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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Why yes, it was.
  2. TheCongoSpider

    Wasp bomb - Something needs to change!

    Unimaginative. More opportunities to escape the bomb become available as you progress through the modifications of light and medium hulls. I see that you use Firebird mostly, which would explain you complaining about it. You'd be up in the Wasp's face when they drop it and while you're engaging them, you wouldn't have time to get out. But look at it like this. Hornets get to ignore double armour and protection modules. Wasp has a bomb that is escapable. Not so much at M0 and M1, more so at M2+. If they used the bomb solely on you, be glad they didn't use it on a group of your allies. Drawing out enemy Overdrives to one person benefits your team.
  3. TheCongoSpider

    Tanki Picture of the Day - Have any?

    My battles will now be on hard mode.
  4. TheCongoSpider

    Ideas for Augments!

    You sure do like Magnum. It was shown that the idea of Magnum's splash having an afterburn or cryogenic effect was already thought of. SO your best bet is with that and not a toxic after-effect. For a 50% cut in damage, that'd also warrant a decrease in either the acquisition time for a lock-on shot or the reload time for one-by-one missiles.
  5. TheCongoSpider

    Ideas for Turrets!

    This wouldn't be an all-round playable turret like the other 14. This sounds more like a defensive turret for a specific game mode. Maybe a turret like this would be implemented in the upcoming Siege mode.
  6. TheCongoSpider

    Episode 229 of the V-LOG is live!

    A small price to pay for a 7-minute flex.
  7. TheCongoSpider

    Which turret do you hate being killed by the most?

    It's a rare sight to see all of them next to each other.
  8. TheCongoSpider

    Episode 229 of the V-LOG is live!

    Remember when they said they killed Booster when they reduced it to 3 seconds?
  9. TheCongoSpider

    Let's Discuss Missions!

    The game is trying to break me, one day at a time.
  10. TheCongoSpider

    Episode 229 of the V-LOG is live!

    Again, comparatively, it's not useless. It's just less useful. The drone sounds like a jack of all trades. Has a little of the drones you specified, but not a master of any. I used that specific comparison because it was akin to Stock/Altered turret and 2 different modifications of a turret. M2 is objectively better than M1. Every parameter has a positive change. None of them have negative changes. Alterations have both positive and negative changes, which is exactly what Hyperion is to Camper. It has a positive change in that its effect and activation method are more efficient than Camper's, but at the cost of increased battery and supply consumption, which is the negative change. As mentioned above by myself and you, the drone's drawback is that it the supply consumption is increased. That there is the drawback. Won't make a difference for DA, DD, SB and Mines, but it's gonna be a suction cup for repair kits and batteries, which are more valuable. And clearly here, it's benefitting the devs, as they're going to be buying more supply kits to refill batteries and repair kits for it. It depends on how much of a buyer you are. I agree here. Perhaps they need more monetary features in the upper ranks. Like Gauss is to Thunder, Striker and Shaft?
  11. TheCongoSpider

    Episode 229 of the V-LOG is live!

    They said a fully-upgraded Hyperion would reduce the cooldown to 0, effectively giving you 2 repair kits back-to-back.
  12. TheCongoSpider

    Episode 229 of the V-LOG is live!

    Sooooooo, like everyone else who doesn't have the drone? You wouldn't spawn, confirm there are no enemies around you, and still activate double armour. You'd activate speed boost most likely. At the end of the day, the total uptime of the supply is 30 seconds, no matter if you have the drone or not. The 30 seconds is valuable to both parties. With the drone, the first 20 seconds of the supply is boosted. 2/3 of your double armour is very comfy. With 20 seconds to hang back on, you aren't pressured into using it at a precise moment like you would if the effect lasted for only 5 seconds, or 10 seconds. In my opinion, 20 seconds is too long for this drone. 10 seconds would have been fine. 20 is overkill and if the player also has 50% protection against you with a max-levelled Defender Drone, you can't do squat but watch as they rush into your base, take your team's flag and head back to theirs while only taking 30-40% of their HP as damage in total from all the defenders attacking them. A Hornet or Hunter is recommended against those players. Not useless, just less useful. Just because M2 Thunder is a direct upgrade from M1 Thunder doesn't mean Thunder M1 is useless. Camper allows you to get less intense effects than Hyperion but for the benefit of less supplies and batteries used overall. So from what i'm seeing here, it's like Camper is Stock Railgun while Hyperion is LCR Railgun. LCR gets more damage (better effects) but a longer reload (more supplies and batteries being used to operate it). The drone feels unnecessary to me, but as we can see, it's a confirmed endgame feature as it unlocks at . I use Hornet mostly up there, so I guess it's up to me and other Hornets to deal with them the most efficiently.
  13. TheCongoSpider

    Let's Discuss Hunter!

