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TheCongoSpider

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Everything posted by TheCongoSpider

  1. Well your role in the battle won't be the same as if you had a good Immunity. You use it to get more ODs. Just like pre-nerf Driver wasn't a direct menace to raid bases with like the OP Booster and Defender were back then.
  2. Maybe on average but it's not that straightforward. Is it possible for you to record a few minutes of gameplay with it please?
  3. TheCongoSpider

    Dome of Titan Got nerfed?

    This is vague. Turrets can kill you inside of a dome if you are afflicted with AP. The other methods to countering a player inside of a Titan dome is by dealing Chaos damage to them. Chaos damage can be dealt by Hopper, Wasp, Ares, Crusader OD and the Blaster drone (soon to be Blaster hull augment). If you are being "killed in one shot" then it is likely a Crusader or Hopper Overdrive that hit you directly.
  4. TheCongoSpider

    Fool Days 2023

    For the first time, I've finally caught a 50k gold.
  5. TheCongoSpider

    Dome of Titan Got nerfed?

    Titan's Overdrive has many counters in the game. If it is a turret that is killing you inside the dome, then you are being countered by the Armour-Piercing status effect. When inflicted, it temporarily disables all damage reducers, which includes Titan's Overdrive.
  6. TheCongoSpider

    Fool Days 2023

    Test Server showed weekly missions are 9 each. Could change when implemented tomorrow.
  7. TheCongoSpider

    Let's Discuss Magnum!

    The only augments that alter the projectile speed are Harpoon (directly) and Automated Gunpowder Loading Mechanism (indirectly and hardly noticeable).
  8. If you're talking about the time at which you made this post, it is near the server restart, which is when player numbers are at their lowest during the day.
  9. TheCongoSpider

    Tanki Online V-LOG: Episode 377

    Each daily mission gives 3 stars, so 9 per day.
  10. TheCongoSpider

    Gold rush

    Well, it's over now. Shamrock Squad gets Firebird LGC.
  11. A cheap option for players progressing towards Legend to get their supplies back up to 100%.
  12. TheCongoSpider

    Bugs and Glitches Reports

    This is most likely to happen against players using Trickster or Crisis.
  13. I was going to call it true damage since it's you specifically I'm replying to but used the official name for consistency.
  14. Paladin, yes. Ares, not entirely. The only part of Ares' OD that depends on the modification of the hull is the ball explosion damage which does not come into play nearly as often as the ball damaging enemies that are just near it. It is enough to kill a heavy hull of the same upgrade level (2,000 at Mk1, 4,000 at Mk7+) up to 10m from ground zero. The damage per tick on all modifications is 240 chaos damage (meaning unenhanceable) and 240 enhanceable healing.
  15. TheCongoSpider

    Let's Discuss Containers!

    Mhmm, as said before, nothing to look forward to.
  16. This is a healing Overdrive. Ares' healing rate is increased with damage enhancers as well. Only Titan's Overdrive has a fixed healing rate as its healing ability was only added recently (mid 2022). This is a better rationale for the suggestion.
  17. TheCongoSpider

