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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Spring Fever

  2. TheCongoSpider

    Let's Discuss Augments

    Why do you say that?
  3. TheCongoSpider

    Bugs and Glitches Reports

    Here it is in a 1 v 1 with Shooting Speed Regulator and Incendiary Band, both of which decrease the firing rate which makes it easier to see.
  4. TheCongoSpider

    Bugs and Glitches Reports

    After not getting it for a while, the Crusader Icicle screen freeze bug is back with the last Patch. I've never made someone self-destruct with the icicle for about a year now. I was able to do it after this last Patch.
  5. TheCongoSpider

    The stupidest sight in tanki today

    Name a more iconic duo than a hard fought 1-point victory and a Juggernaut who thinks they're invincible and launches themself towards the enemies in the last 30 seconds.
  6. TheCongoSpider

    Tanki Online V-LOG: Episode 374

    Ideally it should be tested in a random MM battle at least once. That's where it's going to be used if it eventually comes out, after all.
  7. TheCongoSpider

    Let's Discuss Augments

    Huh. I thought Missile Launcher Spear would be the lowest the salvo size would go. That looks like it could be an Adaptive Reload augment. -33% reload time on the current arcade shot gives ~2 seconds of reload like in the video. -33% salvo reload for each of the two missiles in the salvo would give around 6.5 seconds of reload, close to what it was in the video.
  8. TheCongoSpider

    Spring Fever

    Coincidence.
  9. TheCongoSpider

    Bugs and Glitches Reports

    You do us and yourself no favour by blurring your other modules. From our (limited) perspective, it is possible that you had your MK4 Isida protection selected and out of frame. Can you retake this screenshot, unblurring your modules, so we can confirm this is actually a bug?
  10. I don't know where you pulled those numbers from. At the start, Paladin was oppressive not only because of the effects of the Overdrive, but its overtuned charging paramaters and the stability of the hull. Below is what Paladin's Overdrive 20-second Overdrive (it was never 30 seconds) looked like at the start of its Early Access period: 1) Full status immunity (I'm not listing all like you did) 2) 200 HP/sec healing to itself and allies near it (increasable with Boosted Damage supply and damage-enhancing drones) 3) 90% Armadillo 4) AP to enemies near it 5) Jammer to enemies near it 6) Relatively very strong charging parameters 24 September, 2021 - Paladin Early Access release 22 October, 2021 - Global manual charging rate reduction for all hulls 4 November, 2021 - Global passive charging rate reduction for all hulls. Paladin on the slower end, tied with or faster than 3 other hulls 3 December, 2021 - Jammer becomes able to counter drones, buffing Paladin in the process 14 January, 2022 - 90% Armadillo removed from Paladin's Overdrive 28 January, 2022 - Global 1.1 second delay added to most hulls' Overdrives. Most hulls now have a 2-second retention period (Paladin previously had 4 seconds). Paladin now loses stability when in the air 11 February, 2022 - Passive charging rate nerf for Paladin, now tied with Viking for the slowest charging Overdrive. 29 April, 2022 - Jammer is removed from Paladin's Overdrive. Hunter and Hopper gain high chaos damage and can now counter Paladin. Most hulls' retention periods reduced from 2 seconds to 1.25 seconds. 13 May, 2022 - Most hull's retention periods reduced from 1.25 seconds to 1.11 seconds 20 May, 2022 - Ares' Overdrive is buffed and can now counter a Paladin 19 August, 2022 - Overdrive activation delay for most hulls increased to 1.3 seconds. 21 October, 2022 - Global manual charging rate reduction for all hulls. Global adjustment of passive charging rate for all hulls. Paladin is now the 2nd slowest to charge. 13 January, 2023 - Paladin Overdrive duration reduced from 20 seconds to 15 seconds. Overdrive no longer gives immunity to temperature changes. 3 March, 2023 - AP is removed from Paladin's Overdrive. Duration is increased from 15 seconds to 20 seconds. It looks long winded but it shows you that they've been slowly eroding Paladin OD's effectiveness in ALL areas since its release 17 months ago. You're right in that its current state is weak with the main reason it taking long to charge being removed, but your post is a gross, possibly disingenuous misrepresentation of the power it has had for too long. I'm relieved that the AP is removed. Now they can finally make it an actual support hull and buff the support aspects of it, like increasing the healing, buffing the passive charging rate or bringing back its Jammer.
  11. What on earth are you talking about?
  12. It depends on the state of the capture point. If the point is neutral (meaning neither team has it captured), then the team capturing the point will lose all progress quickly if they become detached. If the point is captured by the enemy and you are in the process of neutralising it, then detaching yourself will have it pause where it is. See the video below for visual demonstrations.
  13. Now that you acknowledge that this parameter exists, can you PLEASE remove it from Wolfpack. There was and still is no reason for it to take that long aim at the target, have fewer missiles then Stock and have a flight pattern that is easy to block with obstacles, contrary to the augment's description.
  14. TheCongoSpider

    Rally Tankcar

    The site updates once every hour. Perhaps stars were bought for Tankitty in the last hour and the update reflected that. Wait some hours for confirmation that what is shown right now is correct or not.
  15. TheCongoSpider

    Let's Discuss Containers!

