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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Gauss Best Hull pairing? Dictator, Titan, Viking, Hornet?

    Intense splash damage? It's so small that the enemy has to be in your face for you to self-destruct. Maybe the circumstances you were in happened to allow that frequently, but such is life for using a turret that is able to kill multiple enemies with one shot. It's a drawback, but has a larger positive side.
  2. TheCongoSpider

    Alterations for Hulls

    So why is Wasp's Overdrive now a hard counter to Titan's Dome as if it didn't have enough counters already?
  3. TheCongoSpider

    Ideas for Turrets!

    It reduces the rate at which you reach maximum temperature. You will still be dealt 10 ticks of afterburn damage, it just takes longer to reach that point. It feels as if they wrote themselves into a corner. You have the simple Firebird and Freeze mechanics and then you create this which simultaneously buffs Firebird and Freeze but also allows lower ranks to obtain M4 protection against the heating and cooling rates and even total immunity. And now you're left with a part of the playerbase roasting alive and the other part with protection. This update hasn't impacted me as heavily as others because Gauss had replaced FIrebird from my go-to module trio. Even when the enemy team has 3 Firebirds I'm reluctant to replace Gauss protection with Firebird protection if there is a strong Gauss on their team. But I feel sorry for the lower-mid ranks where Compact Tanks just becomes available. Unless they luck out in containers if they even get them and use Hunter if they even have it, they'll be facing M4 Firebird afterburn rather than the the M2 afterburn they should be facing.
  4. TheCongoSpider

    Should gauss be nerfed?

    Can you explain a little further?
  5. TheCongoSpider

    Episode 250 of the V-LOG is live!

    If the protections against them are getting nerfed then that is an indirect buff to Firebird and Freeze. It all just complicates things further and leaving more gaps.
  6. TheCongoSpider

    Should gauss be nerfed?

    The arcade shots do not have splash damage so they do not have self-damage.
  7. TheCongoSpider

    NEW Ultra Containers

    I opened 30 Coinboxes this time and 16 of them were for 1 Tankoin. I made a net loss of ~200 Tankoins.
  8. TheCongoSpider

    Complaint Book

    This is the same with all drones.
  9. TheCongoSpider

    Ideas for Turrets!

    About nerfing Firebird's afterburn damage, I'm at a loss. It got more potent due to the module change (I'm still trying to wrap my head around this specifically). There are also modules available in Ultra Containers that give anyone at a lower rank the ability to have what a 50% module had or total immunity (which I find absurd). So they buff it and give it needs behind a lootbox. I'm not a fan of that. I don't believe I'm a fan of this update. . I caved and bought Firebird protection most recently because of the CFT spam. The protection would help me live longer to heal my allies longer and scope the scene longer. It was the afterburn that was the nuisance. I understand the direct damage because it's a melee turret. I'm prepared to die quickly against a melee turret. It's the afterburn that upset me, especially from a CFT. So I bought it and it had immense value. And now, it no longer protects you from the strongest part of CFT. Should Firebird's afterburn be nerfed? I don't know. I'd rather this update not have come out.
  10. TheCongoSpider

    Ideas for Turrets!

    That's with double damage. The damage it does on equal footing is alright. But the healing without double damage is not. My issues with Isida stem outwards to Ping, and worse so when I use Nanomass Reactor. There is a lot of energy being wasted when I use Isida. Whether it's neutral energy where the beam isn't attached to anyone, or offensive/supportive energy the beam is latched onto the enemy but is missing valuable damage ticks. And the ticks are much much much more valuable when you use Nanomass Reactor. I use Isida on a lower account and I turned it into another SN Isida account. I just get killed too quickly when I try to prioritise attacking and I don't have the heart to prioritise attacking when my teammates are there on low HP. And, again, it's worse when I use Nanomass Reactor. At the very least Isida is able to comfortably deal 100% of its damage due to lack of modules against it.
  11. TheCongoSpider

    Alterations for Hulls

    Nice, so upon relistening, it doesn't sound like they'll be taking away turret alterations for purchase, instead referring to the hull alterations. They could have worded that more clearly to avoid the drama. And even then, shouldn't Marcus or theFiringHand reassure us? Kinda weird calling it our "collection" when it's only been out for a day.
  12. TheCongoSpider

    Ideas for Turrets!

    But the healing is low as well. ;(
  13. TheCongoSpider

    What to buy? Which is better?

    Light Capacitors does not increase your arcade damage.
  14. TheCongoSpider

    Freeze players have more skill than Firebird players

    *Flashbacks to when Freeze got a 32% damage buff*
  15. TheCongoSpider

    Alterations for Hulls

    It was always like that. The only thing that changed recently was the supply cooldown time. Don't worry too much though, Thunder's projectile is still faster than it.
  16. TheCongoSpider

    Alterations for Hulls

    It has been released since the 3rd.
  17. TheCongoSpider

    NEW Ultra Containers

    Before, it activated the cooldown on your supplies for 3 seconds. By the time your supplies came back, the EMP Gauss would be around 50% done with the next target acquisition, so you could pop a DA right before the next blast to decrease the damage again so you could stay alive on the point longer. That wasn't the case where the Gauss was able to shoot another sniping shot long before our supplies came back, effectively keeping us on the point without supplies until we died.
  18. TheCongoSpider

    NEW Ultra Containers

    @wolverine848 Wow, it was also EMP Gauss that received the buff to the supply cooldown. I got hit by one in Siege next to my allies. I see its ears go up again so I know I should be getting back my supplies in the next milliseconds, but no, he shoots again. I look at my supplies and it's taking 5 seconds now. Why did they buff this alteration? It's a guaranteed kill in a 1 v 1 now. No way to defend yourself before the next shot comes. And now, you can perma-EMP all the enemies on the point and have them have no supplies at all unless they make the sacrifice and put on EMP protection if they even have it.
  19. TheCongoSpider

    NEW Ultra Containers

    It wouldn't be useless. You can only equip one module and if you have al 8, who's to say that EMP will be used 100% of the time? Firebird is more deadly now so even more reason to equip that over EMP which is only effective against 1 of 7 hulls and an alteration that was only available for a limited time and only through a paywall.
  20. TheCongoSpider

    Alterations for Hulls

    Well this guy is already stacked.
  21. TheCongoSpider

    Let's Discuss Twins!

    Latest change was 2 weeks before the latest batch of alterations (2018).
  22. TheCongoSpider

    Alterations for Hulls

    Why did it take so long to realise this though? Was it not compatible with the previous game balance throughout the years?
  23. TheCongoSpider

    Ideas for Hulls and Overdrives!

    It was 5 seconds before, not 3. Idk how they count numbers, maybe they used the time after the stun and counted from there, but it was 5 seconds total. On mobile it showed 6 seconds but let's go with 5. It increased by 3 seconds, it's now 8.
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