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Posts
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Everything posted by TheCongoSpider
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Sigggghhhhhhhh. Got 10 common items in a row which really pissed me off but then the light turned purple. Knowing my luck, I knew it wasn't 100k crystals or a paint. It had to be a shot effect. Lo and behold, I get this. I don't even use Shaft on this account. If only you could send your shot colours to friends. I'd give it to someone whom uses Shaft often and would really appreciate it.
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I guess the Beserker Alteration can be deadly. That's assuming that all of your enemies don't have protection against Ricochet.
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I can already see the M4 rails in Silence Parkour battles shooting a shot every 1.5 seconds at the unlucky souls who don't have rail protection.
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How jittery were you while you were typing that?
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So I was in a Serphuhov MM battle earlier with legends, and apparently, one of the enemy Ricochets bought the Plasma-torch alteration. Lemme just say that if I hadn't known any better, I'd accuse the guy of using a slow no-reload hack. I mean a lot of bullets were coming out at once. The damage decreases were visible. The speed decrease makes it look like the plasma balls were gliding smoothly through the air. From what I saw, the guy seemed to run out of ammo fast so when thinking about buying this alt, remember to will yourself not to YOLO it, this alteration seems to serve as a demoralizer instead of an attacker. Just the sheer number of bullets alone made me want to leave. My opinion as of now: It is balanced.
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Boy O Boy, from the second I saw the description for the 20k magnum alt on the Russian forum, I knew right then and there...that I was gonna buy that immediately as it came out. And as I said, so I did. Out of 9 magnum battles, I came 1st in 8 out of the 9 battles. I'm now able to squeeze out 1 more shot before my double damage finishes or before I die. I'll probably never take that alteration off unless I'm playing in a map with different elevations all over. Accuracy and timing, however, are key components to squeezing out every use of this alteration. Supporting your teammates are no longer a hassle because of a potentially long reload time. Bottom line is, I highly recommend using the alt, it is cheap and the pros outweigh the cons.
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I love it when I press change on a battery reward mission and it gives me another battery reward mission with fewer batteries as the reward than before.
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In my honest opinion, XP/BP is overrated.
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Yeeeeaaaahhh, that was my initial thought until I thought it over on how it would affect balancing but dude, come on, you know that'll be OP unless all enemies have protection modules. Isida's DPS is one of the best at close range. Giving it more seconds of attack would just be going too far in my opinion. With your suggestion, the reload time stays at 10 seconds, meaning you replenish all 7-8 seconds of attack every 10 seconds. That seems a bit too OP to me but let's see what Tanki has in store for us, shall we? :)
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Basically, about 4 years ago, I was looking at a chart of all the world's countries' flags in my school and I came across the flag of The Republic of the Congo ( Congo-Brazzaville ) and I was immediately captivated by the name and the flag. A few classmates took notice of this. We all liked to pull fun at each other. Basically, they called me "D Congo Man" so yeah, the name kind of stuck to me. Fast forward 5 months later, I am about to create a new Tanki account and I needed a good name for it. I considered "TheCongoWasp" but it rolled off my tongue too quickly. At the time, wasps were my favourite insect back then so it made sense to me to choose it. Spiders, however, were my second favourite animals and it rolled off my tongue even better than wasp did soooooooo, here we are with my name; from "TheCongoWasp" to "TheCongoSpider". Basically means a spider from Congo-Brazzaville.
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I've been thinking about an alteration called "Attack Nanobots" since the introduction of Support Nanobots. For obvious reasons, I know I'm not the only one who thought of this. But even though I want to see it in the game really badly, I have to agree with Adriel.RB. It would seriously break the balance of close combat. Even if the energy tank goes down at a rate of fire where you only get to shoot an enemy for 3 seconds, being caught off guard by an isida with this would be horrendous. My counter-argument to this is bringing it into the game because come on, that logo for the alteration is too good to pass up seeing it in the game. My balanced idea for the alteration would be: Attack Nanobots + Damage increased by 50% + Turret rotation speed increased by 25% - Healing gauge reduced to 5 seconds - Reload time increased to 15 seconds - Range reduced by 15%
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Didn't think I would have been able to get up there myself tbh. I was very surprised.
