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TheCongoSpider

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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Protection Modules

    May I ask what augment you use to achieve this?
  2. TheCongoSpider

    Let's Discuss Drones!

  3. TheCongoSpider

    Let's Discuss Drones!

  4. TheCongoSpider

    Let's Discuss Containers!

    When was this? If possible can you please provide screenshots of your future x15 openings on PC? ... I'm not too sure what you're trying to say here.
  5. TheCongoSpider

    Let's Discuss Containers!

    You have a 5% chance for an epic there. 1 in 20. You're not guaranteed to get an epic, you know.
  6. Something is wrong here, but I just can't see what. ?
  7. DM mode went straight back to July 2018. Near half of many lobbies are using Freeze, most 1st places are Freeze (with a meta drone, of course). At least Firebird is up there now as well.
  8. There are also casual players. Some players missed the fund with Helios and Vacuum Shell. Some players missed the last fund despite what happened. Mid ranks/endgame aren't the only aspects of the game. These rewards are for all ranks. There were even people saying that they should have ended the last fund much earlier than scheduled just because it filled so quickly. If they did then many, many accounts would not have gotten prizes or their extra module slots in this case.
  9. It means stepping on a trap has a chance to either not do anything to you (which will allow you to continue moving forward on the next move) or it can send you back 5 steps.
  10. TheCongoSpider

    Let's Discuss Containers!

    Yes, I do. Instead of defaulting to calling it rigged, I record the drop rates of the containers I opened to see if they line up with what the Devs state it is, out in the open in a patch note and multiple V-logs. The only containers I would confidently call rigged are Coinboxes. Those are obviously set up to make you a loss with how valuable Tankoins are (and were).
  11. TheCongoSpider

    Let's Discuss Containers!

    Don't use the Test Server for these things. Only use the real servers if you want to make sure of it. It was more that like green containers having a 50% chance to be a common, UCs have a 67% chance to be an uncommon. Even higher than the 50%, yet it still goes close to 67% in the end after thousands of UCs opened. Yes, even in individual iterations where you could argue that they change the rates every time, opening a few hundred still has it close to 67% in each.
  12. There are players that do not have all the module slots. As you just recently came back, you may not be aware that new accounts after April 2021 only have 1 module slot available.
  13. TheCongoSpider

    Let's Discuss Protection Modules

    You're not always going to get an answer immediately. How much a protection module helps you against certain equipment depends on what equipment you use alongside it. Light hulls by default have the least protection due to their low HP and how high the base damage is for many turrets. As such there are far more fatal interactions for a light hull without Boosted Armour activated than with the other weight classes. Having a meta drone that gives you infinite Boosted Armour supply uptime helps in this regard. You will almost never be in a vulnerable position where an enemy with Boosted Damage can overpower you on their own. You will always be able to withstand some burst damage. There is also critical damage. Scorpion in the recent Tanki Fund received an augment that gives it a higher critical hit rate. Immediately after spawning, their first shot is guaranteed to be a critical hit, and then every 3 shots after will be a critical hit. Other Scorpions have a 30% chance immediately after spawning. With Crisis that pushes it to 3,900 damage that you can not reduce unless you have Armadillo. Having DA on a light hull will allow you to survive that shot from full HP and react with a repair kit. Now if your drone is unmaxed or your light hull HP is below 1,900, you'll die there. Then you take into account that this is a team game. Scorpion isn't the only thing you'll have firing at you. Let's say for instance, we have a Hornet trying to enter an enemy base to steal the flag. There are two defenders there, both using Gauss with infinite Boosted Damage supply uptime. One is at the entrance, the other is sitting on the flag. A Hornet can die to a combination of arcade + salvo from a Gauss. When entering the base, the Hornet is shot with an arcade by the Gauss at the entrance. When the Hornet reaches the flag, on what they consider a comfortable HP, they then immediately die to the flag Gauss' salvo hit. Repeat this process until the light hull realises that to get further and potentially steal the flag, they need to use a repair kit after being hit by the first arcade. They do this, reach the flag, survive the salvo with 15% of their HP remaining, and take it. They then die to any random turret that happens to shoot their way because they are on low HP, in a team game, meaning multiple enemies. That is one of the ways modules feel like they don't do anything or much at all. When your module cannot save you from certain high damage applications from the turret you're protecting yourself against, because a turret that you're not protecting yourself against is added in the mix. Your profile is hidden so I have no further information to make guesses to help you in answering this question. Yes, everything I said above is made worse if a Crisis user in maximum damage mode is thrown into the mix.
  14. It could possibly be this.
  15. TheCongoSpider

    Let's Discuss Containers!

    I don't have anything yet for green containers since I stopped recording that ages ago, but I can confirm you're wrong or at least a little paranoid with UCs. I've opened thousands over the past year, some sets either all x1, all x5 or all x15. All of them in the end gave drop rates close to what the Devs stated. Especially Uncommon with the stated 67%. Sometimes it felt like I was getting much more uncommons than I was expecting, but in the end, the drop rate still came up very close to 67%.
  16. TheCongoSpider

    Let's Discuss Containers!

    Normal (green) containers have forced RAREs which has a 10% chance of dropping there. Ultra containers have forced EPICs which has a 10% chance of occuring there.
  17. TheCongoSpider

    Let's Discuss Containers!

    While I'm not going to fully dismiss what happened to you, the number of containers you opened was small and was spread across a long time. That could easily be coincidence.
  18. TheCongoSpider

    Let's Discuss Containers!

    Do you want to elaborate on this part? In what way can they "cleverly tune" the rewards of different tagged containers to not raise suspicion?
  19. TheCongoSpider

    Let's Discuss Containers!

    Which is why I've been recording the drop rates from the UCs I've opened since they made the forced rarity reward change, and now with the removed Commons. Almost every time they were close to what they stated it was. The only one we're not sure of currently is Exotic. All we know is that Commons were removed so that 0.5% went somewhere. My 3,000+ opened UCs so far don't seem to hint that they were added to the Exotic drop rate.
  20. TheCongoSpider

    Let's Discuss Containers!

    Rigged in what way?
  21. TheCongoSpider

    Bugs and Glitches Reports

    Similarly with the previously reported hover hulls being hit behind walls when a small part of their hull phases through the walls, this can happen to Viking and presumably other hulls. I've only noticed this so far with this wall in Desert and the middle walls in Sandbox REMASTER.
  22. TheCongoSpider

    Bugs and Glitches Reports

    Crusader's icicle sometimes gets detached from the hull when it dies from critical damage late into the warm-up.
  23. TheCongoSpider

    Bugs and Glitches Reports

    Scorpion's salvo would randomly only shoot one missile on the server. On the user's side, they will see one one damage tick corresponding to one missile. On the enemy's side, they will see a single missile coming towards them. This has been happening since Scorpion's garage release and happens with every augment.
  24. TheCongoSpider

    Let's Discuss Containers!

    Do you believe that that is the same for Ultra Containers?
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