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Everything posted by thesquarerootof2
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SPOT ON .
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Nerfing modules will not create new imbalances, it will not make the game any more unbalanced than it already is, it will simply make it feel less bull**** because players' module choices alone can no longer make or break a weapon. No more broken rock-paper-scissors. It's the same modules for everyone so everyone is affected the same, no one will be any stronger or weaker than they already were, unless...wait for it...the turrets are imbalanced?! Wait, that sounds like something that should be fixed instead of hiding it with modules! :o Dude we all know the pros of nerfing modules already, particularly when it's a really big upside like this one. You're literally preaching to the choir here :D
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That is a good idea
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But I do :D Protection modules need a heavy nerf
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wait vulcan doesn't have gyroscope anymore?
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Try seeing over a tall building halfway across the map or a wall on the other side of the map usign camera angle. It's not possible but i dont get a choice anymore
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Well that just means the issue is protection modules and not railgun itself protection modules are rather broken right now anyways
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How often will a coin fall?
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Honestly the max temperature thing should not increase with upgrades. That's just ridiculous.
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Yeah they REALLY need to fix the overheating. They should just drastically decrease the heating rate. and/or the max temperature it can reach
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Firebird is much more effective at killing now, but at the same time you now have a higher chance of killing it, although you'll probably die shortly afterwards too
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The thing is, that mission explicitly states it must be "Deathmatch". Juggernaut is not Deathmatch. The capturing flag mission does not say what mode it has to be, simply that you have to capture flags, which can be done in CTF or ASL.
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The War is long over now but this is still there
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ooh official tanki discord
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Well difference between running away from a magnum shot and avoiding a railgun shot is this: the magnum shot will land there after 1 second no matter what, and there's no way to stop that, while if you knock off the Railgun's aim ANYTIME during that 1 second you've successfully evaded a Railgun shot. Yes I'm on your side but i kind of want to clarify this
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For you people arguing that Railgun is weak because of the 1s delay that allows everyone to shoot you, have you considered pre-firing? Basically you fire while you're behind cover, and then you start moving out of cover so that the delay finishes and you fire just as you leave cover, thus preventing enemies from taking advantage of your delay. There are many variations of this strategy, but they all focus on one thing: start firing in a safe place, and expose yourself only when you're about to fire. It's a very effective strategy and I almost guarantee you'll find Railgun much stronger once you master it.
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I can beat Shafts 50% of the time in a 1v1. However it takes quite a bit of patience to wait for him to make a mistake and I have to be really careful with the timings, while for the Shaft all he needs to do is wait for me to make any little mistake and take his finger off the spacebar. Also it takes twice as many mistakes to kill an equal Shaft (same hull, same M and MU levels, our supplies cancel out) than it does to kill me. I can testify to this having played both Railgun and Shaft.
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Valid Add new types of containers or new rewards
thesquarerootof2 replied to Maf in Ideas and Suggestions
people could still pick and choose what they need/want the most though, even if you restrict it to the same rarity level Just keep reopening until you get what you want -
Well there's nothing stopping them from nerfing the alt if normal Railgun gets buffed :D Although i agree Railgun does not need a buff. Railgun appearing underpowered is not an issue with the turret itself (it's pretty good against most turrets in the game) but rather in Smoky, Thunder, and Magnum. I think these turrets are a bit too powerful against Railgun, with Smoky and Thunder having both high DPS and high knockback (for Smoky also a chance of a powerful long-range snipe via crit at M0 and M1, and for Thunder splash damage), and Magnum being able to deal crippling damage to almost any tank on the map. These turrets probably could use a nerf, at least to their anti-Railgun power. Don't buff Railgun itself, unless it's just a minor one to impact force. There's also the thing with protection modules being broken and unfair to certain turrets but that's a different story
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To compensate for your 33% decrease in reload. I'd never be able to get a break from being knocked flying if you could shoot with current Smoky's impact force every second :D And yea im far from being M4 but it does seem like the crit is mostly useless at higher modifications
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#and reduce its damage and impact force by 33% :P
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The afterburn works in sudden bursts every second instead of a constant stream of damage. Is this intentional?
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Meh drugs are OK because everyone can use them (now that it's much easier to get them due to containers). I would obviously prefer if there were no drugs but since there are (and i highly doubt the devs are gonna remove them) i kind of learned to accept and even enjoy playing that way.
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Valid Selecting drop location for Gold Boxes from supplies
thesquarerootof2 replied to IJN09 in Ideas and Suggestions
but this means that the dropper has an advantage since they will be first to know where the gold will be -
category Ideas for Supplies and Drones!
thesquarerootof2 replied to Ilia.ArchangeI in Ideas and Suggestions
Wasp's overdrive will be similar to this when they implement hull overdrives- 2,764 replies
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- supplies
- drop boxes
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