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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    What to buy? Which is better?

    So Shaft is in quite a spot right now. It is divided into three routes if you're looking to put in some effort. Camping, quickscoping, and arcade shots. Camping - Heavy Capacitors/Healing Emitters. Quickscoping/Offensive- Healing Emitters, Short-Band Emitters, Light Capacitors, Armour-Piercing Sight, Adrenaline, Rapid-Fire Mode. Arcades - Rapid-Fire Mode, Short-Band Emitters. If you're considering Heavy Capacitors and you're aware that it's going to take longer to reload, then it sounds like you want to go down the camping route. The current parameters of Shaft encourage utilising its energy retention mechanic. Players that want to fully charge sniping shots will have to wait longer for them to reload. Heavy Capacitors removes the ability to meaningfully use the energy retention mechanic, along with increasing the amount of time it takes to fully reload, meaning it is there for those who want to fully charge and/or hold it for the right target. If you are putting in effort and are able to put your sights on the target you want in 3 seconds, then Heavy Capacitors isn't necessary to use. If you usually take long to put your sights on the target, then it sounds like it would be a good match. Keep in mind that Heavy Capacitors runs counter to what the current settings of Shaft encourage, so don't be surprised if you feel weak at any point. You're intentionally going down a path that is being discouraged.
  2. In a case like this, I'd usually ask what drone they use with it first. It's relatively poor with the base damage boost but gets put where it should be with Booster, and gets 1,500+ normal damage with Crisis. Their profile hints that it's being used with Crisis.
  3. TheCongoSpider

    Ideas for Augments!

    I pity those who willingly choose to subject themselves to this torture.
  4. TheCongoSpider

    Hyperspace rounds ... can't buy it anymore

    Evidently, this will happen to augments across the turrets at any time. Why are they doing this? We don't know. As many as it takes.
  5. TheCongoSpider

    eSports Tanki Fund

    Sorted Ammunition as well? They mentioned only splash damage and better ricocheting ability.
  6. TheCongoSpider

    Tanki Online V-LOG: Episode 362

    They had no problem showing off Uranium Shells and Adaptive Reload but needed existing augments to simulate Jammer Smoky, Jammer Railgun, Pulsar Twins and Smoky? Weird.
  7. Yes. It'll be a bit more useful to have them flying around near Siege points now. They're as wide as a Thunder shot now. It also buffs ball lightning durations so getting face-to-face with one is going to be more dangerous against Stun and EMP.
  8. TheCongoSpider

    eSports Tanki Fund

    Many augments do not exist yet on the Wiki. As they are implemented into the game, the Wiki will be updated.
  9. TheCongoSpider

    Why are ultra containers such a scam?

    There is no such thing. Comes down to luck in the end. You're on the unlucky end of the start. So was I when I started off. Since then I've opened ~5,500 UCs and my drop rate eventually reached the numbers the Devs stated.
  10. TheCongoSpider

    The «Trick-or-Treat» mini-game

    Please provide some screenshots of this, if not a video.
  11. TheCongoSpider

    The «Trick-or-Treat» mini-game

    I wasn't able to reach the skins last time due to unforseen circumstances. I made it this time in 44 moves.
  12. TheCongoSpider

    Ideas for Game Modes!

    Do you really only have a problem with Paladins in Juggernaut mode and not, say, the many Vikings in the lobby that directly lay down devastating damage in seconds? Paladins are often hardly a concern on their own as a Juggernaut salvo, which was made easier to use at close range, is enough to take them down. Simply being unaware of the presence of a Viking for a short time can result in a swift death.
  13. TheCongoSpider

    crisis XT 100% on stats....

    Then it would look like this: Additional armor (%): 50 → 100 Additional damage (%): 25 → 50 Additional speed (%): 20 → 70 Not exactly the huge difference you had in mind. The developers offered a product. They explicitly told you what that product was and what attributes it had. They then slapped a huge price on it. In the end you knew what you were getting out of the deal so it's insensitive to ask for it to have actual power over other drones. You paid for an overpriced cosmetic, not for the privilege of having an overpowered drone.
  14. TheCongoSpider

    Let's Discuss Protection Modules

    Isida is not as directly threatening as the other turrets. 6 seconds of ammo with a long reload. The aiming system makes it easy for the player to miss damage ticks on moving targets close to them if they don't have ping lower than the floor. It's a melee turret in an environment where every turret is powerful so it doesn't have high priority to protect against compared to ranged turrets. Its critical chance is relatively, its critical damage is partially x1 and it does not have any range-ignoring porperties like the other turrets do. It's not a surprise that Isida protection isn't used much.
  15. TheCongoSpider

    So... what's good about Dilatory Protocol?

    Forgot about this lovely spot as well. Shuts down 1/3 of that side of the map for the team below. Anyone coming from that side is forced to use a repair kit early or die trying.
  16. TheCongoSpider

    Ideas for Game Modes!

    Terminator is its own turret with its own damage. The effect of Armadillo on the Terminator has been reduced, but not removed. A medium hull with DA can be one-shotted with a Juggernaut's critical hit. Armadillo allows you to survive as if it were a normal damage shot. Just yesterday I saw a Viking who was most definitely going to kill our Juggernaut but instantly died due to a lucky 1% crit. Armadillo would have saved them and the Juggernaut would have died.
  17. It forces people to actually equip a drone now. It's been more than a year since the update tying supply strength to drone upgrades yet there were still so many players not equipping drones. Effectively cannon fodder on your team that sometimes makes you lose battles. There have already been complaints here about people's supplies being shut off so you can instantly tell who weren't using them before.
  18. TheCongoSpider

    So... what's good about Dilatory Protocol?

    It's good for shutting down a small part of the map, often entrances to bases. Deathly slow ball speed and a significantly longer ball reload force it to be stationary alongside the ball to justify picking it over the others. This limits its potential in normal gameplay. You can play it like a Stock Tesla and still do kinda well as you can use ally/enemies' faster Tesla balls to your own benefit, but why would you take away your self-sufficiency when other options have that and more? Some maps have structures that Minus-Field and its variants can exploit and are better than Dilatory. Some maps have spots on Dilatory can effectively make use of. One that comes to mind instantly is in one of the bases in Scope. The chain can reach toward the ground and can weaken/kill anyone passing around there. It's one of the reasons why I hate playing in that map. Another is the middle point in Chernobyl SGE. In the end, it's another case of overnerfing it into a niche. Release Dilatory was too powerful and made hell when in groups with Titans. Current Dilatory makes it near impossible to exploit like before. Minus-Field still has yet to have its price be increased to 245k so maybe when Tesla gets its price hike, its augments may change alongside it. Not sure when that's happening though. The last time a turret got hiked was 5 months ago.
  19. TheCongoSpider

    Let's Discuss Drones!

  20. TheCongoSpider

    Let's Discuss Drones!

  21. TheCongoSpider

    The «Trick-or-Treat» mini-game

    Like I said, doing so would not let me load into the battle.
  22. TheCongoSpider

    The «Trick-or-Treat» mini-game

    Did you do this on PC? I have not been able to play that mode because the app either crashes and won't let me reload into the map, or it may load but he unplayable with constant screen freezes.
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