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Posts
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Everything posted by DaringDeer
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There are 3 brothers and all the accounts are similarly named. We just have one of them in WOT and he hardly plays anymore. He has never bought much beyond battle passes and premium. I'm pretty sure he just had a lucky mission ultra container pull.
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Trying to prevent it usually but some stay away or attack our flag or leave battle. It just doesn't make sense to add an objective delay but not restart people back in their base. I'm sure it was just easier to do what they did but from everything I have seen, it doesn't change much.
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I'm sorry about that. I will speak with him. Thanks for letting me know.
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If anyone ever sees negative crap from my teammates in chat please let me know either on forum or via discord. We don't put up with it and it's not who we try to be. I don't think adding a start delay does much to change game dynamics without having everyone self-destruct and respawn in their base when the game objective starts like is done in eSports. Now we just have people sitting on the flag waiting for it to initially spawn. We play the game but most of the enjoyment that comes from being around each other on voice calls as we're all good friends. Would love to have more tough battles and I try to highlight them (wins and losses) in my YT.
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I actually had this happen a day or 2 ago and was surprised by it as didn't know it worked that way. I saw titan start to activate his OD so I laughed a bit, planned to AP him with OD and then kill him, then my OD just stopped activating and I cried.
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It is reproduceable. It happens when you are in the middle of activating crusader OD and are killed. Then you will spawn with the icicle stuck to hull. I like to drive around and stick people with it. Generally it will stay like that for rest of battle through deaths and respawns.
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In a group of 4 we are usually waiting 3-5 minutes to load into a battle 1-4 hours after server restart. We also have lots of people leave our battles at the start. I wonder how it will affect this system.
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Same issue here. While the button to start xpbp special mode was available to group leader, we never successfully loaded into event. Always 1 person would load into a battle and everyone else would stay in the lobby. We tried 5 or 6 times with always the same result.
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That is by design otherwise it is virtually impossible to remove the miner's mines.
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This is one of my favorite modes (despite rarely getting to be jug) but excessively camping jugs with lots of healers make this mode frustrating at times. Maf is correct that, given current game parameters, best strategy is to camp if you prioritize a win. Anytime jug moves from safety he can die relatively easily via striker/shaft/freeze/viking OD. It is hard to come up with changes that can improve the enjoyment in this mode. I like Poppy's idea about taking passive damage while in own base for too long. Some ideas: Where jug is on map affects OD charge rate When jug kills another jug something special happens like golds drop, bonus crystals/xp for jug, refreshes jug's OD Cap time allowed to be jug for 3 minutes after which time the jug will self-destruct without giving opponent a point and another player on team will become jug randomly (not the person who recently died which is gamed by many players to become jug). My biggest issue in this mode still is the unfairness in setting initial juggernaut. In the groups I play in, there is a clear hierarchy (Tyzo then Law then TK then Viper) of who gets to be first jug, which is the juiciest time to be jug because you don't have to worry about ODs.
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The root problem is that status effects are too impactful and too easy to apply.
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Equipment change is allowed in eSports and is a critical part of the strategy. The current version of eSports doesn't allow turret/hull alterations or protection modules so you can only change turret and hull while maintaining no duplication within the team. Older formats (light/medium/hard/setups/TOF) had format-specific changing rules. In all modes except light you can change something.
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Don't understand the need for the tone of your response. I just commented that is was still playable but the style of play it requires now is different than before it was changed. I didn't request a change. All the nerfs and buffs don't affect my overall playability. I just adjust.
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All the status rails are effective at legend ranks. It just comes down to enemies' immunities in any given battle. Personally, unless I am equipping vulcan, I never go into battle with heat immunity and I am more apt to switch to it in game if there are a couple fire compact or incendiary vulcans than if there is a lone incendiary rail.
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Used to love playing this with hopper and still do a bit. Magnum AP is certainly not what it was before. I can still do 3900 damage with Crisis against unprotected opponent but the slowed down reload makes it difficult to be aggressive with it. I feel like the self damage range from splash increased as well at some point because I am constantly hurting myself with shots I know did not hurt me before.
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I added question to devs about the garage cooldown. Not sure if it matters but please react to it to see if we can get an answer.
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Something happen? I don't understand. 2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);
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What is the point of not allowing you to change equipment more frequently? It takes away a big part of the strategy of the game. I like to play with a variety of equipment, but if I get into a hard battle, I'm at a disadvantage if I don't enter every battle with paladin and a status effect applying turret. Against good players, if you need to change your equipment first, you are screwed with these ridiculously long garage cooldowns. What is the point of striving to build up a strong garage when this limits you so severely?
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What is the point of not allowing you to change equipment more frequently? It takes away a big part of the strategy of the game. I like to play with a variety of equipment, but if I get into a hard battle, I'm at a disadvantage if I don't enter every battle with paladin and a status effect applying turret. Against good players, if you need to change your equipment first, you are screwed with these ridiculously long garage cooldowns. What is the point of striving to build up a strong garage when this limits you so severely?
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Vulcan/Dictator right? You played well.
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The reduction in time to respawn after dying contributes to this too. It used to be 10 seconds but now it's just a couple.
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You are assuming all items in a container level have the same likelihood of dropping. The just gave the drop rates for the different levels, not the likelihood of specific items within a level. For example, you may have 5% chance to get epic reward but out of those 45% may be RK, 45% may be crystals. I think if they release actual probabilities for all items, people would be very angry.
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