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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Tank War

    You got just over double the score requirement, impressive.
  2. TheCongoSpider

    September challenge

    I've accumulated 823 in the September Challenge. : 331 : 42 : 196 : 101 : 153
  3. TheCongoSpider

    Tanki Picture of the Day - Have any?

    How did he get airborne? Looks wacky at first glance.
  4. TheCongoSpider

    Team Juggernaut in the game!

    List of maps I've been on: Aleksandrovsk Barda Brest Chernobyl Desert Forest Highways Iran Kungur Magistral Massacre Osa Sandbox Serpuhov Solikamsk Stadium Wolfenstein Yorkshire
  5. TheCongoSpider

    Let's Discuss Magnum!

    This is why it is important to be up-to-date with the Patch Notes and to look at the Wiki for the game time before making your purchases. Wouldn't hurt to ask around the Forum or the in-game chat either. And think about it, do you really think it's balanced to have mines stay there forever? Always ask around if you're skeptical. It may clear up misconceptions or misunderstandings you may have. 'Twas 5 degrees before its change. You can still reach the distance you would with 5 degrees just by rocking your hull with the right shot velocity.
  6. TheCongoSpider

    Team Juggernaut in the game!

    Sending them flying with your Overdrive isn't a guarantee that they will land on their side or upside down. Anyone can land on their tracks after being sent flying by them.
  7. TheCongoSpider

    Team Juggernaut in the game!

    It looks like 80% Overdrive charge for killing the Juggernaut. And self-destructing with the Juggernaut (I think from the Delete key) deducts a point.
  8. TheCongoSpider

    Team Juggernaut in the game!

    Ahh, this is where the description gets a bit iffy. First sentence states to attack the enemy team's Juggernaut and protect yours. So that's 1 point for the objective being to attack the enemy Juggernaut, and 1 point deduction from that for defending your Juggernaut. So it's at 0 now, indecisive. We don't know what to do. We're all just in out bases roaming around, playing tic-tac-toe or whatever. Now comes the last sentence: The team that destroys the most enemy Juggernauts, wins. So immediately, that implies that attacking is to be done in order to win. But then we hit another roadblock. Let's say you attack and it's now at 1 - 0, in your team's favour. The enemy team will now attack to even and possibly push the score in their favour. Does the team in the lead...attack? Or would they defend? Because they now have the most Juggernaut kills, so they need not do any attacking in theory. But I say that we can agree that the objective of the mode prioritises offensive play, as it's the only way, in theory, to win. I'm trying to look at this from all angles but what I'm seeing is that solely defending against a solely offensive enemy team will net you a draw or a loss, while solely attacking will net you a win, a draw or a loss. I'm not gonna lie to you, thinking about this is hard since there are so many factors present and assumptions being made. All I can say is that I agree Isida should get some more score for healing the Juggernaut, but I fear that too much of a buff may bring on an isida epidemic in TJR, which won't have as many Juggernauts blowing up as Hazel may want. In this mode, the best defence is a good offence. The less enemies there are on the field, the more protected your Juggernaut is.
  9. TheCongoSpider

    Team Juggernaut in the game!

    It's technically healing an ally from 1 HP to full. Take Wasp and Mammoth for examples. Isida gets 12 score for fully healing (from 1 HP to full) both a Wasp and a Mammoth separately. Now extend that to the Juggernaut. The Juggernaut is Mammoth, but with 5x the HP. The same principle applies, you fully heal the target and you get 12 score, regardless of the HP pool size. I do agree that healing the Juggernaut solely is not worth it for the Isida. First of all, you'd be attacked first, as you're the lifegiver. And if you're attacked, your aim will be knocked off, so that's a good set of 400-healing ticks gone each time your aim is lost and you're still pressing spacebar. And then you have to be on the Juggernaut for the entirety of your energy bar just to get them to full HP. But it is the Juggernaut, and it will have raids coming towards it all the time. So you could be healing your heart out on the Juggernaut and it would stay at 50% HP or whatever it was at when you started, or even less. And the Isida doesn't get much in return. Now, a counter to your complaint could be that your 6 other teammates are non-Juggernauts so you can get way more score from them. I am sure that one of the first things they thought about when bringing this mode to fruition was Isidas healing the Juggernaut. Perhaps they left it this way to discourage such acts. Remember: To quote the V-Log #200 when they were discussing the big Isida change back in January, "It's very hard to destroy a tank when it's constantly being repaired by Isida. Even if it's just sitting still and firing. That's just not fun. Fun is when everyone blows up." An Isida on the front lines assisted by teammates can be deadly when combined with Overdrives. That DPS is lovely for finishing off Juggernauts unaware of your presence. That's just my take on it. It would make sense for them to discourage healing of the Juggernaut as they'd want more action taking place on both sides.
  10. TheCongoSpider

    Team Juggernaut in the game!

