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Everything posted by TheCongoSpider
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He said the guy was using the Autocannon alteration so by the time his Vulcan started shooting, the Smoky would have shot him about 5-6 times which, for M3 Smoky, is enough times to get a critical once. Assuming that he was far away from the Smoky and that he didn't have double armour activated, he suffered about 1030 damage by the time his Vulcan started shooting.
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Can you tell me what this means?
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I mentioned that in my post if you didn't notice.
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What makes you Mad in Tanki? Things you hate/like in the game?
TheCongoSpider replied to Ditzy-Dip in Archive
This: I've never seen it so...so...concentrated before. They are evolving. -
Hmm, I guess I'm a constantly lucky Isida then. Usually, I'm one of the MVPs in the team even with my heavy hull (not bragging). I know who to target, when to target them, how to approach them, when I should back off, when I know I'm screwed etc. I understand what you mean by Dictator + Isida not helping the team out much (I lightly cringe every time I see one, it's just so...unnatural) but Titan and sometimes Mammoth can really come in handy. When you say that they don't help the team very much, are you talking about in all game modes? I'm pretty sure I am very much needed on the Blue team of Assault battles. Would you want a Wasp + Isida healing you while under constant Magnum, Thunder, Rail and Twins shots? No, you wouldn't. You would want a durable Hull that can withstand a lot of punches while dishing out healing touches of angels. I'm not touching Viking unless it is to unleash a much-needed Overdrive at a critical point in a battle. (In the future of course) Hornet dies too quickly. Another problem that people who scream "Nerf Isida!!" don't acknowledge is that Isida's can waste a lot of their ammo trying to kill or even damage an enemy. You could have your beam locked on to them but you're not doing damage because on your "victim's" screen, your beam hasn't attached to them or it did but not enough to initiate a tick of damage. Many times I have wasted >2 out of 5 seconds trying to get one tick of damage on a moving enemy. Don't even get me started on them jamming up to the side of the Isida's hull whilst driving foward or backwards. The people who complain about Isida's damage are the ones who get killed by an Isida head on. That is all the experience they know and they often don't have a good modification of the turret to even try it or see the disadvantages that come with it. Above is partially the reason why I don't use Isida with Hornet. My aim gets knocked off too easily and I waste too much ammo trying to successfully lock-on to an enemy or deliver healing to an important teammate at a critical moment. Titan does not make me feel that; I can keep a steady beam on my enemies and my allies. I bought the Broadband Emitters alteration (by accident sadly) but I realised that it's worth it. The people who jam up to the side of my hull die now instead of me wasting ammo. Of course, it would be easier to use it on a Hornet because of the range reduction but I don't mind it as other Isidas do. Also, I think there are 3 types of Isidas. You seemed to have put the trait of the two common combinations with Isida. My 3 are: 1. The Isida who runs past a teammate in need of healing to attack enemies. (I despise these) 2. The passive Isida who prioritizes healing over damaging enemies but ultimately does both. 3. The Isida who would follow their allies but they have the mentality of "Kill this guy first, then heal my ally closeby"
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Yes, I did count shot delay. In case you misread what I said, lemme make it easier to understand. M4 Railgun: Wiki says: Realod Time: 3.2 seconds Charge Up Time: 0.5 seconds = 1 shot every 3.7 seconds. In-Game says: Reload Time: 2 seconds Charge Up Time: 0.8 seconds = 1 shot every 2.8 seconds. So like I said, the Wiki makes it look less powerful than what it actually is.
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What the wiki is claiming is less powerful than what it actually is. For M4 Railgun, if it was exactly how the Wiki stated, it would shoot a shot every 3.7 seconds but with what it actually is, M4 Railgun shoots a shot every 2.8 seconds.
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What? Supplies and Upgrades were disabled in that battle.