    Two things. Firstly, 5,000 non-Common UC milestone is achieved early thanks to the free 15 UCs they gave away in the last event. Secondly, it would appear that the drop rates for normal containers may have been silently nerfed recently. After 5,000 UCs, the drop rates look like this: Uncommon: 68.24% Rare: 17.90% Epic: 11.00% Legendary: 2.26% Exotic: 0.60% I suppose I can say with some certainty that the 0.5% from Common was added to Uncommon. Now onto the normal containers. The last time I opened those 1,020 in batches of x15. This time, I've opened 763 so far, all 1 by 1. Common: 59.37% (50%) Uncommon: 23.59% (34%) Rare: 12.06% (10%) Epic: 3.80% (5%) Legendary: 1.18% (1%) Just like the previous batch, this shows similar drop rates. Commons higher by almost 10%, uncommons lower by almost 10%, rates slightly higher than 10%, Epics lower than 5%. I'm not the only person this is happening to.
  16. TheCongoSpider

    Vulcan Overheating

    Your current GS is rather low for you having maxed equipment. I'm guessing that you either are not using a drone or the drone you're using barely had upgrades on it, which is what is contributing to you not feeling as strong as you should. The strength of the Boosted Armour and Boosted Damage supply are tied to your drone's upgrade level. Brutus is a cheap option to get it back to 100% power and does not use batteries.
  17. TheCongoSpider

    Self-heating/cooling with Firebird/Freeze

    It is partially possible but you have no incentive to do that. You should be using that high freezing rate on enemies.
  18. TheCongoSpider

    Vulcan Overheating

    I'm still seeing it often. Most of the time I see Vulcans shooting at me, I get heated up.
  19. TheCongoSpider

    Rally Tankcar

    Again, it's just a team name, just like the others. There's no ulterior motive to the names. That can happen for any team. You're randomly placed into one when you enter the event.
  20. TheCongoSpider

    Rally Tankcar

    ...that's not how that works, Bydo. It's just a team name.
  21. TheCongoSpider

    Vulcan Overheating

    Its average DPS was increased but it was not doubled. In 2020/21 when this was possible, many players were vehemently calling for this interaction to be removed. It's funny to see the exact opposite of that today. Of course, things have changed a lot since then. The interaction was removed, and then Incendiary Band received a change that allowed it to start doing its gimmick easier. That is if you were already ignited from another turret, you can burn them and you'd run out of heat resistance much quicker than the other Vulcans so you'd start overheating yourself to overheat others faster. Couple that with both projectile speed and DPS nerfs to it. Despite it being relatively weak, it somehow remained very common. Maybe the fun factor of the combo outweighs how effective it is in a random battle.
  22. TheCongoSpider

