-
Posts
8 123 -
Joined
-
Last visited
-
Days Won
95
Everything posted by TheCongoSpider
-
I usually get to kill an enemy right before he/she escapes my range. Titan seems to go at a nice average speed which is good for a heavy hull. I use Titan in every battle I go to basically. I sometimes attack using Magnum with my teammates on the front lines. The only problem with the speed is that on semi-large maps, my supplies can get drained pretty quickly. What else can I do though, I'm definitely not going back to Viking M2 (It's the best option I have besides Hornet M3) and Hornet M3 dies too quickly. I don't usually attack with Isida + Titan. I'm one of those Isidas that prioritize healing my teammates over attacking individually.
-
30 seconds? WTH?!?!
-
Ok, I may be very misinformed or I am correct. Just yesterday, I was using the Engineer drone and I used more than 20 batteries in one battle because of the number of supply boxes I picked up. I'm almost certain that it deducts a battery for every trigger of the drone. if it was only 1 per minute no matter what happens, then I'm pretty sure everyone would have a drone at this point. If it was like that then Assault drone users would be plaguing Dm battles. Having it like that would ruin balance just a bit.
-
zero discussions during battles - no tactics sharing
TheCongoSpider replied to BigBigBalls in Archive
The only tactics I see are people who are holding the ball pressing the F key whilst facing the direction of a teammate. And even that I don't see often. I don't see tactics in any other game mode. -
One of the most Interesting MM battles I've ever had: No one died. <-- Perfectly balanced, as all this should be.
-
It actually is, well to my experience, smokies keep knocking around my Viking like I'm a damn ping-pong ball. It is a really good all-round hull and it is good that its light weight is a drawback to its versatility.
-
I don't know if I've missed something in the Patch notes or something, but Smoky's impact force has suddenly become drastically strong in the low ranks. The majority of Smokies I encounter in the low ranks are m2 but the ones that I know are M1, they are still battering around my Viking (Understandable) and my Hunter (Not Understandable). I'm trying to lock onto a Smoky + Titan (who is completely still) with my Striker ( I'm completely still as well) and he hits me with one shot on the front end of the tank and makes my Viking do a full 50-degree spin. Even after I turned my tank WHILST turning my turret back to him, it was so strong that my laser couldn't have mad it back to him before the reticle disappeared. It has reached to the point where whenever I encounter a smoky while using Viking Striker, it makes no sense trying to even put up a fight. it also makes no sense trying to run away either because he/she would just make me crash into the wall everytime I catch my balance from the last knocking. The impact force wasn't this strong in the low ranks even with M1 Smoky upgraded 10/10. What is happening? Edit: I forgot to mention that all of the Smokies I am complaining about were not using the "Assault Rounds" alteration.
-
Good on you for saying that part about people bothering shafts for overdrives while they are in scoped mode. I've witnessed this a few times and, being a former shaft main myself, wanted to flip them or drive them into a wall and never let them go because I knew if I stayed a shaft main, then that shaft would have been me sometime in the future. People don't seem to realise that Shaft requires precise aiming and the slightest nudge at the wrong time could make you spill all your damage to the wall or obstacle next to your target. Everyone is screaming "Nerf Shaft!" yet most of them haven't even used Shaft long enough to see the negatives of being one.
-
Just read the thread over and got some context. Your point would only work assuming that he just sits in the battle and do nothing or his kills get stolen all game. This is unlikely as he would have at least gotten a kill and therefore used a battery. So if he just doesn't get any kills for the first 7 minutes and then gets a kill or if he just does nothing all battle then the number of batteries used would be 8. If he continuously gets kills then the batteries used would be more than 8.
-
Isida + Titan. :D
-
Even though I immediately want to go to a Vulcan + Titan/Mammoth, I need to assess my team. Seeing as I'm an Isida and Titan, my role is a defensive or mid-defensive healer. If my team is getting blown out, then I may latch onto another ally who can make full use of his/her turret to drive the enemies out as fast as possible. The problem I see with this is that the Vulcan can be pretty vulnerable from the start. When I continuously heal someone to send the enemy back to their base, they'd usually want me to stick around with them and them only. This is a bad thing for Incendiary Band users. If, however, the Vulcan was able to withstand it's own and drive out the enemies by itself then I'll continue healing him/her. Also, I try to think about the morale of each ally. Vulcans with the incendiary band are suicidal. They know that fire protection doesn't help you very much even when having a high % of it. They need to finish the 11 seconds of ammo they have then they start to feel the rush of confidence, but then that confidence falters when their health starts to deteriorate faster than you can find enemies. As the sole Isida of the team, Vulcans with the alteration takes high priority. Lot's of people don't seem to notice that. I'd quicker respect any freeze who helps cooldown the Vulcan than an Isida healing it. Why, because they don't get EXP for it. They are doing a civic duty by helping them. Also, for the people who own the alteration, can you test these situations out for me, please?: If you haven't overheated yet but a Firebird starts heating up your tank, does your alteration kick in? If you are overheating while shooting and an allied freeze is constantly shooting you, does it nullify the heating applicant of the bullets? If an enemy freeze is shooting you while you are overheating and shooting as well, does it nullify the heating applicant of the bullets?
-
The least amount of batteries*, not the most.
-
Because I prefer heavy hulls rather than medium or light hulls. Frankly, I think Titan is better than Mammoth in many aspects so I upgraded Titan. I have M3 hornet but I only use that for parkour. Titan feels perfect for me (A little slow but the health makes up for it). I don't like to use Viking, ( I don't know why, I just don't) I haven't used Dictator since I was at 1st Lieutenant. The rest are M1 or M0. Is Isida + Titan not a good combo in general? Surely you wouldn't want a Wasp + Isida healing you while you infiltrate the enemy base. They are fragile and can be easily killed while I can withstand more hits. I don't use Isida + Titan offensively anyway. I prefer to heal the defenders and mid-fielders.
