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Everything posted by DestrotankAI9
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Hey, there seems to be a bug with the Assault Drone currently. I can't provide a video (as my PC is weak), but this one should be very easy to reproduce - using the Assault Drone, when you use speed boost you can activate Boosted damage also with no cooldown, even when you don't kill anyone (Assault Drone is supposed to reduce supply cooldowns when tanks are killed). This doesn't seem intentional as I see no mention of it on the wiki or in patch notes, and also you can't activate speed boost and then double armor - so there is no general reduction in the cooldown of speed boost or double damage. Only a minor bug (and Assault could do with a buff anyhow), but I am guessing the drone shouldn't behave like this. EDIT: Please ignore this report, as it seems Assault Drone is indeed reducing the cooldown of Boosted Damage in general. However this was not listed in the patch notes (as far as I know), and is not listed in the wiki. So activating BA + BD, SB + BD, Mine + BD or Repair kit + BD instantly with the Assault Drone is possible, even without kills. Thanks @TheCongoSpider for info.
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Thanks for the great guide, I see :P I went into PRO battles and managed to work this out just before your post, but I wouldn't have known about it if it wasn't for you and At_Shin, so thanks for the top tip :P . I think I tried to achieve this before but I must have had "gold boxes" disabled, and so I assumed you can't drop golds in parkour, lol. So if I ever needed to drop golds I was wasting 5 seconds between each gold - adds up to a painful amount of time xD ! So much faster this way, cheers :) !
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Mmm, interesting. How is this achieved @nikunj04? I assume Parkour battle, with smart cooldowns off? Or just Parkour battle? Sounds like a time saver :) And @At_Shin, that is very kind of you to drop so many golds! Grats @Incorp :)
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Lol :P Well I am glad that you agree, yes it was a cool idea but unfortunately - this would be the result of it. Hmm, well I think you can, but you might need to send a private message to a moderator to ask how. I am not sure :P But now that your post seems to have been moved to this thread "Ideas for Missions", I think you can click on "edit" option on your post (at the bottom), and there is an option to "hide post". You can do that if you want to withdraw your post, and therefore your suggestion lol :P I mean it was cool but yes, sadly it would just make premium account too strong and make things harder for non-buyers :(
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Wohooo, well done to Team Pointers ? I didn't see the match however checking YouTube, it seems it was a very close one. Congrats to all the top 3 teams on a great finals! :) So close between the top 3. Also, really glad the fund has reached 9 million - 15 containers, 15 ultras and of course the 4th module on all my accounts that were able to get bronze will be great :) . And if I actually manage to win the draw on any that would be super awesome. Good luck to all!
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That is very true :P It still is a really great deal though, just not if you are wanting mainly Armadillo/Crisis/Skins
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WHERE FREE KRYSTELl!!!!!11??? Yes, also I was sad to see those free crystals disappear :( Actually though I don't mind, because this now means you have more chance to get crystal kits (I think?). Good point from Congo, it could be to do with the future overhaul of the shop showcase. Although then again, why would removing the free crystals be necessary for that? In any case, I don't really care that much tbh :P
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Jokes :) Haha I'm sure, you are always making a tidy sum from these contests anyway :p I used to like art, always think I should get back into it. Maybe I'll try one of these contests one day lol.
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I can just imagine that we are going to end up on 8,995,000 or something ? It's going to be a close one... Anyhow, commiserations today to Stepbrothers :( Was rooting for you guys, oh well! Great performance, and good rewards earned for coming 3rd anyway. It was very close between these top teams, all had the skill to win. I hope you will take the next season @Spy and co.! Strong performance from Bulls today, but I'm still backing Team P for the win tomorrow. Could go either way though, for sure.
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Alrighty :) Well there are problems with the game as I agree, but a good deal is a good deal, which we have here. This event is a good one, so if you want more of that you should probably try to be positive about it at least somewhat, so the developers know what the players think is good / bad ? . If you only ever give negative feedback your words will become white noise and will be somewhat ignored (although you could argue that player feedback is usually ignored anyway, yes), but I think they do take it into account sometimes.
