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Everything posted by TheCongoSpider
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It happens with Gauss and Striker for me. I presume that was the main reason for the Gauss rework since that bug started happening almost 4 weeks before the rework. I also presume that's why Striker got the longer lock-on grace period and Cyclone got its respective change. Huh, I've never gotten it on Scorpion from my memory. Maybe that one is PC only.
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update Patch Update #710 - Released 16th December 2022
TheCongoSpider replied to Marcus in News Archive
Just warm up time. Scout is a shot every 3.52 seconds. Stock is a shot every 4 seconds. LCR is a shot every 4.36 seconds. -
update Patch Update #710 - Released 16th December 2022
TheCongoSpider replied to Marcus in News Archive
Was too good to be true, yeah but it makes sense when comparing it to the new LCR. Round Stabilisation - Goes down a damage barrier on each damage type but normal damage does not decrease over distance and has a flat 50% crit rate. Round Destabilisation - Halved normal damage and slightly slower firing rate in exchange for a flat 30% crit rate and devastating critical damage. Scout - Moderately decreased damage alongside a slightly faster firing rate. Large Calibre Rounds - Moderately increased damage alongside a slightly slower firing rate. Death Herald - Shorter shot delay, longer shot reload, instantly reloads on a kill. Hyperspace - Removal of critical hits and impact force in exchange for signficantly increased penetration % and removal of damage fall-off. The scaling between the two and Stock is actually great now, similar to Stock Smoky vs pre-buff High-Precision Aiming System and current Light Capacitors vs Heavy Capacitors. Scout pushes your damage towards that of Scorpion/pre-rework Railgun and gives it a 1.12 second shot delay. It comes out faster and increases the firing rate bit by bit against Stock with continuous fire. It's perfect that they didn't do some stupidity and push the critical damage under 1,500, normal damage towards 1,000 etc. The balance between the normal and critical damage is a little lopsided but still comes up to just over 4,000 with two normal hits and a critical hit. LCR gives you on-the-dot damage barrier breaks on your normal and critical damage: 1,500 normal and 2,000 critical. Shot reload time is increased and you still have to contend with Stock's 1.6 second shot delay meaning more time to steer off target. Against unprotected enemies, it pays off as you cross those crucial damage barriers. You can choose to go down to Scout or you can choose to go in the middle with Death Herald or Adrenaline. I was upset about Scout because that was the first one I used after the update. But I started to appreciate it when I eventually got to LCR and saw the scaling between them. I'll understand if people say Scout is ruined though. It is an unprecedented direction to push its job when all of its past iterations had a much faster firing rate. Between the three, I'm liking the new LCR the most. It should also be noted that with the slower firing rate with Viking's Overdrive, Death Herald can get more shots than the others if you get kills. I haven't updated the interaction change topics yet. The main thing this current version gets is the critical damage going above 4,000. Normal damage is still below 3,000 which is good. LCR retains its niche that way, with a proper firing rate behind it. Round Destabilisation previously needed Booster to pass 8,000 damage with normal + critical hit but it gets that innately with the new damages. Stock Railgun needed Booster to pass 6,000 with normal + critical but now gets that innately within the maximum damage range. Previous Round Stabilisation was JUST on the edge and had 2,997 normal but above 3,000 critical. Current RS doesn't get that with Booster anymore. Current Hyperspace got the push it needed from the Stock normal damage buff to have its first penetration at 20/20 be above 4,000 damage. Current LCR doesn't pass 8,000 with normal + critical hit with Booster. So yeah, Booster doesn't really take it that far in this iteration. Scout, Death Herald and Adrenaline should be the main beneficiaries of it now. Crisis and Camper are the ones that do the destruction now. Camper because Railgun now passes the 1,334 barrier which with triple damage will one-shot unprotected heavy hulls. Another iteration means more unannounced changes to the damage coefficients with Viking OD. I haven't checked all of the augments yet so I'll list them when I do. It was painful to do them in MM because of the impact force bug on mobile but at least there was special missions that I could complete while doing it. -
I am not.
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Some accounts still have not entered the fund yet. A deadline is a deadline.
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Congrats. ¯\_(ツ)_/¯ Good luck getting your covered prizes from the event. All right. ?