-
Assuming you are getting a kill immediately as the drone is available to use, then yes. If you are not getting any kills then it would eat one once every minute. If you usually get first in DM with 0 deaths then expect to use about 30 batteries per battle. I don't like to use drones that eat batteries when I kill players, I play a more supportive role after all. I recommend this if you have many batteries to use comfortably.
-
I'm a bit confused. Yes, it shows the protections we are using but I think it's supposed to be up to the person to remember what the percentages are. I don't know about you but in terms of this situation, I guess I have it easy. I only own 4 protection modules and I know the percentages for all of them so this feature comes off as promoting mental laziness towards remembering numbers. You can also see what percentage protections the enemy and your allies have. If I am confusing what you are saying with something else...then tell me. I cannot directly understand what you are trying to say.
-
The active time refers to how many seconds are added to your currently activated supplies after each kill when the drone can be activated.
-
2 seconds for an M4 rail. M4 rail reloads in 4 seconds so half of that would be 2 seconds. I've seen some people use the scout in MM battles but I usually see them in Serpuhov battles or maps with open areas. It sucks (on the receiving end) that the alteration doesn't decrease the impact force. It only seems logical to do that since the maximum damage is decreased and the reload time is less. Protections really limit scout's potential though. Edit: Heck yeah, 100 posts!
-
Don't we already have this?
-
Your supply count is...interesting. You'd really only need double armor, to be honest. Repair kits would be helpful for sustaining yourself for a bit if your helpful isida dies and you are on low health. It may hurt part of the team but every time I see a Vulcan Titan/Mammoth with the alteration, I get completely entranced and start healing them. I don't know, I guess it's that the person would protect me and that's the best feeling when playing isida; the sense of security you get when players defend you from damage and potential threats. <-- I definitely don't see a lot of these type of players these days.
-
Just letting you know right away: The wiki didn't state the proper mechanics of the Electromagnetic Accelerator Scout. It is supposed to be 50% less reloading and 20% less charge up time. When I looked at the wiki yesterday and saw that, I was confused. I remember just the other week, an M4 rail had it and was shooting every 3 seconds (approximately). With what the wiki states, M4 rail would have reloaded in 3.2 seconds and would shoot a shot every 3.7 seconds. To confirm this, I was in a MM Forest battle yesterday and an enemy M4 rail had the alteration and shot every 3 seconds. (approximately) Now I don't use Railgun on the real server anymore but I have some experience with it in the real and test server. High Calibre Rounds is a really good alteration if your opponents don't have railgun protection. (which they hardly ever do in low to low-mid rank battles) If they do have railgun protection then I wouldn't recommend using it. Shell destabilization is a truly interesting one. It's High Calibre Rounds but in the form of a container. Just yesterday, an M4 rail who had it made my 3,600 health Titan go from full health to about 30% health without double damage. That is approximately almost the highest damage it can do. I see it more common and I seem to be getting one shotted with it in the lower ranks. Maybe they are just lucky with it I guess. I'd recommend this if you are on a budget and want potential HCR damage. Haven't seen much Shell stabilization alteration users in the low or high ranks. So far out of many railgunners who had alts, only 2 of them were using it. I think it's quite worth it for the price but not the best. Death Herald Cumpulsator is a good one too. I only saw 2 people using this and they didn't get high on the scoreboard. To find out why, I switched to hornet and infiltrated the enemy base only to find most of the enemy team had railgun protection above 35%. So another alteration that is useful when there are no protections against rail. For obvious reasons, you don't see a lot of the 20k alteration users in general. Almost all of them are really low rank. Finally, we have the stupidly made upgrade and not an alteration to Rail, HyperSpace Rounds. I've only encountered this twice. The first time, the guy got kills everytime he shot because my team was cramped up in a small space. The second time, the guy didn't get as many kills because it was a big map and we weren't jumbled up together. This is better to have over the stock railgun for obvious reasons. So I'd say Hyperspace rounds is the best one. If you are on a budget, Shell destabilization is a good one if you have the tranquillity to not get triggered when you do 2 damage to a runaway flag carrier. High Calibre Rounds would be the go-to alteration for high damage output. Death Herald would be for if you have crystals to splurge. Shell stabilization is for the gunners who like doing consistent but not so high damage.
-
I don't think it depends on the Modification or micro upgrades. FOr maximum burning temperature, you need to constantly shoot the enemy for 5 full seconds. At that point, he/she will get 3000 damage worth of fire-tick damage. This works best with an isida, but not just any isida. Some Isidas hate to stick around a Vulcan who stays still while overheating. ( They don't get much EXP for it.) For me, I love healing Vulcans with the alteration because I sacrifice getting a good amount of EXP for the satisfaction of helping a Vulcan decimate the enemy team. Maybe in a few days, you'll have a good game with an Isida behind your back and you'll love it.
-
*Angry face x100,000,000*
-
Heh, you know, I'm not sure. There was a Viking m3 Isida m3 on the team but I don't think it was him. It probably was though.
-
E-G-O-I-S-T is a good example of why I think magnum should be made unusable in the map Noise. On a brighter note, he was using the Mortar alteration so I guess this picture may be motivation to buy it?
-
Being an Isida + Titan, I usually have to catch up with the Vikings and Dictators on my team so I normally do SB-DA-DD in almost every map.
Jump to content




























