    Camper Drone Interaction Changes

    UPDATED: 17/03/23 With 100 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage AP Tesla will kill a medium hull with DA with critical + normal hit Hammer: Will one-shot unprotected light hulls Will one-shot unprotected heavy hulls with the critical damage Duplet will instantly kill unprotected heavy hulls Duplet will instantly kill medium hulls with DA with normal + critical hit AP Hammer will kill a heavy hull with DA with critical + normal hit Blunderbuss will start one-shotting unprotected hevy hulls with the normal and critical damage Assault Magazine will instantly kill medium hulls with DA if most pellets hit Ricochet: Helios' full burst will start killing heavy hulls with DA Thunder: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Will now one-shot unprotected heavy hulls with Viking's Overdrive Corrosion Shells will kill a heavy hull that has DA with critical + normal hit The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 63m (from 91m) Hyperspeed Shells will one-shot unprotected medium hulls after 91m Hyperspeed Shells will one-shot unprotected heavy hulls after 119m Vacuum Shells will one-shot unprotected light hulls with a direct hit The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 3.33m (from 6.5m) Vacuum Shell will one-shot unprotected heavy hulls after 6.11m Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit Smoky: Will start 2-shotting unprotected medium hulls with the normal damage WIll start one-shotting unprotected light hulls with the critical damage Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting unprotected heavy hulls AP Striker will kill a heavy hull with DA with salvo + normal hit Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive Tandem will kill medium hulls with DA with normal + critical hot Railgun: Will start one-shotting unprotected heavy with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage Scout Railgun will start one-shotting unprotected medium hulls with the normal damage Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage Scout Railgun will kill a heavy hull with DA with a normal + critical hit. Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage Hyperspeed Rounds will start one-shotting medium hulls with DA after 72m Gauss: Will start one-shotting unprotected heavy hulls with the salvo The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m) Will start one-shotting unprotected light hulls with the acrade shot Will start one-shotting unprotected medium hulls with the arcade critical hit Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive Will kill a medium hull with DA with arcade + salvo AP Gauss will kill a medium hull with DA with critical hit + arcade Super Solenoids will kill a medium hull with DA with the salvo Super Solenoids will kill a heavy hull with DA with arcade + savlo Magnum: Will start one-shotting unprotected heavy hulls The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m) Shaft: Will start one-shotting unprotected light hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start one-shotting unprotected medium hulls with the minimum sniping damage Will start killing unprotected heavy hulls with a normal + critical hit Will start killing heavy hulls that have DA with a fully charged sniping shot Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot Rapid-Fire Mode will kill a medium hull with DA with its initial burst AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot AP Shaft will kill a medium hull that has DA with critical + normal hit Scorpion: Will start one-shotting unprotected medium hulls with the normal damage Will kill a medium hull with DA with the salvo if all missiles directly hit The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m) Missile Launcher "Wolfpack" will kill a heavy hull with DA if all missiles directly hit Missile Launcher "Swarm" will kill a heavy hull with DA with salvo + arcade shot Missile Launcher "Spear" will kill a heavy hull with DA with salvo + arcade shot
  18. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 17/03/23 With 60 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage Hammer: Will one-shot unprotected light hulls with the normal damage Will one-shot unprotected medium hulls with the critical damage Duplet will instantly kill unprotected heavy hulls with DA AP Hammer will kill a medium hull with DA with critical + normal hit Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage Large Calibre Pellets will start one-shotting unprotected medium hulls Assault Magazine will instantly kill a medium hull with DA with the normal damage if all pellets hit Ricochet: Helios' initial burst will start killing medium hulls with DA Thunder: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Small Calibre Charging Machine will now 2-shot unprotected medium hulls Corrosion Shells will kill a medium that has DA with critical + normal hit The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 72m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 104m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m) Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m Smoky: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Will kill heavy hulls that have DA with a salvo AP Striker will kill a heavy hull with DA with critical + normal hit Uranium will start one-shotting medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage Railgun: Will start one-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Will 2-shot a heavy hull with DA with normal + critical damage Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage Scout will start one-shotting unprotected heavy hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage LCR will start one-shotting medium hulls with DA with the critical damage Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage Gauss: Will start one-shotting unprotected heavy hulls with the salvo The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m) Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected medium hulls with the arcade critical hit Will kill a medium hull with DA with arcade + salvo AP Gauss will be able to kill a medium hull with DA with critical + normal hit Magnum: Will start one-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Incendiary Core will kill an unprotected heavy hull with normal damage + afterburn tick Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start killing unprotected heavy hulls with a normal + critical hit Will start killing heavy hulls that have DA with a fully charged sniping shot Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls with the critical damage Will kill medium hulls with DA with normal + critical hit Missile Launcher Spear will kill an unprotected heavy hull with the salvo Missile Launcher Swarm will kill a medium hull with DA if all missiles hit Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit
  19. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 17/03/23 With 20 units of additional damage enhancement: Tesla: Will 2-shot unprotected medium hulls with normal + critical hit Hammer: Will kill a medium hull with DA with normal + normal + critical hit High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip AP Hammer will kill an unprotected medium hull with critical + normal hit Large Calibre Pellets will start 3-shotting a heavy hull with DA Ricochet: Will need at least 1 fewer shot to kill heavy hulls on average Thunder: Small Calibre Charging Machine will now 3 shot unprotected heavy hulls The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 83m (from 91m) The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 1.57m (from 3.28m) The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 5.36m (from 6.5m) Smoky: Will require at least one fewer shot to kill all hulls that have DA Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit Striker: Will kill a heavy hull with the salvo if one of the missiles is a critical hit Railgun: Will start one-shotting unprotected heavy hulls with the critical damage Round Destabilisation will kill a medium hull with DA with a normal + critical hit Scout will kill a medium hull with DA with normal + critical hit Magnum: Will start one-shotting unprotected medium hulls with the normal damage Shaft: Will start one-shotting unprotected light hulls with the critical damage Will be able to kill heavy hills with DA with arcade + fully charged sniping shot Gauss: Will be able to kill a light hull with DA with normal + critical hit Super Solenoids will kill medium hulls with DA with arcade + salvo Adrenaline: Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP Shaft will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP
  20. TheCongoSpider

    Let's Discuss Containers!

    It is annoying, yes, especially since normal containers don't have anything for you to look forward to. The highest you can hope for in a single drop is 100,000 crystals and even that barely does anything on its own at endgame. Since I had to have been opening a lot of containers since late 2021, I disabled animations to make them go faster. Higher rarities still have the delay before it shows you the reward but it gets to that point faster than normal. Example:
  21. You can do it on mobile but you'll have to be quick. You do it by putting your camera at a certain angle and shooting when your turret briefly becomes perpendicular. You don't get successive tries like PC players can but it is possible to do.
  22. TheCongoSpider

    Let's Discuss Containers!

    Originally I went to open the containers x15 to show you that it didn't matter whether you opened it x1, x5 or x15 and that they would all end up being near the same. In the 1,020 I posted earlier, I saw that there were more commons and fewer uncommons than expected. I was going to continue opening them x15 until @Akame noticed a pattern with x1 openings. He noticed that he wasn't getting back-to-back rewards in rarities other than Common. If you got an Uncommon reward, then your next reward wouldn't be an Uncommon. The same for all rarities except Common. That could have possibly explained why the rates were so far from normal. So to make sure that this was happening to others and not just him, I opened 1,980 others one by one, and the drop rates were very similar to what I had for the x15 openings earlier in the year. Adding them all together, I get this: Total: 3,000 Common: 58.10% Uncommon: 25.13% Rare: 11.40% Epic: 4.43% Legendary: 0.93% Near identical to the 1,020 containers I opened x15 earlier. That basically confirms it. Normal containers were nerfed since around late December/early January as far as we are aware, getting more common rewards and fewer uncommon rewards on average than you should be expecting. Such a big change that went unannounced.
  23. TheCongoSpider

    Let's Discuss Skins!

    That will naturally be decided by the Devs beforehand.
  24. TheCongoSpider

    Gold rush

    Likely fire-themed event with Firebird LGC being the main prize.
  25. Obviously not. Why even think that?
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