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Everything posted by TheCongoSpider
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The active time refers to how many seconds are added to your currently activated supplies after each kill when the drone can be activated.
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2 seconds for an M4 rail. M4 rail reloads in 4 seconds so half of that would be 2 seconds. I've seen some people use the scout in MM battles but I usually see them in Serpuhov battles or maps with open areas. It sucks (on the receiving end) that the alteration doesn't decrease the impact force. It only seems logical to do that since the maximum damage is decreased and the reload time is less. Protections really limit scout's potential though. Edit: Heck yeah, 100 posts!
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Don't we already have this?
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Your supply count is...interesting. You'd really only need double armor, to be honest. Repair kits would be helpful for sustaining yourself for a bit if your helpful isida dies and you are on low health. It may hurt part of the team but every time I see a Vulcan Titan/Mammoth with the alteration, I get completely entranced and start healing them. I don't know, I guess it's that the person would protect me and that's the best feeling when playing isida; the sense of security you get when players defend you from damage and potential threats. <-- I definitely don't see a lot of these type of players these days.
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Just letting you know right away: The wiki didn't state the proper mechanics of the Electromagnetic Accelerator Scout. It is supposed to be 50% less reloading and 20% less charge up time. When I looked at the wiki yesterday and saw that, I was confused. I remember just the other week, an M4 rail had it and was shooting every 3 seconds (approximately). With what the wiki states, M4 rail would have reloaded in 3.2 seconds and would shoot a shot every 3.7 seconds. To confirm this, I was in a MM Forest battle yesterday and an enemy M4 rail had the alteration and shot every 3 seconds. (approximately) Now I don't use Railgun on the real server anymore but I have some experience with it in the real and test server. High Calibre Rounds is a really good alteration if your opponents don't have railgun protection. (which they hardly ever do in low to low-mid rank battles) If they do have railgun protection then I wouldn't recommend using it. Shell destabilization is a truly interesting one. It's High Calibre Rounds but in the form of a container. Just yesterday, an M4 rail who had it made my 3,600 health Titan go from full health to about 30% health without double damage. That is approximately almost the highest damage it can do. I see it more common and I seem to be getting one shotted with it in the lower ranks. Maybe they are just lucky with it I guess. I'd recommend this if you are on a budget and want potential HCR damage. Haven't seen much Shell stabilization alteration users in the low or high ranks. So far out of many railgunners who had alts, only 2 of them were using it. I think it's quite worth it for the price but not the best. Death Herald Cumpulsator is a good one too. I only saw 2 people using this and they didn't get high on the scoreboard. To find out why, I switched to hornet and infiltrated the enemy base only to find most of the enemy team had railgun protection above 35%. So another alteration that is useful when there are no protections against rail. For obvious reasons, you don't see a lot of the 20k alteration users in general. Almost all of them are really low rank. Finally, we have the stupidly made upgrade and not an alteration to Rail, HyperSpace Rounds. I've only encountered this twice. The first time, the guy got kills everytime he shot because my team was cramped up in a small space. The second time, the guy didn't get as many kills because it was a big map and we weren't jumbled up together. This is better to have over the stock railgun for obvious reasons. So I'd say Hyperspace rounds is the best one. If you are on a budget, Shell destabilization is a good one if you have the tranquillity to not get triggered when you do 2 damage to a runaway flag carrier. High Calibre Rounds would be the go-to alteration for high damage output. Death Herald would be for if you have crystals to splurge. Shell stabilization is for the gunners who like doing consistent but not so high damage.
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I don't think it depends on the Modification or micro upgrades. FOr maximum burning temperature, you need to constantly shoot the enemy for 5 full seconds. At that point, he/she will get 3000 damage worth of fire-tick damage. This works best with an isida, but not just any isida. Some Isidas hate to stick around a Vulcan who stays still while overheating. ( They don't get much EXP for it.) For me, I love healing Vulcans with the alteration because I sacrifice getting a good amount of EXP for the satisfaction of helping a Vulcan decimate the enemy team. Maybe in a few days, you'll have a good game with an Isida behind your back and you'll love it.
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*Angry face x100,000,000*
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Heh, you know, I'm not sure. There was a Viking m3 Isida m3 on the team but I don't think it was him. It probably was though.
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E-G-O-I-S-T is a good example of why I think magnum should be made unusable in the map Noise. On a brighter note, he was using the Mortar alteration so I guess this picture may be motivation to buy it?
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Being an Isida + Titan, I usually have to catch up with the Vikings and Dictators on my team so I normally do SB-DA-DD in almost every map.
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All of my drones have only 3 upgrades on them The heck, you thought I was gonna invest 1 million crystals into that. Heck no. If they are max levelled then that must mean I have thousands of batteries saved up. And like I said, I don't use them for every battle I go into. I only use it when it is necessary. You're probably looking at those who have their drones equipped 24/7.
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Prodigi 2.0 paint. When it flashed yellow, I looked up at my crystals and saw that it didn't change so it couldn't have been 300k. Right there, I knew it was a paint and I was literally saying out loud "Please don't be Prodigi, Please don't be Prodigi, Please don't Prodigi!" Alas...it was Prodigi. Biggest disappointment of my Tanki life as far as I could recently remember.
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It only seems fair if that happens. At least there is a way to counter it and not let it be the overpowered mess it was thought to be when fully Mu-ed.
