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Everything posted by TheCongoSpider
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I have at least 2 others of players in these positions but I can't find it. Why are people doing this? They aren't multing, for sure, but their firepower in that position is less than what it would be if they were on the ground, driving around.
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Healing is not its "job". It has the ability to heal, and can make that ability a priority, but it can also make attacking enemies its priority. As for getting low score, it was always 10 points for fully healing the number of maximum hitpoints their teammate has. Then it was changed to 15 in late january, which saw heavy use in Support Nanobot Isidas healing each other and gaining plenty score plenty quick. It was then lowered to 12, which I find is a good number and the number it should have been, after they decreased Isida's healing per second. 12 is higher than 10. If you are complaining about this because of you not getting many points for healing your team's Juggernaut in TJR, well the same principle applies to that. You get 12 points for healing the total number of hitpoints of that teammate. if you are healing an M4 Wasp, and all in one go, you heal it from 1 HP to 2,000 HP, then you will get 12. If it's continuously getting hit while you heal it, and you end up healing 4,000 hitpoints to it, you will get 24 points. Juggernaut has a lot of HP, and that principle applies there. Heal all 10k+ HP of the Juggernaut, and you will get your 12 points. Do note that non-Support Nanobot isidas are not able to fully repair a Juggernaut, even with double damage. Only Support Nanobot Isidas are able to do that. It takes your entire energy bar to do it, but it is possible. If you want to get score from healing in TJR, heal your non-Juggernaut teammates. But don't neglect your own Juggernaut. Heal it whenever you can (whenever there are no enemies around and your Juggernaut is wounded).
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Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
My initial reply was to this ? Which is why I said: -
Yes, both the SB supply and the speed boost from its Overdrive stack. The question I want answered is how they stack. I believe they stack multiplicatively (or for better understanding, finding the % of the number and then adding it/finding 140 or 150% of the number), but I want to know which number they take as the multiplier. What I do know, after testing pre and post-nerf, across intense MM battles and private battles (for confirmation), is that no matter the order in which you use speed boost and Mammoth's overdrive, they will add up to one final top speed. In both orders (Overdrive -> Speed Boost | Speed Boost -> Overdrive), they drive the same distance. What I mean by the different stacks (for M0 Mammoth): The first stack would be the first speed boost taking its % of the base number, and adding it to the base number, which would become #2. And then the 2nd speed boost would take its % of the base number, and add it to #2. 5 + 40%*5 = 7 | 7 + 50%*5 = 9.5 (Base number) (speed boost taken (#2) | (#2) (speed boost taken (maximum top speed) from base number) | from base number) The second stack would be the first speed boost taking its % of the base number, and adding it to the base number, which would become #2. And then the 2nd speed boost would then take its % of #2, and then add it to #2. 5 + 40%*5 = 7 | 7 + 50%*7 = 10.5 (Base number) (speed boost taken (#2) | (#2) (speed boost (maximum top speed) from base number) | taken from #2) From visual evidence and calculations, switching the positions of the 40% and 50% up there would result in the same answer, i.e. the same distance travelled. For the visual evidence, it's less likely to be seen than when the speed boost from the Overdrive was less than 40%, but I was able to see that no matter the order, back when it was 30%, they travelled the same distance. We need information from the devs to confirm exactly how the speed boosts add up (which number exactly is the multiplier), but I don't think that will happen anytime soon.
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I have a reply being written, will post soon.
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Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
What did you fix? -
They still do, but they all add up to one maximum speed. Titan is just barely faster than Mammoth on each modification, So Mammoth getting a speed boost, even 30%, would be enough to surpass a Titan's maximum speed.
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Because the player may have had Hornet's Overdrive activated + double damage, or a Booster Drone.
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No. No matter the order, it will reach only one maximum speed.
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That's...bad. Stock shouldn't fall behind one of its alterations on a regular basis.
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Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
I should have clarified further. He activated it before he reached where he was in the picture, but it still wasn't close enough. However, if it were still 30 metres, he'd have been close enough to disable it. Not every player reads the patch notes, so they might think Hunter's Overdrive was the same way it was all along and wouldn't try to get in any closer. I see many Hunters fail to disable the dome but are able to zap the players in the dome. Could be server latency as well. You'd have to get in more closer for the server to confirm that you're within range. Gauss and LCR and RD Railguns can also one-shot M4 Titan on double armour, but only if it has Hornet's Overdrive + double damage, or a high-upgrade level Booster Drone. -
How do we gauge what is difficult and what is not for everyone?
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Local Juggernaut yeets another off of the map.
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I want to believe that this change was to make room to nerf Sledgehammer, while also making another Subcalibre Rounds more useful. I don't know why they didn't touch Small Calibre Charging Machine, but I'll assume that they have their reasons. Hey, maybe the numbers told them that Thunder was too powerful. Or not, they didn't give us an explanation as to why they did it.
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Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
It has come to my attention that I get Overdrive charge for giving teammates supplies with the Supplier Drone. Will do more testing with that and a few others to see if they are a fixed number or changes with the two categories of hull Overdrive charges. -
Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
Here's a snapshot of a teammate activating his OD too early: He didn't get in close enough, and I'm seeing it happening a lot more because they aren't getting close enough. Are you sure you're getting in close enough? -
This is a problem. Not getting a direct hit with Magnum after the nerf sees a heavy splash damage decrease. If you're not using Mortar, then good luck doing optimal damage when you can't see the enemy. Mortar can deal almost as much damage as Stock can, and place a mine. I feel sorry for all those non-Mortar vertical Magnums out there right now. But here's also something that angers me about Mortar. The shot itself can hit you and deal impact, but the mine spawns somewhere else. Or spawn right on top of you. Or it directly hits you, the mine spawns at the side of you, but the impact force pushes you into the mine and kills you. All of this just makes it upsetting to play against.
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I acquired a total of 1384 stars this month over 5 accounts.
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Try it with Stock Railgun and see how you do. I'm curious as to how effective is Stock with Viking up in Legend battles.
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What's this? You're betraying your VIking? ?
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The re-designed Viking Thunder Prime is here!
TheCongoSpider replied to theFiringHand in News Archive
It is not destroyed. -
Brigadier 125x Repair Kits x 2 Lotus Paint Generalissimo 125x Speed Boosts 125x Double Damages 10,000x Crystals 25,000x Crystals
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Changes in drone mechanics, turret balance and more
TheCongoSpider replied to Marcus in News Archive
I hope it wasn't done just so that they had a way to nerf Sledgehammer. Because SCCM has the same projectile speed as Stock, but has less damage. Its reload is similar to Sledgehammer's which would make one think that SCCM should have also gotten a decreased projectile speed. -
I was expecting a grand celebration. ?
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