    Viking's Overdrive is the DD. :lol:
  14. TheCongoSpider

    Let's Discuss Hunter!

    All of this is assuming if you're on full HP. M4 Magnum by itself is not able to, from full HP, one-shot M4 medium hulls if they have 36% or more protection against it. The same with M4 Hammer. It cannot one-shot your M4 medium hull if you have good protection against it. M4 Duplet isn't able to kill a medium hull with 30% protection against it.
  15. TheCongoSpider

    Episode 229 of the V-LOG is live!

    Untrue. The effect lasts for 20 seconds - 2/3 of your Double armour's uptime. If it were 10 seconds or 5 seconds like it was before, then you'd have to time it well.
  16. TheCongoSpider

    Let's Discuss Hunter!

    That...is not how this works. Hornet's Overdrive ignores double armour as well as protection modules. Hornet's Overdrive also ignores Titan's Dome and Mammoth's Overdrive. Hunter's Overdrive deactivates your double armour but does nothing to your protection module. You will survive if you're a medium hull.
  17. TheCongoSpider

    Episode 229 of the V-LOG is live!

    No thank you.
  18. TheCongoSpider

    Let's Discuss Hunter!

    Only against 3 of the 6 other Overdrives. It was nerfed recently and the duration of the stun is (somehow) noticeably reduced (only by 0.3 seconds, which is why i said "somehow"). The amplification time of the shock was also slightly increased, which makes trying to defuse Wasp's bomb even more dangerous for the Hunter and teammates it may have around. The range of the shock was also reduced. These days, I've been seeing more and more Hunters unable to get in close enough zap Titan's Dome Generator. They zap the enemies in front of them but they don't get the dome, which, while it doesn't waste the Hunter's Overdrive, it still gives the enemies a lot of survivability, especially if the dome was newly placed, adn would be an unfortunate inconvenience to your team. They can't be one-shotted if the Hunter doesn't have double damage activated. Nor if the enemies have protection modules against the Hunter's turret. The idea that one of the hulls' Overdrive is a counter for the others is interesting. As a standalone Overdrive, yeah, it's powerful. About this. See, while Hornet's Overdrive is really powerful in general, it also has an unintentional downside (in the Flash version of the game). And that downside comes from its ability to show the location of all enemies. It places an icon over the enemies' tanks, and in medium to large maps, completely covers the enemy tanks with the icon. So you can't see what turret or hull they have (reliably for the latter). You can't see if it's a Railgun charging up at you. You can't even see if it's a Hornet that has its Overdrive active. And it's worse when they're behind cover, because depending on how far away they are, the icon can extend just a little past the cover, making you think you can shoot them but you miss. This effect spreads to teammates as well, so the Hornet is unintentionally putting itself and its allies in danger when it activates its Overdrive. Ironic.
  19. TheCongoSpider

    Episode 229 of the V-LOG is live!

    For now, for now, we shouldn't have to worry about them. Come say, May/June 2020, that's when the numbers'll surely increase and would be a problem. At the moment, you just have to use your Overdrives to counter them. I'm not trying justifying this change, just trying to look at it as positively as I can.
  20. TheCongoSpider

    Let's Discuss Gauss!

    Light hulls can be one-shotted on equal footing by Gauss. If you have DA and the Gauss has DD, or both of you have no supplies active, the Gauss has a wide enough damage range to be able to one-shot you. And it's worse if your light hull is M3 and their Gauss is M4. If you're using a medium hull with DA, then it's either the Gauss is using Hornet's Overdrive, or the Booster Drone.
  21. TheCongoSpider

    Episode 229 of the V-LOG is live!

    Isn't this drone redundant though? Since we already have the Camper Drone. This is just an upgraded Camper Drone. And from what they're saying, it sounds like if the player with a max-levelled Hyperion survives a Hunter Overdrive, they can get right back to where the started after being unstunned. At least there is a catch to using the Drone. If there weren't, it's be upsetting.
  22. TheCongoSpider

    New Feature - Shop Showcase

    It's 500 now, from what I'm seeing. Was it not always 500?
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