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You don't always have to have the drone enabled in every battle. Only use it in whichever game mode is necessary. I usually use, on average, 10 batteries per battle. And remember, you don't have to have it enabled in every battle. I tried to keep above 600 batteries. I have 603 at the moment and my new goal is to keep it above 580. Right now, I don't need to worry about how much I have. Everyone has their standards. From what you're saying, 500 batteries will finish very quickly. For me, 500 batteries are more than enough. Use them in moderation.
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Yes, I do and it's 36%. In Team battles, there are usually 1-2 hammers on the enemy team and they aren't much of a problem for me. However, in DM battles, they just swarm every player in the battle. It was somewhat funny and most definitely humiliating but there was this time where 3 Hammers were circling me and trying to see who would get the kill on me instead of killing each other. At that point, I just gave up and stayed still waiting for my humiliating death. :lol:
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If you people have more than 500 batteries, why won't you invest 20,000 crystals into a Mechanic drone huh? It is relatively cheap for high-rank players and it can be really helpful in almost every situation you and your teammate get into. The people I see complaining about having too many batteries but no drones are the ones with more than 100k crystals. I use the Supplier drone when I'm defending and I really help my defenders defend the flag when I use it. Heck, even the trooper drone can be useful in the right moments. If you have a poop-tonne of batteries lying around, please don't complain about not having drones, especially if you have more than 120k crystals and are not planning on spending it on anything in particular.
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As far as I remember while playing with it, it was 5 more seconds of healing and -50% damage. But I saw someone say somewhere in the forum that the Healing per second increased. Since when he said it was recent, I can believe it is the latter. I wonder how it affects how much score and EXP you gain from healing an enemy relative to stock isida,
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This is so sad. :( Alexa, delete Firebird.
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Heh, I noticed this as well. Last year when my friend used to play, he had better internet speeds than me. I checked my Internet speed and mine was between 1-3 Mbps yet it loaded everything at a decent speed for me. For him, I can't remember how much he had but it was a lot more than me yet he was complaining about the game loading things slower. I have a better internet speed now and it loads it all the same for me.
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Well, this morning, I went up against a speed hacker. Honestly, I can't believe people still speed hack or even know how to speed hack. The only reason it pissed me off was that I had a "Earn top 3 spot on the winning team 3 times" mission and I'd been trying to complete it for more than an hour. I finally get into a Sandal CP battle and I was gonna win and complete the mission until the speed hacker (who I noticed was speed hacking when there were about 4 minutes left) took the ball and passed through all of my teammates blocking him and capped with 2 seconds left and made the battle draw 3-3. If he were not speed hacking, he would have capped that when the timer would have been at -5 seconds. That's my complaint. Hackers like these are just running around. I also loved how only 1 other person in the entire battle pointed out that he was a hacker. Everyone was either preoccupied with the game or just wanted to benefit from hacker.
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I'm heavily considering saving up crystals to buy the Duplet alteration but I seriously don't want to become a stereotypical Duplet Hammer user. I'm pretty fine with Slugger at the moment. Being the cheapest of the alterations, it still does a fantastic job of giving me consistent damage from afar. Hammer with the Slugger alteration hasn't help me in DMs these past few weeks, My only kills are kill-steals from barely surviving players, I can't go against an enemy head-on and win. However, these Duplet Hammers are topping the scoreboard in almost every DM battle I go to. Every Legend DM battle the game puts me into, there are at least 5 Duplet Hammers and the occasional High Capacity Drum user. Another factor that is keeping me from buying it is because I'm sensing that an alteration balance change will happen the day after I buy it and it will make Duplet weaker, therefore (not entirely) wasting my crystals.
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If you're talking about this: Then I'm pretty sure that's not what it might be. As you can see, the top 2 limbs of the nanobot have been turned into a knife and a gun, symbolising that it may be an attack-type nanobot. Which makes sense since they already have "support Nanobots"; why not have "Attack Nanobots"? In all honesty, I like the picture for it. They probably had fun adding those little details to it.
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Due to lack of transparency, I would assume either of the possibilities.
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This is purely sceptical but due to Tanki's lack of transparency, I may have come to the conclusion that they put rewards based on the number of containers you open at once. For instance, say you open 1 container. The reward chances may be: Common: 60% Uncommon: 20% Rare: 15% Epic: 4% Legendary: 1% But If you open five containers, the rewards me be: At least 2 common items 3 random items (according to the above-mentioned chances. And maybe when opening fifteen containers, the rewards may be: At least 8 common items At least 1 uncommon item 6 random items (according to the above -mentioned chances) Have you guys ever thought about that? I mean, when you see a youtuber or someone else opening 15 containers, at least half of it is commons. When the last war ended, I had saved up 15 containers and opened them all at once. I was really pissed when 13 of the items were common items, 5 golds as an Uncommon and the Kaleidoscope paint as a rare item and that was it. The only thing that I can say that somewhat contradicts this is that the reward chances stay consistent for each container no matter how many are opened at once and because there are many containers to be opened in the 15 container choice, then there would be a better chance of obtaining an epic than with my speculation What do you guys think? Likely, or unlikely?
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Now I've never experienced this, neither on the test server or real servers. Seeing that austen said the same thing, I'll take your word for it. I still think the price should be increased though.