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Everything posted by TheCongoSpider
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category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
It's 8 seconds now. -
It's funny when you use it with Vulcan in a map like Highways. Bullets spraying back and forth to enemies on the left and on the right uncontrollably.
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It always feels like this until you see how many times you're left with near 1 HP from an RD/LCR Railgun or Magnum or Gauss with 20/20 Titan. That's a lot of crystals so I'd spend them somewhere else and upgrade the Titan one at a time during the sales.
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So the only way to get these is to open Ultra Containers? Given from what I've seen from the videos on it already made and me getting 2 commons from the two I got from the mission, these alterations are only available to a select few. So the majority would have to live with nerfed Fox and Badger protection modules unless the reward probabilities get better or we get more containers from other events. This is more of a buff for Firebird and Freeze.
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Resistance lowers the speed at which you reach maximum or minimum temperature from neutral temperature.
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That EMP negation is only for supply deactivation, not being stunned.
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Why do you keep saying 2.2 when it's 2.7? On mobile, it shows that it gets deactivated for 6 seconds. Don't know where they got that 3 from. Probably mixed it up with the EMP Gauss.
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Since when did Titan's dome protect against ignition and cooling? My teammates and I were always being heated and cooled at the maximum rate.
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Thank you. I was gonna test that next but I won't have to now. Have you tried it with Viking's Overdrive to see if it did increased damage?
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Please for the Love of God Kill the Railgun-Hornet META
TheCongoSpider replied to HappyFace in Archive
I see this every day. -
Mechanic, Miner, Defender and Booster are able to reduce the smart cooldown on repair kits, mines, double armours and double damages respectively by 10 seconds each when manually activating any other supply. The Trickster Drone is supposed to work like that for the speed boost supply but it currently does not and has not for a little while.
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Yes, and more like a miniature Wasp bomb.
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The bug with the Trickster Drone still has not been fixed.
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Pair freeze and firebird buffs with Hull Alts Update
TheCongoSpider replied to sensei_tanker in Archive
A turret that has melee range has too much effective range? They have to get near their face to deal good damage, while other turrets can destroy them from a distance. You just took the rationale for nerfing Isida's healing and boosted it lol. -
Most Twins are using Stable Plasma to take it away so they can play Twins like they used to. Evidently it does better than Stock. It never seemed useless to me. It adds pressure to the player or players you ignited. It makes getting maximum value out of their repair kits less likely especially when being attacked by another player. Yeah they'll kill you but the thing is you'll kill them as well because you're damaging them even after you die. Perhaps you'd prefer more in-the-moment turrets?
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It doesn't seem like much more precision to me. As long as your muzzle is pointing towards a part of the enemy tank, it will deal almost if not full damage to them because of the decreased pellet density. I bet they're long past "testing it out" and know that it works. I rathered it over Stock even before the buff. It works very well. You have tried it out, right? Or are you going off what's on paper?
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I still don't see why you consider Slugger a downgrade from Stock. After the buff to the rotation speed, it feels much less painful to use, and I've been seeing many many Sluggers lately.
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2.18 seconds, which is basically Thunder's reload.
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I started playing it again. Heist is one of my favourite modes and it would be interesting to have it in Tanki. Main problems I'm seeing are Magnums targeting it from remote locations and Mammoth's Overdrive.
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Yeah it's outdated, but the interpretation of the percentages are the same. Same thing for Defender, but it would be dividing damage by the number.
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No drone is useless. This is how it looks. For 3 seconds, 0/20 3x damage 1/20 3.05x damage 2/20 3.1x damage 3/20 3.15x damage 4/20 3.2x damage 5/20 3.25x damage 6/20 3.3x damage 7/20 3.35x damage 8/20 3.4x damage 9/20 3.45x damage 10/20 3.5x damage 11/20 3.55x damage 12/20 3.6x damage 13/20 3.65x damage 14/20 3.7x damage 15/20 3.75x damage 16/20 3.8x damage 17/20 3.85x damage 18/20 3.9x damage 19/20 3.95x damage 20/20 4x damage.
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The wiki info isn't wrong, apart from the outdated micro-upgrades page for Booster. It's just doesn't give a player who stumbles upon it the idea of what exactly it does. Remember when I said that for every 100% in Booster's parameter, it adds 1 to the multiplier? Tide is just using the percentages. Replace every 100% he says with "x1" and you'd end up with x4, which is x4 damage, which is not enough for a Stock Shaft arcade shot to one-shot an unprotected medium hull of its respective modification. You get close to killing them but they require 2 shots total. If you're looking at it in terms of stacking, then they stack additively. Simply 100% base damage + 100% from double damage supply + 200% from 20/20 Booster Drone which gives 400% damage overall, which is x4 damage for 3 seconds.
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So it's an alteration. Which one?
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Hammer itself or an alteration?
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The change likely occured in Patch Note #595 but it is not available for use to see. The date at which the change was announced to be implemented in the future was February 28th, so the change occured after that date. They said it was "on their to-do list" so it is likely that it wasn't implemented immediately as they announced it.
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