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I am usually that Isida in battles. I prioritize healing a Vulcan + preferably a heavy hull who has the Incendiary Band alteration over the rest of my allies. It all depends on the map. If it's a big map where the Vulcan can't hit many enemies then I would help the midfielders. If it's a small map like Sandal or Sandbox then I would stick to the Vulcan and any allies around him/her. I'm a selfless Isida. I had a K/D of more than 4 back when I used to main Smoky but ever since I bought Isida M2, My K/D has been declining mainly because I sacrifice myself for the safety of my allies. (Mainly when I'm helping the flag carrier leave the enemy base or when the person I'm healing fails to protect me.) Many Vulcans thank me and protect me from intruders when I continue to heal them. Others would literally ignore that I and themself are being sprayed by a firebird and they would leave me to die and sooner themselves as well. There was this one time one of them cursed me for dying and not healing them. You have to have a good bit of patience and understanding to be able to wave that off. I'd love to meet you in a battle and help you decimate the enemy team.
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People don't use a turret because they think it's underpowered and it's harder to use than others so they don't put in the effort to try. Then when they experience one on the enemy team and they are doing good with it, they shout that it's OP. I just don't understand people. I didn't like using Striker before not because it was hard to use, but because I preferred being an Isida or a Freeze (close range support). I decided to try it out on my lower account when I got a personal discount on its M1 modification a while back. I purchased it and use it. My Firebird is M1 9/10 (NOT because I jumped on the bandwagon like many current firebird players but because a long while back, the MU update came where they converted the parameters to suit the highest upgrade you had so after the update, it was at 5/10 so I kept upgrading that because it was my strongest turret.) yet now I prefer to use Striker when I have a nice OP firebird sitting right there. I do REALLY good with it and quite frankly, it is more rewarding to use than Firebird. When I'm using Firebird, it feels like I'm cheesing my way to victory but when I use Striker, I feel like the 1% of players who use what others don't and are good with it. I don't 1 shot Hornets and I don't 2 shot Titans/Mammoths; that, in my opinion, coupled with the fact that it's relatively harder to aim, (major deterrent) means it's balanced. Any chance I get, I use Striker instead of Firebird. I hope people don't keep shouting that it's OP. It's really not. People are just salty that they get killed by a turret they don't want to put in the effort to learn how to use.
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Unbelievable Sights In The Low Ranks
TheCongoSpider replied to TheCongoSpider in Unbelievable Sights In The Low Ranks Archive
This topic is made to showcase sights you wouldn't really expect to see within the low ranks of Tanki Online. It can either be in the form of a picture or a description of an experience. Let's start with mine:- 1 reply
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I was looking at the Wiki's information for Striker and I just found out that the time it takes to fully lock-on to an enemy decreases as you upgrade your Striker. I always thought it was the same time throughout. (Approximately 3.5 seconds which is the time it takes at M0) Personally, I don't think this is how it should work. My opinion can change though. My logical reason for it to stay like this: Hulls, as you upgrade them, get faster and more acceleration. Decreasing the time it takes to lock-on through the upgrades would make sense because Hulls of higher modifications would be able to get out of Striker's line-of-sight faster and more often than downgraded Hulls. My reason for why it shouldn't stay like that: Basically this one only applies to Striker vs Striker and possibly Striker vs groups of tanks. Having it decreased means there would be a better chance for the M3 modifications in the mid ranks to shoot their rockets faster against say M1 modifications' rockets and they would have time to minimize the amount of damage they take by hiding behind a wall or driving down an incline. The M1 would take a lot more damage because his lock on time is longer and he'd have to wait for his lock on to finish and by the time he shoots, the M3 modification's missiles would already be heading his way. For the group of tanks scenario, this one would generally occur less often than the first reason. You lock on to a tank, that tank sees itself being locked onto by a Striker's laser. Noticing that he/she is extremely close to a group of tanks, he/she would try to get away from the group to maximise his groups chance at survival for as long as possible. M0 Striker vs an M0 group: The guy could get away pretty fast before the salvo hits him. It's not so much the same for the M4 modification though as M4 hulls may not be able to minimise the amount of damage their group gets as efficiently as the M0. Basically, it's just for consistency throughout all of the modifications. What do you guys think? Should it be an upgradable parameter or should it be a balanced non-upgradable parameter?
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Would have thought that there would be more Caribbean players on the forum to be honest. I'm glad I found this though.