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Interesting stats. Unfortunately I don't really keep track of my drops, but for a while I was seeming to get one legendary every 2 or 3 Ultra weekends. My luck recently however has been significantly worse - last time I didn't even get any greens :P - up until this weekend when I managed to get the 2 legendaries :) As for hull immunity augments etc, I really have no idea. Probably around the same as you with 2 a month or so. I have also received 2 skins from containers as far as I can recall in the last year - Dictator XT from a regular container, and Hopper XT from an Ultra.
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Good luck :) Seems like you don't need to actually play the game to progress your account, just wait for art contests and win :P
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I definitely think that's a solid guess. Yeah, if most of the tankoins in the fund come from silver bundles (which I assume they would, given that it is the only re-purchasable bundle, and also contributes 3000 each time), plus a significant amount from bronze bundles and a few golds that would probably take us close to a 1 in 4 chance of an individual ticket winning in the tankoin draw. A 1 in 4 chance to win 7200 tankoins, along with the fourth module and 15 containers + (probably) 15 Ultras is a pretty nice deal for 990 tankoins, I have to say :) . Great idea - that would mean players who are actually watching the stream would be rewarded. However, it would be more work from commentators than in the old system - but maybe not by much. I thought the old draw system where you had to submit your name was much fairer for everyone, and it also didn't distract from matches as the new system does (If you want to chase those codes). I have sent my feedback to a commentator, I hope others will too and perhaps they might consider changes in future. As for today's match - I am going once again with Stepbrothers :) As @nikunj04 said, the top teams are all very close, so there could well be upsets in these final matches. Both Stepbrothers vs Team Pointers and Stepbrothers vs Bulls were really close, so anyone can definitely win it. But I have 4/4 predictions correct so far, and I hope this streak will continue :P . I believe the Stepbros can emerge victorous once again today :) !
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I have to agree with others, the TJR mission was very difficult - at least it was for people who don't always spawn as the Juggernaut (those who do not have good internet connection/computer). Some people, such as a friend of mine get the Juggernaut almost every game, whereas in probably over 200 games of TJR since the switch to HTML5 I have NEVER started as the Juggernaut. By contrast, on Flash somehow I almost always started as the Jugger. This weekend's missions have reminded me just how unfair TJR is for those who don't have good internet/computer against those who do - if you always spawn as Jug you can get huge score and probably top 3 on your team every time, whereas everyone else will have a much harder time. Anyhow, as for the actual rewards themselves this Ultra weekend was pretty kind to me :) Last one I got only supplies, this time two Legendaries! Sadly I didn't get a screenshot of the other one - Tesla Electroturret. Not too bad :) Not sure how good Electroturret is as I only have Mk2 tesla, but I intend to get Mk7 at Christmas, so we shall see then :) . Railgun cryo is not that useful as I already have Stun/EMP which are better in most situations, but 2 legendaries from 7 Ultras is pretty nice - I'll take it! Now I hope that luck continues into the prize draw for the Tanki fund :P
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Generally great advice, although this is the only one I slightly disagree with :P Because the gold could be a black box, with an augment/100k/300k/1 million crystals - so I would always go for the gold. However if I saw it was a regular gold, and not a container gold - in this situation I would head back to the objective. Good point that winning would give more than 1000 crystals :) . However, I don't fail to run for golds every time since one match when I missed out on a 100k crystals container that dropped xD (back when you could open containers in battle in flash, the guy who caught it claimed this anyway). And I have gotten 100k from a black box myself, and a hull augment once too.
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This is a good and sensible idea - I agree with others that it should always have worked this way. Too unfair to certain drones with the current system, and it works awkwardly in that if you get jammed just when you have recently activated certain drones (for instance recently applied armor with Defender) it is much more powerful, than if it happens at the end. Not the case with other status effects.
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Like, sort of interesting idea but why suggest more pay-to-win changes in a game with already too much pay-to-win? All this would do is to drive yet a further divide between buyers (who can always have premium active) and non-buyers (who can only have it sometimes when they get lucky from containers, or promo codes/events). Buyers will always have access to the missions, whereas others will not. The developers do not need new ideas to make the game pay-to-win, it already has too many of those. I would suggest you don't give them even more such ideas - think of how fair your ideas would be to players before you suggest. Premium account already offers enough advantages, so I am sorry but I don't think that it needs to be strengthened further. EDIT: Original quoted post was hidden by author, so now this post makes no sense :P
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Wow =o That's crazy if so. I agree that this system is unfair anyway, I don't understand what was wrong with the old system which was perfect. Trying to look for codes like this greatly distracts from enjoying the matches, at the very least.