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I like using magnum after the update. It shows that the devs really do care about balance. I found it quite interesting that they left magnum to fire at that reload time before the update, clearly it needed a nerf and I'm glad they didn't nerf the damage range. When I play it now, I play it with more strategy and risks. Shoot too early, I may die. Shoot too late, I may miss out a chance of killing the enemy before he gets to me and starts damaging me depending on how much HP he still had. I can't depend on a 5 second reload anymore. I don't think the splash damage nerf was necessary but whatever, It lets me focus on direct hits more instead of splash hits. Overall, it makes me feel more like a professional now that magnum is more technical. Those alterations for magnum look interesting. I might pick up the one that looks like it gives the tank after-burn after hitting it.
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Another double gold.
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Just...why?
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Multing in Polygon CP?
TheCongoSpider replied to TheCongoSpider in Multing in Polygon CP? Game Violation Reports
Hello ! You need to record a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
A rare sight.
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Such a demoralizing battle. The Twins and Smokies dominated as usual.
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That is not a good mentality to have whilst playing games with different linguistic demographics.
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I've been messing around with this bug in Parkour battles for my personal enjoyment. I would take Magnum and Hornet, put the angle at 90 degrees and unload a 100% velocity shot. After about 18 seconds, it comes back down but the thing is, it damages me and then in less than half a second, I self destruct for no reason. I initially found this out using Titan but Hornet is more enjoyable. In case it is asked, this is in Space Mode.
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Arguing about whether or not a certain individual tanker is male or female. Like seriously, why do people care so much about that?
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I was just in a Noise battle on the Blue team. Red had 5 Magnums. It was horrible. The nerf to magnum doesn't affect the almost uselessness of trying to win as the blue team.
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So I just came out of a Noise battle. I was an M3 Isida Titan in blue. My team...they were...I don't want to say utter garbage but we were outnumbered and massively under-equipped (lower tier turrets/hulls and low % protections compared to red) and get this; Red had 5 magnums. FIVE!. All of them at least M2. It was torture having to constantly drain my bar to heal my allied titan. My team had 3 wasps and were basically getting 1-shotted. I wanted to leave early but I was getting a good bit of XP there. I had 893 score when I left. This is how it looked immediately as I left. https://postimg.cc/dkz86GBy I would have stayed longer but I left because I wanted to rank elsewhere. Came out with 5 XP remaining. Ranking there would have felt like I disrespected myself. https://postimg.cc/bsRtD7Kb Overall, with the changes to magnum, It is not positively affecting the blue team any bit in Noise. All you have is probably a 2 second increase in reload time but that is still enough to keep the Blue team from entering the middle, ultimately trapping them in their own base to collect XP after XP. I had a Dimmer on when I took the screenshots and this is my first time trying to upload a photo so I hope it works.
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Ok, now I'm practically new here. I've read many forums before but I haven't actually replied or contributed to the conversations about game balance. Im basically a lurker. But I guess it's finally time for me to come out of the shadows. I...would consider myself a magnum pro, maybe not a legend, but I am able to do flick shots ( arched shots where I press Spacebar and the z button at the same time and I release Spacebar at just the right time to get a direct hit from over a wall, to a faraway enemy etc.) constantly and accurately. Sometimes without even looking at the angle and power, I can just feel that it will hit the target. I've had no big issue with magnum. I've experienced the troubled of being the only medic in a team while enemies are coming in from left and right and 2 enemy magnums sitting afar blasting shots into our cramped base. The only thing I don't admire is the amount of "unlucky" shot damage the RNG sometimes give me for a direct hit. There were times when It gave me three 1100-1200 damage direct hits in a row when the max cap is 2000+. Seeing it get "nerfed" was a bit demotivating for me but I went on before the server update to play with the pre-nerf magnum one last time. After the update now. In terms of my play style which is mostly strictly 'direct hits only', I love the new magnum. I like the fact that I get a penalty for pissing out a shot at almost point blank range. With my playstyle for magnum, this change makes me be more alert so I can pick off Lone Wolves or a small group fast using the premeditated 100% charged shot. I have seen success with it so far and I would love to hear what feedback other magnum users and/or haters have to say about the change. :)
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Ru having so many more members than the other factions and the fact that this is "War" made me think of the Soviet Union lol