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Posts
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Everything posted by Picassoo
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I'd buy more tk if they weren't so expensive in in my country; now the prices are to be increased. Really?
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Perhaps I don't need a Railgun PR/LC to match my LC Hornet anymore
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Glad to see the festive modes
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Same, it is especially useful on small XP/BP maps and somewhat allows keyboard players to compete
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5:42 Whose requests? haha
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Good at least that Hopper is getting a nerf. Perhaps the it will be less annoying in XP/BP though I think it would need at least -5 m/s to both acceleration and reverse acceleration to be balanced. Not that it will ever be a healthy addition to format battles.
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You're changing the number of players on archipelago rather than removing/revamping the map? lol
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Rather than making desktop/mobile versions, you'll yet again make an interface suited for mobile devices to act as both?
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Such gamemodes are only ones in MM that I play for fun
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Funny how when implementing these same shot mechanics for Thunder, they said it was to make it more unique rather than a version of Smoky. These guys first implement a change, then make up a reason for it
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You're right except for one thing — these aren't options because you don't even get to choose :T
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While most of this is still an issue I found that playing via browser fixes most of the FPS issues
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I could and probably will, but I know for a fact it only happens on HTML5, so lag or hacks don't seem to be the issue.
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How is it that despite playing on a gaming PC, I often get 55 — 60 FPS instead of constant 60? Even after turning down all graphics, AFiltering and even resolution to the lowest possible setting, it doesn't change. I need to keep restarting the game to get back to 59 — 60 and the next battle I play it may be like that again. Reinstalled the game twice — nothing changed. The FPS drops are sudden and cause great jitter — when the counter shows 55, it may have been way less for a brief moment. Another problem is getting hit by invisible shots. Too often I can't see my opponent's shot hit me or it seems to have hit an obstacle in front of my tank. At the same time, my shots often deal no damage (not because of PING) when I clearly hit my opponent. Lately a lot more players I played with have been complaining about 0 damage shots — why is that? As an XP player I find this extremely annoying because precise aiming at moving targets is made impossible — sometimes I even miss enemies on an open field due to the game suddenly stuttering. When it causes me and my team to get spawnkilled on Zone or allows my opponents to cap in Garder, it is even worse. This needs to be looked into — it is ridiculous that a game like this runs at anything lower than 60 FPS on a PC that runs WoT at 120+(full graphics).
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Playerbase getting thin is the fault of the incompetent game designer. Really, the explanations that are given for gameplay related updates show that he has no idea how the game works from a player's perspective. That being said your issue is caused by the MM system which doesn't put players in battles that have already been going for a certain amount of time. Not sure whether I'd like being dumped into battles that are about to end better than being outnumbered on occasion.
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What's wrong with inconsistencies?
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What you say is quite unrelated to my comment, I'm not sure you understood it correctly. I meant that Alternativa doesn't have to close the shop before closing the game because although annoyed the players who bought stuff right before would be unlikely to sue them
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But most likely nobody will feel like taking them to court
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Too often I fire straight at it and deal no damage, even at close range. Really annoying in XP/BP
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While I agree with your idea please quit presenting an important Christian holiday as generally revolving around gifts
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What Is Your Opinion About the Current State of Tanki Online?
Picassoo replied to Maf in Game Discussion
This is not a meta naturally occurring due to the fact that some synergies and tactics work better than others — tanki 'meta' is a result of devs deliberately adding OP equipment -
1v1 can be won by camping (unless the opponent waits too and you wait till server restart ends the battle with a draw) yet some people think of it as something that decides who is better on a certain map. Personally I used to play a lot of Garder 1v1s before I realised that but realistically I can still struggle against mediocre players who camp even if they are terrible at 2v2
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Not so toxic compared to other games, not that it bothers me
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