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I had quite a bit saved, so I might end up with just enough by the end of the month. Although I won't be getting the pass as I say, since I have the augments. I was planning on it to have more crystals for Christmas sales, but nah in this case. OK, thanks! :) If I have enough to buy Rico Mk7 on the Christmas sales, will be interesting to try it (when I get bored of AP).
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Not a bad challenge - Titan AP Immunity is probably the best augment for Titan, and I hear (although I can't confirm myself as I don't have Mk7 Ricochet) that Rico AP is a good and fun augment to use, but not OP. However, I won't be getting the pass as I already have both augments. Plasma-torch in the silver tier is intriguing - can anyone who uses Ricochet confirm if this augment is any good? I know it used to be useful for Parkour (and breaking the game with Hopper lightweight construction), but is is useful for all-round gameplay, in general? Hmm, I understand the logic behind not having a thread for challenges anymore, but I do disagree. Because 1) People will always want to discuss the new challenge rewards, and where will they do it? In the patch notes thread? People will be forced to go off topic, just like they did before we had patch notes threads, I think having a thread to discuss the challenge is good. 2) It is nice to see the challenge rewards ahead of time, to decide if you will get the pass or not. You may need help from other tankers to decide, too. Even from Alternativa's perspective, I think that a thread is good because that adds more publicity to your new battle pass each time. People will still want to discuss each challenge/battle pass, and now there will be no thread for it - I don't think that that is good, personally. Not the biggest issue in the world either lol, but yes.
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update Patch Update #672 - Released 10th December 2021
DestrotankAI9 replied to Marcus in News Archive
Is it just me or, have they recently changed spawn protection to around 3 seconds (from 5 seconds)? It seems shorter now, noticed when I played earlier. EDIT: And I think that is a good thing if so - as it was too long. -
Not quite, don't forget that the silver bundle adds 3000 tankoins to the fund, and the gold adds 7000. Only the bronze adds exactly 1000. So in fact, looking at the number of tickets, we actually have no idea how many separate bundles where bought. An in addition to that, we don't know if players have bought one bundle, or several - we therefore have no idea how many players bought in, or how many bundles were bought. Really the information on the website tells us very little indeed, other than how many tickets will be selected to win in the draw - and we won't even know the exact probability of an individual ticket winning, as we did last time (which was a 1 in 8 chance) - although we do know that the probability will be somewhere between 1 in 8 (all bronze bundles purchased) and 7 in 8 (entirely gold bundles purchased), depending on the ratio of bronze/silver/gold bundles purchased . Fair enough, yes I think the results are hard to predict. However, while really I know very little about eSports, looking at the stats @Spy posted Carnage seem quite far behind the others with only 21 wins in the previous stage, with Stepbros/Bulls on 28 and Team P on 30. The top 3 are definitely harder to predict, but given they had the best performance in the previous round, and were so very strong last season - I am going with Team Pointers for the win. But it certainly is close, any of the top 3 clans could take it. Stepbros and Bulls had the same number of wins in the previous round, so they look close on paper - and the previous match between them showed that that is indeed the case. But with top player @Spy in the team ( :P) and with them being so strong last season, I will go for Stepbrothers in second place :) . I think they can do it! They can probably even win, but I am sticking with my original prediction: 1) Team P, 2) Stepbros, 3) Bulls and 4) Carnage. As for the fund, we tend to see a bit more growth at the weekends when the new augment(s) come out, and I think people tend to spend a little more at the weekends when they have more time to play. Also, we will probably see a few last minute buy-ins from those who were uncertain about whether to buy-in or not, and also those waiting to see how high the fund will go before they decide. Therefore, I will go for 9 million - I think the highest we can get is 11 million (if we are really lucky) but I think that is super unlikely. Probably 9-10 million (and 10 million of course, is something of a meaningless milestone, sadly).
