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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Ideas for Hulls and Overdrives!

    You weren't immortal. But it took giant effort to take you down.
  2. Until light hulls get one-shotted, because paper HP and scissor turrets. Medium hulls are the best because they're in the middle. The light hull needs to have good protection and not be under too much fire from too many different turrets to be able to earn some good score out of it. Heavy hulls also provide protection for me. I did have a time where the set-up was perfect and I got about 100 score on the spot for healing a Wasp with all my ammo (Support Nanobots).
  3. I believe that this is intentional to discourage healing the Juggernaut and encourage more offensive play. And by that very reasoning I can see them not ever changing it. Remember their reasoning for changing Isida in January last year?
  4. Hornet's OD ignores the invulnerability. Hornet is the only hull that can truly spawnkill. Hunter can technically do it by disabling the enemy but it can't damage them for 2 seconds, which gives the zapped tank's allies time to damage or kill the Hunter. Mammoth doesn't ignore it, but it must be scary to have a Mammoth pressing up against you with its OD activated in those 2 seconds.
  5. Confirmed. You don't take damage from the bomb during the invincibility. My Wasp teammate made a Thunder Hunter who had just materialised on the bomb do a semi-backflip onto its turret. It was funny to watch.
  6. TheCongoSpider

    Should Incendiary Mix and Corrosive Mix equal parameters?

    This should have been talked about much further in the past, but here it is now. Both Firebird and Freeze have the same minimum and maximum damage ranges and turret rotation speed. Their direct damage varies between the two, with Freeze having more direct damage than Firebird. Their alterations to disable their unique abilities gives additional direct damage as compensation. The problem arises where despite having the same range, Incendiary Mix deals more damage, has more ammo, and reloads faster. Why is that? Why is one objectively better than the other? Should it be this way?
  7. TheCongoSpider

    The best turret and hull of the tank- what is that

    Have a good day as well.
  8. TheCongoSpider

    Ideas for Hulls and Overdrives!

    With Stock Railgun's damage range, you're not likely to one-shot medium hulls from full HP. You'd need to make sure you hit as many enemies as possible and hope they were already damaged to secure the much needed kills.
  9. Hmm, I wouldn't consider those exploits but I have my own standards. Siege is working as intended. Gauss is...a turret like the others, capable of topping the board just like the others. This though. What are we comparing it to? What's the baseline speed? Let's look at Railgun. You'll almost never see a Stock Railgun or an alteration with Stock Railgun's damage output in Legend battles or higher-ranked battles; more so the former. Their usefulness trumps that of Stock in most scenarios. They need it if they want to place well in battles and in the end, stars. The most used are Round Destabilisation and Large Calibre Rounds. Would you call those 2 alterations exploits? Because they help you score more points faster than Stock. For me, it's a bit hard to draw lines of where something becomes an exploit.
  10. TheCongoSpider

    Ideas for Hulls and Overdrives!

    I don't quite understand what you're trying to say here, but: Hornet has the 2nd fastest passive charging rate out of the 7 hulls. And you are able to gain Overdrive charge from actions after the first 3 seconds of the Overdrive. So no, you don't just lose the entire thing.
  11. I would also like clarification on this.
  12. TheCongoSpider

    Let's Discuss Dictator!

    And then it got 2 damage buffs right after. The nerf came before the buffs, not after.
  13. TheCongoSpider

    Let's Discuss Dictator!

    What was the Vulcan buff?
  14. TheCongoSpider

    Let's Discuss Dictator!

    The Tanki farm experience.
  15. TheCongoSpider

    Let's Discuss Dictator!

    Mechanic is more reliable.
  16. TheCongoSpider

    Exclusive Tankoins Paint Winners

    Congrats Corrupt, I guess.
  17. TheCongoSpider

    Let's Discuss Dictator!

    Yes. Seeing that the double funds are over, I'm seeing less of them. I still see some though. It's still good to take the top spot with. It's just that you're doing it with 1x funds and not 2x funds. Good for stars in the Challenge. Also look at that video. Everything was done optimally. Even the controlling of the Nuclear Supply Box. See how a few of the Mechanic Drone activations gave him back almost 50% Overdrive charge? Truly a feat.
  18. TheCongoSpider

    Let's Discuss Dictator!

    Sounds like the screenshot I sent.
  19. TheCongoSpider

    Let's Discuss Dictator!

    Driver Drone isn't going to cut it compared to the Mechanic Drone. Mechanic gives 10 points per player and you're able to recharge your repair kit much faster than without it. Mechanic also gives you Overdrive charge for each player you give the effect to. So it's basically doing Driver's job for you while putting in less effort. Getting kills (especially with 7 teammates breathing down your neck) is more work and less rewarding than just spamming repair kits and Overdrives. My highest was 1.165k and I had many kills there (on a previous page). It would have been more profitable to use Mechanic since I could heal my allies on the point to survive a little bit longer and then use that Overdrive charge to get more Overdrives to use on the same players.
  20. TheCongoSpider

    Let's Discuss Dictator!

    People have been getting 2k+ scores with Dictator. In this very Forum you could see that. Does that mean these guys are hackers? The only way to get scores like 2k and above, is to optimise. Make sure it's in SGE or Blue team in ASL. Make sure (in ASL) it is in a map that you'd see the defenders staying clumped up in the base. Make sure that the battle lasts for all 7 minutes. Make sure you have at least one Titan so you can have constant protection. Make sure you get as many kills and assists as possible. Make sure your allies keep clumped up so you can get maximum points from Dic's Overdrive and the Mechanic Drone. If all of these criteria are achieved, then you can see yourself with 2k+ score. 3k if it's optimised very well. Some of those criteria are completely out of your hands so you have to hope they happen.
  21. TheCongoSpider

    too much protection of all kinds

    There is still Viking's Overdrive. And then you can even add Booster Drone into the equation. They have means to do so.
  22. TheCongoSpider

    Let's Discuss Dictator!

    The guy was using Flash.
  23. TheCongoSpider

    Let's Discuss Dictator!

    A combination of Mechanic and Dictator's Overdrive, like Maf said. Mechanic gives 10 points per player the effect is given to. On top of that, it also gives the user Overdrive charge for each player that it gives the effect to. I had 84% on my Titan dome and gave the effect to what looked like 3 players and I had it ready immediately. I will do some more testing to see if Wasp, Dictator and Mammoth receive 20% more Overdrive charge from this action compared to the others. It's a very favourable map as well - Osa. Most often, most of the blue team stay behind and help defend. You can gain a lot of points because of this. Then comes Mechanic, which gives 10 per player it reaches to. At 10/20, it has the same range as Dictator's Overdrive. In addition to the points, it gives Overdrive charge for the Dictator's Overdrive. So it can use it more often. And what more? Manually using supplies will decrease the Repair Kit's Cooldown by 10 seconds. Given that Dictator gets supplies from its Overdrive, byt the time those supplies run out, you would be able to activate the others to keep the repair kit cycle going. All of this combined gives you the incredible feat of 3k points in one battle.
  24. TheCongoSpider

    Let's Discuss Dictator!

    He was on the Blue team. Couldn't cap flags.
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