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Everything posted by TheCongoSpider
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The available shot colours can be obtained by opening containers. It is under the Epic Category so it might be a bit rare. Since Isida has the least amount of shot colours compared the other 7 turrets, it might be even rarer to get one of isida's instead of another turret you may not want one for.
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Ah yes, I love it when this happens. :wub:
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There is a mistake in the crystal costs of Hammer's "Dragon Breath" and "High capacity ammo clip" alterations. Dragon Breath's cost on the Wiki says it's 100k but it is actually 35k in game. High Capacity Ammo Clip's cost on the Wiki says it's 35k but it's actually 60k.
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The damage retainment was very much needed.
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That was my initial thought when I realized that the fire protections decrease the damage. In Polygon CP battles, Almost everyone on the enemy team uses fire protection. So my fire damage was almost negated in terms of effectiveness. It was even worse when they also had hammer protection. So I either changed to isida or changed to the Slugger alteration for more consistent damage.
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I'm glad that I can get feedback from a player who consistently used it in the past, with 800k XP gained as well. I guess this was where my fault came. I usually only use Titan, this was understandable. To test it further, I changed to Hornet and while it does move a bit faster, it still moves considerably slow in my opinion. I guess the Slugger alteration wasn't made to fit my playstyle. However, I do enjoy using with Titan in Polygon CP battle. I'm able to hit enemies with the full damage at ranges where I'd get usually get about 40% of it. I've also noticed that as well but I forgot to mention it. I like to fight my enemies with it Face to Face. Rarely do I use to auto aim except when trying to shoot people on the Polygon CP point below me when I'm behind the small ramp.
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Buffing the "Slugger" alteration. Hello everyone. As you know, the slugger alteration after the update is now the cheapest alteration for Hammer. With the addition of new hammer alterations, I've noticed a very steep decline in the use fo the slugger alteration. I had just enough crystals to buy it so I bought it and tested it out. The pellet spread was a bit wider than I was expecting but that is ok, it still does it's job. The downside, however, is that the turret's rotation speed is decreased by 75%. Now, this in itself is a HUGE decrease. When I started turning my turret, my thumb finger that was on the 'z' key started to hurt. It turns REALLY slow. Even rotating my tank while turning my turret didn't make it move that faster. I seem to be losing a good set of 1 on 1 fights when the enemy is moving. My suggestion is to give it 25% more impact force. If you don't think it should have more impact force, think about it. The bullet spread is decreased meaning it's more concentrated to one area. The surface area of the soon-to-be affected area would be smaller when it is affected. This would mean that the area would not be able to absorb the shock as greatly as it would have being shot without the slugger alteration. Feel free to agree or disagree below. :)
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Polygon CP battles are filled with them. Usually, the winning team has at least 3 Firebirds on their side.
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Encountered a player with M4 rail using the Hyperspace Rounds alteration in a Noise CTF battle. He was on red and would drop down into our base and hide behind rusted Titan and Firebird. He kept getting a kill because he would get a triple shot everytime he shot due to the limited moving area the blue team had. My Titan M3 had full health and I had double armour activated. I was the third tank in his shot and I died instantly. the titan that was in front of me's life decreased from 100% to 10%. I'm assuming that this alteration is to make up for railguns bad damage when protection modules are used against it. Overall, pretty good. I'd definitely say that this alt may be worth it. PS: Imagine the potential damage this thing could do at M4 with double damage when it shoots through 39 tankers in Dusseldorf who don't have Railgun protection!!!.
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Heh, played in a Polygon CP Pro battle and there was an M4 striker Mammoth with the Uranium Rocket alt and he got a kill almost everytime he shot into the centre when my team were trying to cap. For maps like Polygon, it can be a beast. It needs a small increase in reload time, like seriously, who uses striker for long range (and by long range, I mean shooting from one base to another in a map like Highways) purposes only? Sure they are slow but at short to mid ranges in no supply battles, It's a bit on the too powerful side. But what's the solution for that? Disable alterations when making pro battles. I'm gonna assume that it's gonna be nerfed in the next alteration balance changes.
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I'm worried about Noise CTF battles, If one team has a shock freeze on defence then that's an almost guaranteed win considering the enemy wouldn't be able to leave the base with the flag.