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Grats to Stepbrothers! Dramatic win today :) I voted for Stepbros, and wasn't disappointed. What do you guys predict for 1) overall winner, and 2)Tanki fund final result? My predictions are 1) Team Points (with Stepbrothers 2nd, but I really would like to see them win :P !) and 2) 9 million.
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The 4th module alone for 990 tk is still good (and I hope for the sake of those who didn't get it this time, that such an offer will appear again), plus also the extra rewards such as 15 containers + 15 ultras (I think we will manage to get the Ultras at least). Certainly, it is disappointing not to get to the higher tiers - it seems strange that the developers decided to put out other bundles on the weekend such as the 250 Ultras pack last weekend, and also it seems they did not calculate correctly the incentives for buyers to buy into the fund. Some kind of alternative reward should be available for those who already have 4 slots or Armadillo/Crisis - then we might see more buys. The advertising also was not great, we were not told about the contents of the skin containers (that they include more skins than normal AND almost 4000 tk if you already have all skins), until the V-LOG 1 week into the fund. This information should have been made clear at the start, which might have given a small extra incentive to buyers. But in fact, quite simply the silver/gold bundles should have been more attractive - that is the main issue. They should have given more chance to win tankoins, and perhaps offered better rewards - the fact that bronze gives more chance per tankoins spent than silver/gold is awkward, and un-necessary - because most of those who buy bronze are doing it for the fourth module slot, and do not care as much for the tankoin draw. Bigger buyers on the other hand, getting silver/gold, might have been more keen to contribute if they had better odds of winning the tankoin draw. Unless the developers intended for the fund not to go that high, it does seem like they have miscalculated. The offer here is still great however - 4th module slot for 990 tankoins plus a few extras is very good. For those that already had the 4th slot though, it has to be said that this doesn't really offer a lot.
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There just isn't enough incentive for buyers to buy the silver/gold bundles, it seems strange that the developers released other special offers on the Ultra weekend as well as Silver/Gold (the 250 Ultras pack), meaning players can get the new Twins augment without contributing to the fund - if they hadn't done that the fund would surely be a bit higher. Releasing bundles alongside silver and gold was really the death knell to any chance of the fund going super high, as big buys on the weekends to get the new augment(s) was really the only chance. Or maybe, the devs don't want the fund to go that high? Who knows. Another thing which actually I haven't seen mentioned, is that unlike last time the main bundles (Silver and Gold) only add around HALF the tankoins to the fund which they cost to buy! This really is a very huge factor, because last time ALL tankoins spent on the bundles went into the fund, on a 1:1 ratio - this time it is 1:2 for those bundles. So in practice what that means is that if we got a 10 million tankoin fund the last time (was that how much we got? I forgot, something like that), then to get a 10 million tankoin fund this time with silver/gold bundles - players would have to spend the same amount as would have reached a 20 MILLION fund the last time. And to reach 15 million on silver/gold bundles this time, might be the equivalent of 30 million the last time. Now when you look at it like that, how likely is that to happen? Not very, unless there is a very strong incentive for buyers - which there is not. They already have 4th module/Crisis/Armadillo, and the Twins augments so far don't seem that appealing, and only one is being released per week AND there are other ultra container packs available on weekends which don't add to the fund. Now saying that, my calculation above doesn't tell the full story, of course - since the Bronze pack does add tankoins on a 1:1 basis (even though gold and silver do not). Also, with the guaranteed rewards for each milestone reach (such as the fourth module at 2 million), non-buyers are more likely to buy in. However, tankoins that non-buyers spend are not "real" tankoins (i.e. they didn't cost money to obtain), which the developers will surely be factoring in here, and which might be why silver/gold don't add all tankoins spent to the fund. The Bronze packs will only add a limited amount to the fund, since they are only 1000 tankoins and only one can be bought per account - so we really needed those silver/gold bundle buys to get high. Those bundles do only add around half of the tankoins spent to the fund, so all things considered, I would be fairly sure that it works out that players need to spend more to raise the fund to the same level as it was at last time - let alone to go higher. So as might have been expected, and as it looks now - we can probably expect to reach the 15 Ultra Containers tier. Higher than that would be very lucky, and if we get any skin containers we will be extremely lucky indeed. Possibly, but unlikely it seems.
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