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Everything posted by LUCIFER1_the_dark
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The irony of matchmaking
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No idea at all. How is juggernaut with magnum thats completely strange.
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This thread proves that tanki Forum is more than alive. GG Spammers xD
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Whats coming next is mind blowing.
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Review Masters of the Sword CLAN Grand Final: Penguins vs Peppers
LUCIFER1_the_dark replied to Jaaames in Newspaper Archive
Well done Pengs! EN esports has a great future ahead. -
Great work. Good Guide quite helpful for players.
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:ph34r:
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Lol tanki MM tankes 3 minutes. XD Change ur network lol. I get in battles within 25 seconds. Rest as he said ^
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Most replies to a topic in 24 hours is there a record for it? And most deaths in a battle do I need to record a continuous video? Is there a record for lowest overall KD?
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Oh my god this topic should apply to most replies in 24 hours.
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Nothing to say xD Except #RIP
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Matchmaking and Funds Distribution in Test Servers.
LUCIFER1_the_dark replied to LUCIFER1_the_dark in Archive
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Matchmaking and Funds Distribution in Test Servers.
LUCIFER1_the_dark replied to LUCIFER1_the_dark in Archive
Can a mod please change the name to Matchmaking:Discussions. -
Finally cool!
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Matchmaking and Funds Distribution in Test Servers.
LUCIFER1_the_dark replied to LUCIFER1_the_dark in Archive
To some extent it may be possible, because when you add the scores you get a total of around 4k, since the battle was cp and was 10 mins long the battle fund based on the battle and the scores of players would have been around 3k. So not exactly the same funds but if you subtract around 80-90 crystals from each player's score, it still would be quite better than the current way of fund distribution. -
It burned my eyes,
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Matchmaking and Funds Distribution in Test Servers.
LUCIFER1_the_dark replied to LUCIFER1_the_dark in Archive
Exactly. Actually there was a player who dropped like 10 golds so for most of the time players where busy fighting for golds. But yeah, nothing is perfect. -
Matchmaking and Funds Distribution in Test Servers.
LUCIFER1_the_dark replied to LUCIFER1_the_dark in Matchmaking and Funds Distribution in Test Servers. Archive
Hey guys. The test servers are now open and the much anticipated MMS is now open for testing. I must say I am quite impressed by the matchmaking system's performance in test server. We heard a lot of players complaining that matchmaking will take away match choice, and will dump us in half empty teams, but I am pleased that the battles were quite balanced and full as well (although due to ping issues players left the battle in middle). I spent 2 hours closely checking Matchmaking in all formats and I am glad that it did not disappoint me. Although in a few battles one team was dominant in the first few minutes. I came across 1 issue in the system that is the battle sometimes already starts even before 2-3 players are only in the map (I guess itmay be cause of connection problems because most of the times I was able to join battle within 20-30 s). Another issue is the continue button when the battle ends, it choses a random format, which I think is not good, say I just played an OSA CTF, so when I click on continue, it randomly takes me into DESERT RGB. This needs a small change, as I think it'd be better if we can play the same format again, so when I press continue it should take me to a random CTF map only. And here is the best part. As the devs promised the distribution of battle funds have changed; in a positive way. Rather then explaining I would like to show you how it would work now. So what do you guys think? -
For the contest.
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Honestly It's good to play a game but getting addicted is not good, so I am against playing for so very long but thats my perspective. I have played TankiX and I will keep my point, MM is not a small thing and it needs time ans resources to build a perfect compatible system so whining cus of TankiX is really weird. Drugs come on, everyone has them now and I don't get how they still cause imbalance? If one team drugs so can the other one. And most importantly WE NEVER ASKED FOR IT. This attitude triggers me the most, like this I who asked for a game called TAnki Online, who asked for a rebalance, who asked for changes in crstal boxes, no one! But has the game not changed? Has the Tanki that once was on Win xP now going to be on mobile platforms? Change is never good or bad, change is always a step to the future, you stop it you remain stuck and then you get bored and then you quit.
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I kept my point if that possesion gives me unfair advantage I would never want it. I get it that the crystals spent is whats causing this series of negative reactions but again if they would give crystals new players like me would always be at a disadvantage. As I said its necessary for balance.
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As maf said if they give crystals its bad for us so sometimes people need to compromise.
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All the crying and whining for LGC modules. Why I ask? Players are saying that tanki does not focuses on its old players but tbh it has long cared about them and its time to get rid of it. I have friends at brigadier who have 35%+ protections due to LGC I ask you all is it fair? While I play with 20-25% protections playing with 35%+ protections is suicide, and tanki has finally taken a good step. And then again I can't afford m3 protections rn, but with new sytem I may have the leisure of enjying magnum m3 protection. So for me and many more mid ranks players its gonna be a good update as no long would the so called old players would pop up with legacy protections to beat my ass. Same applies for high ranks, as now making to legends takes around 18 months so new players at legends suffer cause of this, A game is good when it cares about a balance not for some bunch of so no lifers/ old players who are stuck in one game for a decade. With that said I fully support the removal of legacy modules and to those who have a lot of problems leaving is the best option, because change is always inevitable.
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The like was for the sarcasm xD
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