Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 123
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. Were you not aware of the Sakura Blossom event that has been going on for the past month?
  2. Both teams get 20 score for a kill. Where did you get 15 for the attacking team from?
  3. @Opex-Rah Seeing that the old Phoenixes will be no more, would you be a kind soul and tell us the exact parameter changes of them? ?
  4. Blaster's kill ordering itself before its own death was a thing since it was first a drone. The simplest explanation is that doing it like that probably was easiest/least buggy way for them to implement it. My further assumption for why it's like that is to give Blaster more opportunities to show that it is doing something and giving the player more satisfaction for intentionally picking/upgrading that drone out of almost 20 others, and that augment out of many others. My counterpoint to "fixing" this would be that MMMonster golds only happen for like 1 week over the entire year, and that Nanotech Shells in its current state is quite stupid enough on its own, it really does not need to be changed for multiple other people just to get a marginal QOL adjustment for much fewer players. Blaster ordering itself first also does 2 things: Prevents players from intentionally gaining faster Overdrive charging when dying while their Overdrive cooldown is active, in normal battles. Rewards certain players (particularly melee turrets) for damaging and dealing the killing blow to Juggernauts while in the radius of the Blaster explosion while their Overdrive cooldown was active. Both of these together sound contradictory, I agree. But one of them happens with anyone in any battle mode while the other happens in a specific game mode whose objective is centred around a specific tank. They added Blaster to Juggernaut knowing exactly how it worked. You can argue the people dealing killing blows to Juggernauts within the Blaster radius deserve something for having their momentum suddenly upended from dying to the explosion.
  5. Example at 0:24. What do you mean?
  6. Regarding this in particular. I remember about 2 years ago for projectile splash damage turrets, there was like a 50/50 chance of the splash damage being applied before the self-damage and vice versa. Whenever I, an enemy or an ally got themselves into this situation, I would look to see which person got out lucky from the interaction (this interaction decided the outcome of countless battles near the end). Me and someone else wondered if ping had anything to do with it. At some point, that was silently changed and now all projectile splash turrets apply the self-damage before the splash. Only hitscan applications like Gauss' salvo apply the splash before.
  7. TheCongoSpider

    Fool Days 2025

    Even ignoring my general discomfort on mobile, this has to be the worst April Fools celebrations I've experienced. And right after that, we're about to have Destroyers and Shock Therapies filling battles.
  8. It was never enough. The threshold to get the maximum stars after that update was always 3 minutes left.
  9. For you to receive the maximum number of stars for the quick battle queue, the battle has to have lasted more than 10 minutes (less than 3 minutes remaining on the clock). And by the way, being on the winning team doesn't decide how many stars you get anymore.
  10. No, it has not been removed.
  11. TheCongoSpider

    Let's Discuss Protection Modules

    It's funny tbh. Modules are simultaneously doing too much while also doing too little.
  12. TheCongoSpider

    Tanki Online and Sakura Blossom 2025

    I said it deals fatal chaos damage (the 9999) in a wide radius, and it deals 999 chaos damage in an even wider radius. Just like Wasp's bomb, which deals 4,000 chaos damage for 20m, drops down to 1,000 at 25m and stays at 1,000 between 25m and 60m. Looking at the wiki now that it is updated, it is almost exactly that. Deals 9999 up to 15m, drops to 999 at 25m and stays like that until 60m.
  13. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Another quality of life downgrade. After the recent update for the app on the Play Store, in order for the app to actually start loading I need to enter it, come out, and enter it again. This is very annoying.
  14. TheCongoSpider

    Fool Days 2025

    Those were screenshots from November, right after the Ruby update. I don't convert any of my Tankoins to Rubies unless I'm about to purchase something.
  15. TheCongoSpider

    Fool Days 2025

    It was originally 3 rubies for the weekly supermission. It was changed to 5 rubies in Patch #780 on November 1st, 2024. Before Patch 780: After Patch 780: The current patch #794, decreased the daily supermission from 3 to 2, and increased the weekly supermission from 5 to 12. The patch note topic is right next to this one so you can see for yourself.
  16. TheCongoSpider

    Fool Days 2025

    No, it wasn't. It was 3 for daily missions and 5 for weekly missions, totalling 21 + 5 = 26. Now it is 2 for daily missions and 12 for weekly missions, totalling 14 + 12 = 26. Now it is weighted heavier towards weekly missions, and those weekly missions received the endgame QOL adjustment that allows them to be done in 1 day instead of forcing you to complete them over 3 days like before.
  17. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Hammer's horizontal auto-aim doesn't work on mobile. I did it in both a MM and a PRO battle. I don't know if the issue is also on PC.
  18. They hinted at certain augments gaining more reputation points for kills than others. If they're keeping Adrenaline weak like this then I won't be surprised if they incentivise you to use it by increasing the points you gain per action.
  19. There are scenarios where Adrenaline is better and where status augments (namely AP, EMP and Stun) are better. It's not cut and dry like some other turrets. Yes. It took me a long time to confirm because by the time I reach the HP threshold I'm already dead.
  20. TheCongoSpider

    Fool Days 2025

    Well, I'm not surprised that the new grenade being spammed reduces my FPS, and makes it very likely for me to get a screen freeze before the end of the battle. I don't like Noise as a DM map, though I concede it was put here again because of the Salyut change. I have a low chance of catching any golds. Dumb auto-aim nerf removed a lot of turrets I felt comfortable playing with. Taking any screenshot during a battle puts me at risk of a screen freeze not far into the rest of the battle, and that's assuming it didn't give a screen freeze immediately after the screenshot was taken. I don't feel enthusiastic about this event. I don't even feel like tallying the gold box rewards I see like I've done for the past 2 years. I consider this first week, and my first April Fools event with HTML5, to be ruined. Hopefully next Friday has further optimisations to reduce screen freezes in general and when playing with Salyut.
  21. Thank you for making Adrenaline augments even LESS of an option.
  22. There's been connectivity issues recently. I've gotten errors entering and during battles. Some others couldn't enter any battles at all. They gave a token of apology some hours ago.
  23. TheCongoSpider

    Daily Ruby Pass

    If I'm remembering correctly, the Ruby Pass is for 10 days. Your pass would have run out by now.
  24. TheCongoSpider

    Daily Ruby Pass

    What exact date did you log back into your account to receive the welcome back gift?
  25. TheCongoSpider

    Daily Ruby Pass

    The daily 150 Rubies is located in the "Special" section of missions.
×
×
  • Create New...