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Don't ya just hate it when you shoot the last shot of your hammer and the enemy survives on 1 health to help the enemy capture a crucial point or flag? Well, the Dragon Breath alteration is the thing for you. Bought the Bumblebee kit an hour ago and I had enough to buy the alt so I did. All I'll say is that the alt, for me, basically has no downside to it. Other Hammers like to go up to their enemies' face and hammer them into the wall. I like to stay at a distance where I still keep my damage high and consistent. The alt is great because it perfectly fits my style of play. From what I've seen, A shot where all the bullets connected will inflict 1-2 ticks of fire damage (300 damage). Hitting them with all of the bullets from the 2nd shot immediately after, will inflict 3-4 ticks of fire damage. Note, However, that the Fire damage can be decreased using a protection module for Firebird. Overall, I like the alt, It helps me finish off weak enemies who would have posed a threat to my team if they were kept alive after my clip was finished or I had died. The other alterations are better but if you are on a budget, this alt or Slugger can be a great alternative. PS: Hammer was my least played turret and by the looks of it, it may turn into my most played turret. :D
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Insulting the player who caught the gold box immediately after the player caught it. Seriously, what is the point of doing this?
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Sigggghhhhhhhh. Got 10 common items in a row which really pissed me off but then the light turned purple. Knowing my luck, I knew it wasn't 100k crystals or a paint. It had to be a shot effect. Lo and behold, I get this. I don't even use Shaft on this account. If only you could send your shot colours to friends. I'd give it to someone whom uses Shaft often and would really appreciate it.
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I guess the Beserker Alteration can be deadly. That's assuming that all of your enemies don't have protection against Ricochet.
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I can already see the M4 rails in Silence Parkour battles shooting a shot every 1.5 seconds at the unlucky souls who don't have rail protection.
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How jittery were you while you were typing that?
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So I was in a Serphuhov MM battle earlier with legends, and apparently, one of the enemy Ricochets bought the Plasma-torch alteration. Lemme just say that if I hadn't known any better, I'd accuse the guy of using a slow no-reload hack. I mean a lot of bullets were coming out at once. The damage decreases were visible. The speed decrease makes it look like the plasma balls were gliding smoothly through the air. From what I saw, the guy seemed to run out of ammo fast so when thinking about buying this alt, remember to will yourself not to YOLO it, this alteration seems to serve as a demoralizer instead of an attacker. Just the sheer number of bullets alone made me want to leave. My opinion as of now: It is balanced.
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Boy O Boy, from the second I saw the description for the 20k magnum alt on the Russian forum, I knew right then and there...that I was gonna buy that immediately as it came out. And as I said, so I did. Out of 9 magnum battles, I came 1st in 8 out of the 9 battles. I'm now able to squeeze out 1 more shot before my double damage finishes or before I die. I'll probably never take that alteration off unless I'm playing in a map with different elevations all over. Accuracy and timing, however, are key components to squeezing out every use of this alteration. Supporting your teammates are no longer a hassle because of a potentially long reload time. Bottom line is, I highly recommend using the alt, it is cheap and the pros outweigh the cons.
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I love it when I press change on a battery reward mission and it gives me another battery reward mission with fewer batteries as the reward than before.
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In my honest opinion, XP/BP is overrated.
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Yeeeeaaaahhh, that was my initial thought until I thought it over on how it would affect balancing but dude, come on, you know that'll be OP unless all enemies have protection modules. Isida's DPS is one of the best at close range. Giving it more seconds of attack would just be going too far in my opinion. With your suggestion, the reload time stays at 10 seconds, meaning you replenish all 7-8 seconds of attack every 10 seconds. That seems a bit too OP to me but let's see what Tanki has in store for us, shall we? :)
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Basically, about 4 years ago, I was looking at a chart of all the world's countries' flags in my school and I came across the flag of The Republic of the Congo ( Congo-Brazzaville ) and I was immediately captivated by the name and the flag. A few classmates took notice of this. We all liked to pull fun at each other. Basically, they called me "D Congo Man" so yeah, the name kind of stuck to me. Fast forward 5 months later, I am about to create a new Tanki account and I needed a good name for it. I considered "TheCongoWasp" but it rolled off my tongue too quickly. At the time, wasps were my favourite insect back then so it made sense to me to choose it. Spiders, however, were my second favourite animals and it rolled off my tongue even better than wasp did soooooooo, here we are with my name; from "TheCongoWasp" to "TheCongoSpider". Basically means a spider from Congo-Brazzaville.
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