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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Missions!

    The number of hackers have increased lately. All of them were using speed hacks. My team could have won this ASL battle but this hacking VIking + Supercumulative Smoky kept zipping around in 1 v 1s. It also looked like he had a slight aim hack but I'll give him the benefit of the doubt and ignore that. So we lost by 2 points, and to add salt to the wound: Upsetting.
  2. TheCongoSpider

    Let's Discuss Shaft!

    Preferably in the energy recovery rate. M4 Shaft can kill a player and then have an almost fully charged shot by the time they materialise again. I'd like if it kept its ability to one-shot all medium hulls of its respective tier. It was really bad when I couldn't one-shot Vikings and they were everywhere. If the sniping shot is strong, nerf the number of times it can shoot in a battle, something like this. M0: 118 8.5 seconds M1: 125 8 seconds M2: 135 7.4 seconds M3: 143 7 seconds M4: 154 6.5 seconds The nerf is heavier the higher the modification.
  3. TheCongoSpider

    Let's Discuss Augments

    It's really good around the Warrant Officer ranks. Your main weaknesses are Twins, Ricochet and light hulls that travel quickly around you. The cone angle decrease is very large, so you'd need to get used to it for a bit. On Firebird, you're able to heat up the target a bit quicker than Stock because your range of maximum damage is increased which in turn, increases the distance of your maximum ignition rate. I used mine with Hunter because you'd need all the stability you can get while having some speed. I saw many players who bought M1/2 Freeze kits early using it, leading me to believe that that is where the alteration is most powerful. I haven't tried it with Freeze but the ones who do have almost no problem with the cone angle. That's just the ignition and cooling rates, now is for the real fun in this alteration, the maximum dmaage. Your Firebird and Freeze will be dealing its maximum damage at twice the range. Where you'd be dealing 30-40% of your direct damage with Stock, they would be dealing a whole 100%. So it's best to keep a good aim especially on moving targets. Keep the target in the cone and you should see kills happening quicker. I'd say it's best used on a medium or light hull though. I'm not sure how it'll do with Titan.
  4. TheCongoSpider

    Container Project to Learn Reward Probabilities

    Eh, it's ok. I have the Azure Paint and that looks really nice even if it's just one shade.
  5. TheCongoSpider

    Let's Discuss Overdrives

    Every day on Renomen, I'm reminded of why I bought Thunder protection as soon as I could have. The thing takes down more than 50% of my HP with one shot, which with double damage, will one-shot me. And it doesn't help that it's a pretty common turret. I almost never have that module unequipped.
  6. TheCongoSpider

    Your Opinion about tanki

    Unfortunately, that is very unlikely for a regular player. If they don't even have premium, good luck getting 40 Tankoins before feeling burnt out, assuming you have the time at all. The missions one is very possible, but the Challenges are unlikely. And we don't know if they'll increase or decrease the Tankoins available in future Challenges.
  7. TheCongoSpider

    Ideas for Turrets!

    Yeah, sorry, but it's really hard trying to come up with reasonable statistics for this turret because any enemy fighting against it will deal 15% less damage, so you'd have to tailor for that, and that's not easy.
  8. TheCongoSpider

    Today You Learned

    Almost 100% sure it's this.
  9. TheCongoSpider

    Let's Discuss Shaft!

    The gameplay for me feels cheesy, especially since I can kill some medium hulls in 0.5 seconds.
  10. TheCongoSpider

