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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Protection Modules

    "Fixed some critical damage related bugs"
  2. TheCongoSpider

    Let's Discuss Protection Modules

    You cannot deal critical damage to yourself. It will register as a if you shot yourself with normal damage. When the critical damage update came, there was a brief period where it was bugged to deal critical damage to yourself but that was quickly fixed.
  3. TheCongoSpider

    Bugs and Glitches Reports

    It is an intentional update that happened on Friday.
  4. Yes this has been the case for roughly about a year now. Mobile players take increased impact force from Smoky, Railgun, Hammer and Terminator. The upcoming transition from Android to HTML5 should be the fix to the issue. You will just have to wait until then (as we have been waiting for a year).
  5. TheCongoSpider

    Halloween 2022

    The special mode has not been working for me since the server restart. Initially I would be able to load into a battle but get constant frame freezes, like these. If I try to reload, it may load, freeze in a frame, and relaunch the app again, or it may send me to a battle and give this:
  6. TheCongoSpider

    Halloween 2022

    It is intentional. We remind you Bydo not to unequip your drone. Instead, equip Brutus.
  7. There are 30-31 days in a month. A challenge will be lasting usually 15 days. Players will need to complete a few special missions to complete the challenge if they cannot make the extra stars from battles.
  8. Yes it's currently 1 second. Sometimes patch notes say the darnedest things, don't they? The removal of the extra range should have been done from the start. It became egregious with the recent buff because more range makes it scale better towards weak damage. Add in EMP to weaken tanks and it just became too potent compared to the other Twins augments, not like it wasn't already. It's still gonna be powerful but the gap between it and the other status augments will finally be smaller. It creates another barrier between old and new players. Ever since 2020 the game has been becoming increasingly frustrating for new players and 2021 shot it out of the park. It's no longer worth making a new account to play on and now people who didn't have the augment won't have it for sale anymore. It's not a good look that any random augment can suddenly be bumped up to Legendary without you being able to purchase it again. Maybe the contracts system and the upcoming showcase overhaul will rectify that but it doesn't sting any less right now.
  9. Sad to see this happening. Another layer of uncertainty for players. It's wild that it took almost a year for this to happen. Now I wonder how long it will take Thunder's garage augments to be playable again. I give it 3 more months of suffering. Understandable.
  10. It's a big nerf for those using it with drones that don't enhance damage. Helios was nerfed last month. It's only Vacuum who hasn't been touched since release.
  11. Mobile doesn't have a mini map. When I was shortly on PC, I didn't use it often. The tripling of Hornet's Overdrive duration made it seem like wallhacks was from then on intended to be a primary feature of battles. I hope this increased uptime made people realise how crucial a Hornet OD is for your team to have. Being able to see enemy positions, turret-hull combos and HP bars for up to 90 seconds (if they survive and no other radars stack) is huge. I don't play with sound so I have to rely on the visual queue for Hornet's Overdrive by a small "Your armour is destroyed" randomly popping up on the screen for 2 seconds. If no enemy is trying to get my attention, I try to find and dispatch of the Hornet as quickly as possible, if possible. Sometimes I succeed, sometimes I fail and have to play with the enemy knowing our positions for the next minute or more. Since the initial change, I've had a few battles where there was almost no downtime on Hornet ODs on our team. Feels good to have wallhacks for almost the entire battle.
  12. TheCongoSpider

    Is Mammoth the king of capture modes?

    The higher ranks have access to a plethora of equipment that can make capturing flags easier, or make capturing it harder for enemies. Paladin currently is most suited for capturing flags with its Overdrive that can reduce enemy armour around it, heal itself and make it immune to any status effect that could immediately stop it from getting out of the base.
  13. Mammoth's Overdrive: Can destroy Ares balls that directly impact it Can destroy Crusader icicles that would impact it Can destroy Titan dome generators Can destroy Wasp bombs Can destroy Tesla ball lightnings Titan's Overdrive: Can destroy Ares balls during the 1.3 second charging and in flight Can destroy Crusader icicles during the 1.3 second charging and in flight Can destroy Wasp bombs Can destroy Titan dome generators Can destroy Tesla ball lightnings Wasp's Overdrive: Can destroy Titan dome generators Can destroy Ares balls in flight Can destroys Crusader icicles in flight Can destroy Wasp bombs Can destroy Tesla ball lightnings Hunter's Overdrive: Can destroy Titan dome generators Can destroy Ares balls during the 1.3 second charging and in flight Can destroy Crusader icicles during the 1.3 second charging and in flight Can destroy Wasp bombs Can destroy Tesla ball lightnings
  14. TheCongoSpider

