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Everything posted by 123tim456back
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How does one gain reputation?
123tim456back replied to 123tim456back in How does one gain reputation? Archive
I would like to know what the reputation stat in everyone’s forum account does, how to increase it, and why the number varies a lot. I noticed that some people have specific numbers like 3.1648, while I have 28. Thanks in advance. -
Why aren't microupgrades taken into consideration when playing as the Juggernaut?
123tim456back replied to Tidebreaker in Archive
Yes. -
Pathetic.
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Imagine autocannon with standard impact force. It would be sick. Also, I think that scout dps should be lowered to stock(idk), but retain the impact force. Peeking more means higher chance of getting hit, and impact force being kept the same would make encounters more interesting.
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update Modifications - UPDATED 14:00 UTC on 17/01/2020
123tim456back replied to Marcus in News Archive
Why do you have mk6 smoky with m3 design? My mk6 smoky has m2 design. -
update Modifications - UPDATED 14:00 UTC on 17/01/2020
123tim456back replied to Marcus in News Archive
Yes, I suppose that is a benefit (that used to be there outside of kits...), but I no longer need them, since they provide low mk kits that cannot even reach mk6 after fully MUing(I have mk7+ gear). You can. M3=mk7, so m4 = mk7+ -
update Modifications - UPDATED 14:00 UTC on 17/01/2020
123tim456back replied to Marcus in News Archive
Only mk7... What is the point? -
update Modifications - UPDATED 14:00 UTC on 17/01/2020
123tim456back replied to Marcus in News Archive
Are kits even useful at this point? I don’t think they unlock anything earlier, and only provide a discount. However, if say, the turret unlocks later than the hull, then the kit unlock rank is the turret’s unlock rank. Might as well get them seperately on a sale. Also, not only do they not unlock earlier, the available options are crap. I don’t want mk3s and mk4s when I have mk 5 and 6+. -
What Is Your Opinion About the Current State of Tanki Online?
123tim456back replied to Maf in Game Discussion
It was true to some extent though, as more rank limits means you can’t get to a modification as high as before. Early product kits were definitely a problem. -
update Modifications - UPDATED 14:00 UTC on 17/01/2020
123tim456back replied to Marcus in News Archive
So, this update resulted in some lucky people with m2.10 getting mk7, and m1.10 getting mk6. Can anyone explain why everyone has different changes? My alt has smoky magnum and hunter m1.10, but smoky got changed to mk6.0, while the other two became mk5.3. -
Okay. This update has a lot of confusing points. My m2.10 Rico and Dictator is now mk7, but I can MU it, so I can reach m4. However, my alt had m1.10 smoky, magnum, and hunter. Now, I have mk6.0 smoky, mk5.3 magnum and mk5.3 hunter. My lower ranked friend also had a m1.10 isida, which changed to mk4.4. Why is there a difference? Kits have been moved from the garage to shop. All modifications of kits are now adjusted to be "appropriate" to your rank, so a large variety of combinations are allowed. They are available at all times and all cost tankoins on flash, while they are on a rotation, where one out of 5 kits will cost crystals instead of tankoins on HTML 5. The m3 designs are misleading, because when you click into them It will show the real looks of the modification. However, the kits are basically useless. I have no need for mk5 and 6 kits when I have mk7+ tanks.
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I can 1 shot m2 hornets and wasps with m1.3 shaft LC. It probably works in high ranks too, as the hornet OD, DD, and quick zoom allows you to one shot heavy hulls faster.
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Makes up for the OD benefiting teammates and not having as much killing potential.
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category Ideas for Hulls and Overdrives!
123tim456back replied to Ilia.ArchangeI in Ideas and Suggestions
Viking and hornet is the easiest to compare. Viking: - short duration - high burst damage - positioning - longer recharge Hornet: - long duration - one shot potential - positioning, but easier(camp) - fast recharge - wallhacks Hornet basically does the same thing as Viking, but the damage is spread out over a longer duration. The fact that it camps balances out its lower health. It also gets wallhacks, and charges faster. We can either slow down the recharge, not make it gain OD charge when it is active, or increase the duration whenever the hornet takes damage. This will encourage less camping, although not really effective. -
Love this idea, but an issue would be that whenever it gets too close to the goal, anyone can throw the ball off the map and reset it, instead of having to find a self destruction zone farther away.
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Firewall. Avalanche is bad because hornet and freeze m2 are bad, boar is good but lots of Rico protection and dictator will be nerfed soon. Firewall vs Chiropractor: smoky is medium to long range, so you don’t need shaft as much. I would recommend firewall, but it is still optional. Firewall > Chiropractor > Boar > Avalanche. Boar is still fine but not the best choice.
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Should Incendiary Mix and Corrosive Mix equal parameters?
123tim456back replied to TheCongoSpider in Archive
Since they(stock) are the same in every aspect except for dps and special effects, when the special effects are removed, the two should have equal dps. Basically, they become the same turret. -
Why you should accept the fact that this game is dead and move on
123tim456back replied to X_Death.By.Me_X in Archive
An exploit is defined as making full use of and derive benefit of a resource. A resource is anything that can be used. However, anything that can be used can include cheating software. Diesel, I suggest that you use a different word, or give clarification when you mention it. I believe you mean OP equipment. Siege and archipelago is not an exploit. Maps and modes cannot be exploits. Playing gauss in siege can be defined as an exploit. TLDR: I believe that by exploit, he means using OP equipment. -
How many hours did you spend? Did you even sleep?
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Yeah, dictator is broken. I’ve gotten games where I top scored and second place was around 400 points behind. Also, I think our posts are off topic.
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I’ve tried thunder on low account, and it really isn’t that bad. Keep in mind that I will only be talking about the functional aspect and not how sexy the coconut looks. Both from my experience and theoretically, the only difference there is is that thunder takes a bit more skill to use, and it becomes difficult to use at long range. I propose that thunder’s projectile speed should be increased to the point where it requires aiming, but not having to lead your shots so much. My main issue with thunder is that if I have double damage equipped, I shoot someone, and I die while the projectile is in midair, the game will count the projectile as not having DD. Same issue with Rico. Starting away from the topic, my shot doesn’t even deal damage after I die sometimes(any projectile based turret).
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Again, that is nearly the equivalent of dying, which is exactly what Viking and Hornet does, and on a much more effective scale. If a hunter ODs you and you lose the flag, there is a chance for a teammate nearby outside of its range to kill the hunter, pick up the flag, or both. Viking and hornet will kill the other tank.
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1. If everyone has their overdrives, then...kill the hunter...? 2. Yes, I only see that in siege and ASL. I never see a lot of players defending in CTF. Hunter can disable, not kill 4 players at once, but with any turret within a short amount of time. They can retaliate, potentially killing the hunter which should have been weakened when coming towards the base. Viking and hornet can do the same job. Kill them all, and while they are respawning, run off with the flag. Viking is also faster. Titan can lead to spawn camping too, with the entire team. 3 and 4. It charges quickly, but cannot be used to guarantee kills on multiple players. Viking can easily kill 4 players as long as they have LoS, while hunter as to have all 4 of them in the same place at the same time. If you think all ODs should be used in the right time and place, it will not be common. You also have to define right time and place which is difficult, so I doubt you will want to pursue that line of argument. 5. Viking has high potential at long range and low potential at short range. Hunter has high potential at short range and NO potential at long range. If you want to look at it from that perspective, Viking is clearly superior.
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I apologise for three posts in a row, for I don’t know how to put more quotes in one reply. Opinions cannot be invalid, or wrong. Only facts can.