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Posts
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Everything posted by TheCongoSpider
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Many augments do not exist yet on the Wiki. As they are implemented into the game, the Wiki will be updated.
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There is no such thing. Comes down to luck in the end. You're on the unlucky end of the start. So was I when I started off. Since then I've opened ~5,500 UCs and my drop rate eventually reached the numbers the Devs stated.
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Please provide some screenshots of this, if not a video.
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I wasn't able to reach the skins last time due to unforseen circumstances. I made it this time in 44 moves.
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Do you really only have a problem with Paladins in Juggernaut mode and not, say, the many Vikings in the lobby that directly lay down devastating damage in seconds? Paladins are often hardly a concern on their own as a Juggernaut salvo, which was made easier to use at close range, is enough to take them down. Simply being unaware of the presence of a Viking for a short time can result in a swift death.
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category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
It already does. -
Then it would look like this: Additional armor (%): 50 → 100 Additional damage (%): 25 → 50 Additional speed (%): 20 → 70 Not exactly the huge difference you had in mind. The developers offered a product. They explicitly told you what that product was and what attributes it had. They then slapped a huge price on it. In the end you knew what you were getting out of the deal so it's insensitive to ask for it to have actual power over other drones. You paid for an overpriced cosmetic, not for the privilege of having an overpowered drone.
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Isida is not as directly threatening as the other turrets. 6 seconds of ammo with a long reload. The aiming system makes it easy for the player to miss damage ticks on moving targets close to them if they don't have ping lower than the floor. It's a melee turret in an environment where every turret is powerful so it doesn't have high priority to protect against compared to ranged turrets. Its critical chance is relatively, its critical damage is partially x1 and it does not have any range-ignoring porperties like the other turrets do. It's not a surprise that Isida protection isn't used much.
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Forgot about this lovely spot as well. Shuts down 1/3 of that side of the map for the team below. Anyone coming from that side is forced to use a repair kit early or die trying.
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Terminator is its own turret with its own damage. The effect of Armadillo on the Terminator has been reduced, but not removed. A medium hull with DA can be one-shotted with a Juggernaut's critical hit. Armadillo allows you to survive as if it were a normal damage shot. Just yesterday I saw a Viking who was most definitely going to kill our Juggernaut but instantly died due to a lucky 1% crit. Armadillo would have saved them and the Juggernaut would have died.
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update Patch Update #705 - Released 28th October 2022
TheCongoSpider replied to Marcus in News Archive
It forces people to actually equip a drone now. It's been more than a year since the update tying supply strength to drone upgrades yet there were still so many players not equipping drones. Effectively cannon fodder on your team that sometimes makes you lose battles. There have already been complaints here about people's supplies being shut off so you can instantly tell who weren't using them before. -
It's good for shutting down a small part of the map, often entrances to bases. Deathly slow ball speed and a significantly longer ball reload force it to be stationary alongside the ball to justify picking it over the others. This limits its potential in normal gameplay. You can play it like a Stock Tesla and still do kinda well as you can use ally/enemies' faster Tesla balls to your own benefit, but why would you take away your self-sufficiency when other options have that and more? Some maps have structures that Minus-Field and its variants can exploit and are better than Dilatory. Some maps have spots on Dilatory can effectively make use of. One that comes to mind instantly is in one of the bases in Scope. The chain can reach toward the ground and can weaken/kill anyone passing around there. It's one of the reasons why I hate playing in that map. Another is the middle point in Chernobyl SGE. In the end, it's another case of overnerfing it into a niche. Release Dilatory was too powerful and made hell when in groups with Titans. Current Dilatory makes it near impossible to exploit like before. Minus-Field still has yet to have its price be increased to 245k so maybe when Tesla gets its price hike, its augments may change alongside it. Not sure when that's happening though. The last time a turret got hiked was 5 months ago.
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Like I said, doing so would not let me load into the battle.
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Did you do this on PC? I have not been able to play that mode because the app either crashes and won't let me reload into the map, or it may load but he unplayable with constant screen freezes.
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"Fixed some critical damage related bugs"
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You cannot deal critical damage to yourself. It will register as a if you shot yourself with normal damage. When the critical damage update came, there was a brief period where it was bugged to deal critical damage to yourself but that was quickly fixed.
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It is an intentional update that happened on Friday.
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The mobile version of the hull received unusual impact from some of the turrets, especially the hammer and rail gun.
TheCongoSpider replied to Catallena in Archive
Yes this has been the case for roughly about a year now. Mobile players take increased impact force from Smoky, Railgun, Hammer and Terminator. The upcoming transition from Android to HTML5 should be the fix to the issue. You will just have to wait until then (as we have been waiting for a year). -
The special mode has not been working for me since the server restart. Initially I would be able to load into a battle but get constant frame freezes, like these. If I try to reload, it may load, freeze in a frame, and relaunch the app again, or it may send me to a battle and give this:
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It is intentional. We remind you Bydo not to unequip your drone. Instead, equip Brutus.
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update Patch Update #705 - Released 28th October 2022
TheCongoSpider replied to Marcus in News Archive
There are 30-31 days in a month. A challenge will be lasting usually 15 days. Players will need to complete a few special missions to complete the challenge if they cannot make the extra stars from battles.