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It DOES NOT decrease the charge up time by 50%, it decreases the RELOAD TIME by 50%. The charge up time decreases by 20%. The Wiki has the wrong information.
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300k accounts, not players. Some players have multiple accounts.
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I am already anticipating that many Driver drones will be purchased after the release of the Hull-specific Overdrives. Personally, I'm not gonna invest 50k into a driver drone just to follow the population. They better make some hulls' Overdrives charge faster than others. Viking and Mammoth's Overdrive should charge the slowest and MAYBE Wasp's Overdrive should charge the fastest. (Just because it can be easily avoidable assuming that the blast radius isn't huge) Hunter, Titan and Dictator can be in the middle with Hornet being slightly longer.
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In a Noise CTF battle, there was a Freeze + Hunter on our team. The blue team had 2 firebirds and we were constantly heated. What does the freeze do? Looks at us then drives past us leaving us to die. I told him/her that when we are burning he/she is to shoot us. This was their reply: Never have I ever seen a Legend say that.
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Ahhh the classic tale of the Underdog Marshal dominating the Legends.
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I've seen it in action in MM battles and also where the enemy team has protection against Thunder. The thing is a beast. The DPM is really good at mid-range; that is what I meant by the pro outweighing the con. It's stupidly annoying to get constantly hit by when you're out in the open. For me, it makes me feel vulnerable. :(
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zero discussions during battles - no tactics sharing
TheCongoSpider replied to BigBigBalls in Archive
CTF or CP? You said CTF at the beginning but the description sounds like CP. -
Sledgehammer rounds deserve more recognition. That thing needs a nerf in impact force or maybe a new parameter that puts a range for the impact force. The pro outweighs the con in my experience with it on the test server and my experience being on the receiving end of it on the real servers. M4 Thunders dishing out a shot every 1.61 seconds is already scary enough, we have to deal with constant impact force as well.
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Well, it IS low rank so I guess Hunter it would be, but probably not now. You confirmed my suspicion that it was almost as slow as Uranium. I am usually accurate with my single shots. That, to me, is the most rewarding aspect of playing Striker, hitting all of your single shots no matter the distance. Thank you for your help.
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Ok, I'm not sure if you noticed but for a while now, after you activate your Overdrive, you would realise that getting kills, assists, capturing a point, capturing a flag etc would not contribute to the Overdrive % bar. Usually when it hits 11% is when I am able to fill it by doing those actions. If it was like the way you stated then you would be seeing players who use 5+ Overdrives in one Assault battle on the red team because they would be capping so many flags. Having it the way you thought it was would be very unbalanced.
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Very true. I remember this Osa CTF MM battle I was in and a Magnum was constantly lobbing shots close to our flag. I remember one of the shots hitting me directly and even with 36% protection against magnum for me and 25% less maximum damage for him, it still took a suspiciously good chunk of my HP as a Titan! (I didn't have double armour activated). I agree it is an improved version; I still wouldn't buy it though. I would rather have to face many mortar alteration users in a battle than 2 Compact Tanks users. I honestly hate when they touch me, it always a delayed death, 100% mortality rate for me unless I use a repair kit but even that sometimes doesn't work. These Compact Tanks users are ruining Polygon CPs for me. There is always at least one on the enemy team and what always happens? They ALWAYS come first. They need to decrease the direct damage or something to make it balanced. 2.5 seconds of direct damage is already a lot in my opinion.
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Hey has anyone tried out the Hunter alteration for Striker as yet? (The 20k crystals alteration) I wanna buy it on my lower rank account but I'm not sure if it's worth it. Spent weeks saving up for Cyclone only for it to be a disappointment, spent another 2 weeks saving up for the 20k Fire alteration but I was met with disappointment once again. I wanna know If that is a good alteration for Striker. I would have bought it first but when I went to the alterations section on the Wiki, it stated that the maximum projectile speed would be decreased to 50%. If I remember correctly, I saw or heard somewhere that the maximum projectile speed for stock Striker is 300 m/s so half of that would be almost the same as the Uranium alteration's speed. That is what made me not buy it immediately. So if anyone tried it out, let me know if it's worth it. :)
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