    Another noteworthy thing is that you get a lot of Overdrive charge for killing the Juggernaut. So Vikings are even more lethal to the Juggernaut. A Wasp should have its bomb ready upon respawn if it kills the Juggernaut with its bomb. I need to see the exact %s though. And I need to see if you get Overdrive charge during Vikings Overdrive if you kill it then. That may answer why I see so many Vikings up in the Legend ranks. If you were unable to kill the Juggernaut, you get 30 points for an assist.
  11. TheCongoSpider

    Team Juggernaut in the game!

    I thought so at one point, but I had a battle where I was the first person placed on my team yet I didn't become the Juggernaut. It's a team mode. 7 players on each team are there facing off and it will always have deaths going around. The change in Juggernauts is usually swift. About 3 seconds after one dies on average (from my experience). I'm not sure if you slightly misunderstood a particular part of what I said but you don't have to die right as the Juggernaut dies.You just have to be furthest along in respawning when it dies.
  12. TheCongoSpider

    Team Juggernaut in the game!

    I feel like they should disable the self-destruct command when you're the Juggernaut somehow, if it's even possible. When everyone is familiar with the mode, you'll start to see more saboteurs that have learned what to do the be the most efficient at their work.
  13. TheCongoSpider

    Team Juggernaut in the game!

    If I remember correctly, self-destructing via the Delete button as the Juggernaut gives a point to the enemy team. I can confirm or deny this but I'd rather not sabotage my team like that. What is confirmed though, is self-destructing via your own salvo's damage as the Juggernaut will give a point to the enemy team.
  14. TheCongoSpider

    Team Juggernaut in the game!

    Some of the information here can change in the near future once I narrow down the results from different scenarios.
  15. TheCongoSpider

    Team Juggernaut in the game!

    Someone's getting their hopes up. You know what happens when that happens. When players are respawning, they can have a chance to become the Juggernaut depending on how far along they are: For instance, if I died, and my camera is putting me to my spawn location, and the Juggernaut dies right at that time, and I am the only one respawning, the game will select me to be the Juggernaut there. You can become the Juggernaut right as your regular tank would plop down. The player that is furthest to respawning (their tank plopping down) will be given the role if the team's Juggernaut dies in that time. So it is possible for anyone to be the Juggernaut at any moment your team's Juggernaut dies during their respawns, which is unfortunate for the people who don't like being the Juggernaut. If all that flew over your head via subpar explanations, then just know that the main way to become the Juggernaut is to be respawning. I've had a few instances where a new Juggernaut took more than 8 seconds to spawn, leading me to believe that no Juggernaut will be selected if no one else dies during the Juggernaut's death. This is mostly unlikely given that there is always action and kills happening.
  16. TheCongoSpider

    Let's Discuss Dictator!

    Finally.
  17. TheCongoSpider

    Team Juggernaut in the game!

    The Striker hack is still out there. And it ruined a few battles I had in TJR. This one guy with Hunter + Cyclone Striker had the no-laser-lock-on hack where they don't even need to be in sight of the enemy. Just peek around the corner and fire the missiles. What more? The guy had a speed hack enabled. We were unlucky that he then was chosen to be the Juggernaut. The guy was zipping all over the place and killing us. Fortunately, a Hunter Freeze on the team zapped him some time after and 5 of us jumped him immediately. These hacks thoroughly ruin the battles.
  18. TheCongoSpider

    Team Juggernaut in the game!

    So this is the first spawnkill battle I've seen. Everyone on the team was aggressive in the enemy base. They had no breathing room.
  19. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Unlucky Rank up. I wanted to rank up from killing a Juggernaut but unfortunately, it happened with the last Juggernaut to be killed to reach the score cap.
  20. TheCongoSpider

    Let's Discuss Ricochet!

    If it makes you feel better, they'll use up maybe 60-80% of their ammo trying to destroy you depending on what hull you were using. So two people with Ricochet protection will overwhelm it. And it is a short-range turret. Its DPM is high as it has to get close.
  21. TheCongoSpider

    Discount Weekend - September 2019

    I've seen at least 2 in every battle. Maybe I'm in the lucky bracket.
  22. TheCongoSpider

    Team Juggernaut in the game!

    It is possible. I have done it. But it's not going to fly far, as it is heavy.
  23. TheCongoSpider

    New container

    I find that such a big jump in rewards from the "meh" to "desirable" rewards. it all feels unplanned, yet carefully planned at the same time. I opened one and got 1 Tankoin. Certainly better than 10 double armours. Won't open any more.
  24. TheCongoSpider

    Team Juggernaut in the game!

    Yes, it is. Kills give 15 score, regardless of if you're the Juggernaut or not. You can get some really nice scores if you play it like a TDM. And as a product of that, you're wearing down the offense or defense of the team, most notably the defence, meaning your team can sweep in and take out the Juggernaut easier.
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