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Everything posted by thesquarerootof2
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I think it's OK that containers sometimes gives you useless stuff. It balances out the really good things you can get from it.
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You can have a max of one alteration in every M level. So I can have an M0 alt (although those don't exist yet), an M1 alt, an M2 alt, and an M3 alt (those also don't exist yet) equipped at the same time; but I can't have two M1 alts at the same time, or 2 M2 alts...you get the point.
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Yes I think HCA is probably too OP. That alt is an interesting idea (and i like it) but it might also be OP, since Rail is actually infinite range, unlike Hammer and Rico.
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The planned drones Demoman and Rescuer sound very OP. I think they should have very long cooldowns. Something like 1 minute.
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Maybe the flame effect should only work when the firebird is not firing
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Valid Show Juggernaut in Tab and give it unique shot colours
thesquarerootof2 replied to Tankifight in Ideas and Suggestions
I mean, those two are kind of similar :D -
Probably because batteries are valued in-game as much as repair kits even though they aren't nearly as valuable.
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The full cycle time is only lengthened by like a second at most quick-shot ranges. That doesn't seem like enough of a nerf. And the cycle time is shortened at high powers?!
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valid M1, M2, and M3 mines that deal more damage
thesquarerootof2 replied to swagsterdude in Ideas and Suggestions
What about if we made a mine's damage dependent on the modification (and maybe upgrade level) of the hull that it blows up? Or maybe the hull that dropped it -
Valid 7 module slots, but gradually reducing protection value
thesquarerootof2 replied to OKDad70 in Ideas and Suggestions
I agree with you very much on this; it is frustrating to be one-shotted. However, these turrets in question are already fairly balanced in many other ways. By allowing 50% modules against these weapons, you are essentially rendering them utterly useless, simply because you do not like one of their upsides. That is not good. -
Valid 7 module slots, but gradually reducing protection value
thesquarerootof2 replied to OKDad70 in Ideas and Suggestions
Protection modules should get a big nerf before any stuff like this is attempted. -
Getting 999 ping usually means you're kicked out of the game already :P
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Valid Add new types of containers or new rewards
thesquarerootof2 replied to Maf in Ideas and Suggestions
But consumables like crystals and supplies are what makes the containers valuable even after you've fulfilled all your cosmetic wants. -
Well Vulcan was supposed to be really trash at close range anyways
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well why cant they just make it so that there's a button for the halloween event and it takes you to the halloween map and a random mode?
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Why can't they just allow all modes on the halloween map
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valid Rico: ball damage increases with every bounce?
thesquarerootof2 replied to DieselPlatinum in Ideas and Suggestions
Ok it doesn't matter whether Rico is overpowered or underpowered or how little the increase is. It's just WRONG that you should deal MORE damage from safely sniping behind cover (which is a huge advantage in itself) vs. when you're in a square battle out in the open and your opponent can fight back. -
valid Rico: ball damage increases with every bounce?
thesquarerootof2 replied to DieselPlatinum in Ideas and Suggestions
If it's nothing, then it wont make a difference anyways so there's no point in implementing this ¯\_(ツ)_/¯ -
Modules do not equal balance. This is like the 5th time i've had to say this.
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valid Rico: ball damage increases with every bounce?
thesquarerootof2 replied to DieselPlatinum in Ideas and Suggestions
The ricochet itself is already a big advantage because you can hit enemies while you stay in cover. Adding damage INCREASE would be so OP because think of it this way: it would mean that the more sheltered you are (and thus the more times your ball will bounce), the more damage you deal? That does not seem right, particularly when Ricochet already has really high damage. In fact, it should be a damage DECREASE with each bounce. You should deal less damage if you're safely hiding in cover vs. when you're facing them in the open. -
Rail doesn't really seem to need a buff IMO but i guess a minor buff would be nice
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What makes you Mad in Tanki? Things you hate/like in the game?
thesquarerootof2 replied to Ditzy-Dip in Archive
When you die right after activating overdrive, so it gets wasted. -
But better damage, impact force (50% better!), reload, AND range? Seems worth it to me.
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Wins Above Replacement - The Replacement for GS and Efficiency
thesquarerootof2 replied to sensei_tanker in Archive
The name is fitting for this game so therefore this system must be implemented
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