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update Patch Update #710 - Released 16th December 2022
TheCongoSpider replied to Marcus in News Archive
A feature of critical damage is that it ignores damage damage-drop off. Isida as an example has no damage drop-off and has basically a ~x1 critical damage multipler. The only thing Isida gains from the critical damage is higher damage to the enemy on that particular tick against someone with Isida protection. Compares to a Freeze or Firebird that can be at the edge of their damage range and deal higher damage than they would with the normal damage. -
update Patch Update #710 - Released 16th December 2022
TheCongoSpider replied to Marcus in News Archive
The RU Patch Note mentions that Incendiary Rounds is turning into a Legendary augment as well. -
Ah that brings back memories. I would have loved to see it in MM as a small map but Magnum and Tesla probably would have ruined it. Ugh.
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Why? When they make the Tanki Funds, they clearly state what rewards are in each tier and how many tiers there are. You enter the fund knowing fully well that it may either not fill completely, or it may fill completely. The token of apology made sure that anyone can enter the fund on any of their accounts higher than Staff Sergeant with no problem. Why do you want even MORE rewards in this case where access to the fund is easy?
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category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
If you would rather it be nerfed, then why did you give a suggestion that would effectively buff its output? -
All projectile turrets suffer from this. Striker is most obvious as its projectile are the slowest to hit its target. Can you record video evidence of this? Whenever I'm jammed against an enemy with Striker, I do damage like normal when I shoot.
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category Ideas for Supplies and Drones!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
There is already a huge overlap in drone ability while still costing the same to micro-upgrade. Hyperion is very potent at what It does and allows you to do and needs no buffs. If you want more speed, you use Trickster or Crisis. If you want more damage, you use Booster, Camper or Crisis. If you want more armour, you use Defender, Lifeguard, Camper or Crisis. if you want more Overdrive charge, you use Driver or anything that can give you consistent kills or capture objectives easier.- 2,786 replies
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update Patch Update #709 - Released 9th December 2022
TheCongoSpider replied to Marcus in News Archive
He's talking specifically with Viking's Overdrive. I too don't know why they decided to do that. It wasn't problematic at all. -
You are unlucky. This is the risk you take when you buy Ultra Containers for a specific exotic prize. You may get an exotic but it may not be a prize you want or see yourself using for a while. You may not even get an exotic at all. You fell into the latter category. Think back on this experience the next time you consider spending money on Ultra Containers. I'm not trying to dissuade you from buying them. I'm just letting you know what you're potentially in for. Either greatness, or nothing. Furthermore it is currently unknown what the exact exotic drop rate is. From the ~1,500 containers I've opened from special missions, the first and second Token of Apology, it hints that the chance may be 1%.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Equip a drone. Buy and start upgrading Brutus. -
update Patch Update #709 - Released 9th December 2022
TheCongoSpider replied to Marcus in News Archive
You should. It's great that there's more reason to consciously pick other augments besides EMP/AP/Cryo Rounds. I won't be using AR as much as I am now after the crits get removed but at least it got a faster firing. And also my shots now seem to actually deal impact force. Before this update, I'd wager 80%+ of my AR shots didn't deal impact force so not only was I downgrading my damage, I wasn't getting anything out of it. Barring the crits, I'm finally getting something from it. -
update Patch Update #709 - Released 9th December 2022
TheCongoSpider replied to Marcus in News Archive
Allegedly it is a bug. Expect it to get fixed in a future patch. -
Two things. Firstly, we have never had the special missions that you are referring to during the Black Friday events since its introduction in 2020. Secondly, they have repeated the pattern of special missions that they introduced in early 2022 where players with Premium and/or the current Battle Pass gain access to 2 missions giving a small number of Ultra Containers upon completion. Alongside that is a relatively new special mission they have been adding in each event where you purchase an item in the shop. The name of the mission and the occasion the mission was placed under match each other. Shopping = Black Friday. They gifted us 15 Ultra Containers. We did not have to pay anything. We did not have to go and complete X battles, earn X score, earn X crystals etc. They were free, they were a gift.
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If you have Heat Immunity, you don't need Shooting Speed Regulator. Focus on more damage from Adrenaline, especially with a hover hull. Shooting Speed Regulator reduces your normal DPS by 10%.
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