Erudite

    1:00 pm is the same as 13:00, and so is 7:00 pm to 19:00.
  15. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    Until it gets fixed, what you can do the partially alleviate the inconvenience is while you're respawning from the self destruct, enter your garage and immediately come back out. When your tank is about to spawn, it should show the sign that you changed something in your equipment. When you spawn you should be able to deal damage. It's not a fix for the random self-destructions but it makes it much more bearable than having to reload the app.
  16. It should be near, around the end of August.
  17. TheCongoSpider

    Erudite

    You can participate by catching the golds dropped by the PC players' answers.
  18. TheCongoSpider

    Ares

    Viking and Mammoth don't gain manual Overdrive charge during their durations. Viking used to do that upon release but the ability was removed shortly after. Personally, I'm against letting Vikings gain Overdrive charge during the duration solely because there are so many of them present (for you, Hornets are most present). Letting them gain Overdrive charge during the duration means more teamwipes. It's already unpleasant when half the enemy team is regularly Vikings.
  19. TheCongoSpider

    Ares

    They both have the same passive recharge rate. They will both take ~145 seconds to charge from 0% to 100%. While they both passively charge at the same pace, the differences are that Dictator gains slightly more Overdrive charge when it obtains score in battle. So a Dictator will charge its Overdrive slight faster than a Mammoth. Mammoth does not gain any Overdrive charge from score during the duration of it. Meanwhile Dictator can start gaining Overdrive charge from score 1 second after activating it. Additionally, there are less times in a battle to use Mammoth's Overdrive because of what it does. You will likely be waiting for the right moment to use it, whether it be for obtaining kills, to stay alive longer or to traverse a part of the map faster than you'd usually do. Meanwhile, Dictator can use it virtual anytime it wants. You are less restricted in the use of Dictator's Overdrive. All of that comes together and makes it so that a Dictator would activate its Overdrive more times in a battle than a Mammoth. Viking is the one that charges super slow. All of the others charge almost twice as fast as Viking.
  20. TheCongoSpider

    Ares

    It charges at the same speed as Dictator and Mammoth. 0.7% per second -> ~145 seconds/ 2 min 25 seconds.
  21. TheCongoSpider

    Let's Discuss Smoky!

    So Supercumulative Rounds. I'm using it with Mk7+ Smoky and I have to say that can never be worth 245,000 crystals. Two issues: 1. The critical hit chance accumulation is too low. It's so low sometimes that I might as well use Assault Rounds because critical hits are barren if you're unlucky. The time between two critical hits feels too long. If you are being killed quickly due to your team being spawnkilled or dominated throughout the battle, you may not even get any critical hits in a long time. 2. A huge lot of critical hits trigger at the least convenient times. Too many, too many times I've had the critical hit trigger when I need just one more normal shot to kill the enemy. So it's like I didn't have a critical hit in the first place and now I must build another one up again only for the same thing to happen. Adrenaline > Supercumulative Rounds.
  22. TheCongoSpider

    The Battle for Olympus

    @At_Shin Thank you very much for the tip. I see that I actually don't need to change anything. Just visit the garage, let it load, and then come out of it. However, I've decided not to push to complete the mission. I already lost a bunch of progress thanks to that bug that, at the moment, it isn't worth fighting for. I'm sure those two ultra containers I'd get would give me two commons.
  23. TheCongoSpider

    Let's Discuss Hunter!

    Still waiting for when Wasp becomes meta.
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