Jump to content
EN
Play

Forum

thesquarerootof2

Advanced
  • Posts

    426
  • Joined

  • Last visited

Everything posted by thesquarerootof2

  1. thesquarerootof2

    Matchmaking, Turret Balance changes

    WILL THEY FINALLY REMOVE THE UNLOCK RANK FOR GROUPS Smoky is already powerful, the literal last thing it needed was a buff, PARTICULARLY NOT A RANGE ONE!
  2. 5k is a very cheap price to be able to mult for a month anyways, so this won't change much.
  3. thesquarerootof2

    Let's Discuss Firebird!

    I think it is good that Firebird beat Freeze actually. This is how it should be.
  4. thesquarerootof2

    Let's Discuss Shaft!

    Ikr particularly because Smoky can really really nearly one-shot medium hulls without double damage too from infinite range
  5. thesquarerootof2

    Let's Discuss Product Kits

    What is the "Product Kit Cycle" you're talking about? Because from what I see product kits still cycle.
  6. thesquarerootof2

    Ideas for Augments!

    Vulcan is supposed to be trash at close range so we shouldnt have this
  7. thesquarerootof2

    Let's Discuss Railgun!

    We know this...
  8. thesquarerootof2

    Let's Discuss Thunder!

    Thunder has the possibility of dealing more damage than an equal modification, equally supplied Railgun. That does not seem right.
  9. thesquarerootof2

    Bugs and Glitches Reports [Closed]

    I am constantly getting "server connection closed" as soon as I get placed into a game. Haven't been able to join a game from the regular website for 2 days now, I always have to go to fixit.tankionline.com and then sometimes it works. I never have problems loading the game, it's just the server instantly closes my connection as soon as I join a game.
  10. thesquarerootof2

    Let's Discuss Railgun!

    So in general it's worse, since most maps are not very flat then
  11. thesquarerootof2

    Let's Discuss Railgun!

    I'm wondering if the M1 alteration "Faster Horizontal Tracking" is worth the decreased auto-aim and the at least 25,000 crystal cost. I have tried renting it and found it to be pretty good (there are situations where the decreased auto-aim is kind of frustrating though) but I might've missed some scenarios while testing it. In what situations would I fare better with this alt and in which situations would I fare worse?
  12. thesquarerootof2

    Let's Discuss Protection Modules

    This. However I think even 35% is enough to render weapons totally useless. I was thinking something like 20-25% max.
  13. thesquarerootof2

    Ideas for Missions!

    Remove the "winning team" requirement from the "top 3 places" missions Exactly as the title says. I think it's too big of a demand that your team be winning in addition to you leading your team. It's often not my fault that my team loses, rather it's usually because of team imbalance, useless teammates, or overdrive snowballing. I think it is already a big enough challenge to be top 3 in your team, I feel like the additional "you also have to be winning" requirement is too much and also quite luck-based since the outcome of the game is far less up to you than it is your 7 other teammates and 8 other enemy players.
  14. thesquarerootof2

    Make Freeze's Freezing Upgradable

    Even at M0 the freeze is stronk
  15. thesquarerootof2

    Let's Discuss Protection Modules

    Modules need a gigantic nerf; they're game-breaking and destroy balance. I'm seeing a lot of complaints about the brokenness of M3 and M4 modules and they are valid. Like a 50% protection nerf or something.
  16. thesquarerootof2

    Make Freeze's Freezing Upgradable

    No don't buff the freezing effect .-.
  17. thesquarerootof2

    Ideas for Turrets!

    that would be nice tbh rail is actually just as much of a mid-range gun as it is long range
  18. thesquarerootof2

    Let's Discuss Vulcan!

    Well the point of the wind up is that vulcan is supposed to be weak to hit-and-run...
  19. thesquarerootof2

    When are they gonna fix Groups?

    In late June they implemented their "temporary solution" for Groups by making it locked until WO1 while they work out proper rank restrictions. 2 months, a War, a Freeze overbuff and re-nerf, a Thunder buff, a Firebird overbuff and re-nerf, and a supply later, they still haven't finished this. It's been 2 months and a significant part of the playerbase still has almost no way to play with their friends. When will they finally fix Groups and remove the unlock rank?
  20. thesquarerootof2

    Ideas for Turrets!

    Duh. Everyone's an easy kill when the enemy's using double damage and they're not using double armor. We have an ISSUE when Railgun can use DOUBLE DAMAGE and still not 1-shot a light hull.
  21. thesquarerootof2

    Ideas for Turrets!

    M0 and M1 people have usually less than 20% protection and I dont see them becoming easy kills to Railguns of their own modification.
  22. thesquarerootof2

    Ideas for Turrets!

    I feel like 35% is still high enough to render a weapon useless
  23. thesquarerootof2

    Ideas for Turrets!

    btw i was thinking that M4 actually be 20% but i guess 25% is OK too
  24. thesquarerootof2

    Ideas for Turrets!

    I was thinking this too. Wolverine and I actually discussed this thing, and we came to the conclusion that the better and more fair solution would actually be to nerf only the protections and keep the prices the same. I know it sounds appalling but you can read our discussion in this topic: http://en.tankiforum.com/index.php?showtopic=375641
  25. thesquarerootof2

    Ideas for Turrets!

    I'm not talking about low-ranks. I'm talking about M3 and M4. In a good way i'd think
×
×
  • Create New...