    Camper Drone Interaction Changes

    UPDATED: 22/02/23 With 100 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage AP Tesla will kill a medium hull with DA with critical + normal hit Hammer: Will one-shot unprotected light hulls Will one-shot unprotected heavy hulls with the critical damage Duplet will instantly kill unprotected heavy hulls Duplet will instantly kill medium hulls with DA with normal + critical hit AP Hammer will kill a heavy hull with DA with critical + normal hit Blunderbuss will start one-shotting unprotected hevy hulls with the normal and critical damage Assault Magazine will instantly kill medium hulls with DA Ricochet: Helios' full burst will start killing heavy hulls with DA Thunder: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Will now one-shot unprotected heavy hulls with Viking's Overdrive Corrosion Shells will kill a heavy hull that has DA with critical + normal hit The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 59m (from 89m) Hyperspeed Shells will one-shot unprotected medium hulls after 89m Hyperspeed Shells will one-shot unprotected heavy hulls after 119m Vacuum Shells will one-shot unprotected light hulls with a direct hit The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 3.33m (from 6.5m) Vacuum Shell will one-shot unprotected heavy hulls after 6.11m Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit Smoky: Will start 2-shotting unprotected medium hulls with the normal damage WIll start one-shotting unprotected light hulls with the critical damage Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Cyclone will kill Juggernauts with a salvo Uranium will start one-shotting unprotected heavy hulls AP Striker will kill a heavy hull with DA with salvo + normal hit Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive Railgun: Will start one-shotting unprotected heavy with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage Scout Railgun will start one-shotting unprotected medium hulls with the normal damage Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage Scout Railgun will kill a heavy hull with DA with a normal + critical hit. Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage Hyperspeed Rounds will start one-shotting medium hulls with DA after 72m Gauss: Will start one-shotting unprotected heavy hulls with the salvo The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m) Will start one-shotting unprotected light hulls with the acrade shot Will start one-shotting unprotected medium hulls with the arcade critical hit Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive Will kill a medium hull with DA with arcade + salvo AP Gauss will kill a medium hull with DA with critical hit + arcade Magnum: Will start one-shotting unprotected heavy hulls The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m) Shaft: Will start one-shotting unprotected light hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start one-shotting unprotected medium hulls with the minimum sniping damage Will start killing unprotected heavy hulls with a normal + critical hit Will start killing heavy hulls that have DA with a fully charged sniping shot Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot Rapid-Fire Mode will kill a medium hull with DA with its initial burst AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot AP Shaft will kill a medium hull that has DA with critical + normal hit Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive Scorpion: Will start one-shotting unprotected medium hulls with the normal damage Will kill a medium hull with DA with the salvo if all missiles directly hit The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m) Missile Launcher "Wolfpack" will kill a heavy hull with DA if all missiles directly hit Missile Launcher "Swarm" will kill a heavy hull with DA with salvo + arcade shot Missile Launcher "Spear" will kill a heavy hull with DA with salvo + arcade shot
  23. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 22/02/23 With 60 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage Hammer: Will one-shot unprotected light hulls with the normal damage Will one-shot unprotected medium hulls with the critical damage Duplet will instantly kill unprotected heavy hulls with DA AP Hammer will kill a medium hull with DA with critical + normal hit Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage Large Calibre Pellets will start one-shotting unprotected medium hulls Assault Magazine will instantly kill a medium hull with DA with the normal damage Ricochet: Helios' initial burst will start killing medium hulls with DA Thunder: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Small Calibre Charging Machine will now 2-shot unprotected medium hulls Corrosion Shells will kill a medium that has DA with critical + normal hit The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m) Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m Smoky: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls with the normal damage Will start one-shotting unprotected medium hulls with the critical damage Will kill heavy hulls that have DA with a salvo AP Striker will kill a heavy hull with DA with critical + normal hit Cyclone will kill Juggernauts if two of the missiles get a critical hit Uranium will start one-shotting medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage Railgun: Will start one-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Will 2-shot a heavy hull with DA with normal + critical damage Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage Scout will start one-shotting unprotected heavy hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage LCR will start one-shotting medium hulls with DA with the critical damage Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage Gauss: Will start one-shotting unprotected heavy hulls with the salvo The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m) Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected medium hulls with the arcade critical hit Will kill a medium hull with DA with arcade + salvo AP Gauss will be able to kill a medium hull with DA with critical + normal hit Magnum: Will start one-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected heavy hulls with the critical damage Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start killing unprotected heavy hulls with a normal + critical hit Will start killing heavy hulls that have DA with a fully charged sniping shot Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls with the critical damage Will kill medium hulls with DA with normal + critical hit Missile Launcher Spear will kill an unprotected heavy hull with the salvo Missile Launcher Swarm will kill a medium hull with DA if all missiles hit Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit
  24. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 22/02/23 With 20 units of additional damage enhancement: Tesla: Will 2-shot unprotected medium hulls with normal + critical hit Hammer: Will kill a medium hull with DA with normal + normal + critical hit High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip AP Hammer will kill an unprotected medium hull with critical + normal hit Large Calibre Pellets will start 3-shotting a heavy hull with DA Ricochet: Will need at least 1 fewer shot to kill heavy hulls on average Thunder: Small Calibre Charging Machine will now 3 shot unprotected heavy hulls The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 89m) The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 1.57m (from 3.28m) The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 5.36m (from 6.5m) Smoky: Will require at least one fewer shot to kill all hulls that have DA Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit Striker: Will kill a heavy hull with the salvo if one of the missiles is a critical hit Railgun: Will start one-shotting unprotected heavy hulls with the critical damage Round Destabilisation will kill a medium hull with DA with a normal + critical hit Scout will kill a medium hull with DA with normal + critical hit Magnum: Will start one-shotting unprotected medium hulls with the normal damage Shaft: Will start one-shotting unprotected light hulls with the critical damage Will be able to kill heavy hills with DA with arcade + fully charged sniping shot Gauss: Will be able to kill a light hull with DA with normal + critical hit Adrenaline: Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP Shaft will start two-shotting unprotected medium hulls with the arcade shot at 80% HP
  25. TheCongoSpider

    Rally Tankcar

    What are you talking about?
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