    Let's Discuss Augments

    Exxxactly. From my experience, it doesn't look like auto-aim activates for them if I'm in front of them. So ultimately, it is best used on Viking because of the low height. The thing that sets it apart from the other "strong" Rail alterations is that it needs a particular situation to happen in order to achieve its effects. You'd need at least 2 players to shoot through. Large Calibre Rounds, Electromagnetic Accelerator "Scout" and Round Destabilisation have their advantages built in to their shots already, which makes those generally more practical than Hyperspace Rounds. In theory, you can say that Hyperspace Rounds is the most powerful, but practically, another alteration will take that title. You can skip the 'shooting through allies' part and focus on enemies. It's a high chance of killing the 2nd enemy that gets hit. In the Test Server, I tried it in a map where I thought it would excel, Parma. It had a long dive way in each base and you can get 3 people in one shot. Of course, the number of Hyperspace Rounds users are limited because of the low flexibility it has compared to the other alterations, but they're really useful on some maps.
  11. TheCongoSpider

    Container Project to Learn Reward Probabilities

    Kungur Ice Cave and Paisley Ice were two of the paints I wanted from a Container for a long while now. I was a bit upset that Paisley Ice was out of my reach in one of the past challenges. I wanted Kungur Ice Cave more.
  12. TheCongoSpider

    More improvements to the game

    Gives more EXP. They didn't change the score earned, most likely to discourage Support Nanobot Isidas from sticking to the Juggernaut all game. That would result in less tanks blowing up, which decreases the fun, so it makes sense initially.
  13. TheCongoSpider

    Let's Discuss Overdrives

    That's if the Hornet is using a medium-long-range turret. The other turrets have to get in closer, which puts them in more danger. Hornet + Melee turrets need to catch them off-guard in order to be the most efficient. Ricochets will have a better chance of surviving from a good distance, especially if they're using MFS. But medium-long range turrets are the real threat as they can be out of sight and kill you quickly.
  14. TheCongoSpider

    Let's Discuss Drones!

    It was fixed, although I do not think it was an "issue". All Drones should consume 1 battery per minute.
  15. TheCongoSpider

    Tanki World Records

    Very well.
  16. TheCongoSpider

    October Challenge — Titan Prime

    Why do we still have empty tiers?
  17. What are you even talking about?
  18. TheCongoSpider

    Ideas for Game Modes!

    We can turn this into a game mode if we plan hard enough.
  19. TheCongoSpider

    Let's Discuss Striker!

    It did get 2 nerfs already. It's most likely generating revenue from players that purchase protection modules against it, or the turret, the alteration and the upgrades for it.
  20. TheCongoSpider

    Team Juggernaut in the game!

    One thing that has come to my attention is that players are still treating the Juggernaut exactly like they would have with the Solo Juggernaut? What do I mean by that? They save their Overdrives (even when on very low HP) until they are about to kill an enemy, most of the time with the salvo. In Solo JGR, that would have been optimal, but I have to constantly remind teammates that kills do not charge their Overdrives. It hurts real bad seeing the team's strongest Juggernaut stay at 20% HP with their Overdrive ready since 10 seconds ago, waiting to fully lock on, only to be one-shotted by a Railgun or Shaft. They need to give out more in-depth information about these things. Say it in the V-Log or something. V-Logs these weeks have been short. Extend it a little by giving tips straight from the developer team's mouths. I can argue that their ambiguity could (or may have already) result(ed) in a more social playerbase where players gather the information from experience and then pass it on to others, but we can't really tell. Hopefully in the coming weeks, this phenomenon diminishes as more people get a hang of the mode and its mechanic interactions.
  21. TheCongoSpider

    Tanki World Records

    Well with the change tomorrow, it's going to be really, really hard to beat whatever record there is now. Good job anyone who tried before today. This was the best I was able to do.
  22. TheCongoSpider

    More improvements to the game

    Most likely economical reasons. Players would often get many score in one battle, which leads to more crystals in circulation.
  23. TheCongoSpider

    Let's Discuss Overdrives

    Killing it as fast as possible, which is risking your life. If you're close to it, a Hunter Overdrive should take care of it. Hope your team has a one-shot turret that takes care of it quickly. If the Rail Hornet is peek-a-booing, there is not much you can do. A skilled Magnum can get it, but it'll take about 2 attempts at hitting the target.
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