    Bugs and Glitches Reports

    There are rare occasions where after dying with Shaft, your camera is zoomed in until your subsequent death. I'm not sure what triggers it but I assume it's something to do with the sniping mode.
  15. TheCongoSpider

    Let's Discuss Challenges

    It happens sometimes. The patch notes show us what to expect. We see what really happens when the update goes live. A line in the note may not go through last second. There may be changes that are not announced in the note or are to be implied by another change. An example of the latter is Mammoth's Overdrive in the recent patch. Its score penalty after activation has always been duration + 1 second since October 2019 IIRC. Its duration got changed to 15 seconds on Friday and as a result, its score penalty was changed to 16 seconds. Another example of implications is turret critical chance. They mention the changes that are going to happen to the maximum critical chance. Going off of how they do the chances, you can infer what may be changed. Hammer's scheme was 12, 0, 4, 8, 12. The patch note mentioned the critical hit chance being reduced from 12% to 10%. After the update, it did not go to 10, 0, 4, 8, 10. It went to 10, 0, 5, 10. Similarly for Tesla whose chance was stated to be increased from 12% to 16%. It did not go from 12, 0, 6, 12 to 16, 0, 6, 12, 16. It went to 16, 0, 4, 8, 12, 16. Another example of an unannounced change was Firebird's heating rate being increased by boosted damage. That happened in the patch where they nerfed the heating rate across modifications from 0.2-0.5 to 0.2-0.4. In the end, it's a slight nerf to short-burst ignitions at Mk7+ if you did not have BD enabled, and a buff if you it enabled.
  16. TheCongoSpider

    Let's Discuss Challenges

    Again, it did not change in that regard. All that happened was the duration of the Jammer was reduced from 5 seconds to 3 seconds. Did you not play with or against it at all since that patch? It applies the effect on every hit, regardless of if it is from the ball, a not al chain lightning or critical chain lightning. Every Jammer augment has the characteristic of jamming on every shot now.
  17. TheCongoSpider

    Let's Discuss Challenges

    Jammer Hammer didn't change in that regard. It still jams on every shot.
  18. TheCongoSpider

    Let's Discuss Challenges

    Plasma Disruptor is not an offensive augments. It leans more on support. It's most potent against meta drones as constant Jammer application makes it unlikely for them to utilise their effects. You can prevent Overdrive activations from afar for some time but again, it is not offensive. You need allies to help you take down enemies as you weaken the enemies' capabilities. Repair kits give 0.8 seconds of Polarisation which allows someone to activate their Overdrive in that time period before they get jammed again. If you're an offensive player, then you wouldn't want Plasma Disruptor, you'd want Magnetron or Cryotron. Next time, you should ask here first to see if an augment you're interested in suits your preference in gameplay. You'll have an idea of what you're getting yourself into beforehand.
  19. It's been over a year since the last drone and supply update and yet nothing was done to make the drone system more accessible and cost-effective to players who did not already have drones that were breaking the game balance at the time. I suppose there is no hope left of the drone system ever being improved.
  20. Did you compare it to the other augments you can put on Scorpion as well? Is it bad because it doesn't deal triple damage while it's freezing someone?
  21. Dude, it's not like you have to do anything in the mode besides moving every 2 minutes to not get kicked by the timer. There is a clear solution for little effort but you're intentionally ignoring it and only further degrading your experience.
  22. If you're having problems completing that mission, utilise the event modes that are DM. It doesn't matter if you come last or not. It will advance the mission.
  23. We'll see how it goes. It takes quite a hit to it's firing rate with this. The first shot will take longer to fire. There won't be any more last second hits when an enemy is retreating behind an obstacle. Longer shot delay gives enemies more time to knock off the aim. For sure Scout was the strongest (intentionally so, after all) but it being nerfed doesn't bode well for the other augments in the near future. Scout was carrying Railgun because many of the others aren't worth the stress of trying to make them work. Perhaps Iteration 6 Railgun is upon us and this is a preparatory change made to Scout beforehand.
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