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Akame

Tanker
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Everything posted by Akame

  1. If u mean the arcade, Okami literally showed you it. The middle barrels rear end, literally above/under your hp bar, will reverse and exposed itself when reloading and will then close when it has reloaded.
  2. Akame

    Circus day

    If only we could say the same about consistent release of certain content rather than skipping.
  3. Ultra lucky, 1000 crys x2 ??
  4. Mammoth OD destroys the Ares ball upon contact, also nullifies tesla balls, the crusader icicle and the damage from mines (on contact), provides status immunity and an instant heal. Iirc also destroys the titan dome generator, don't quote me on that though.
  5. Akame

    Let´s discuss Scorpion!

    Augment Swarm (was in the last tankifund and is in ultras as an exotic reward) is a 6 rocket close quarters orientated augment which you're likely facing, if the enemey has 8 rockets firing, it's woflpack, not a recommended augment. If they are smart enough, some players can weave rockets around some structures by adjusting the exit trajectory. A splash variant of the augment does exist to allow up to 10m of splash, whilst stock has only 1m radius of aoe. I would advise that you check out the wiki for more details on these variants to see if you recognise these augment symbols, unless you ofcourse are playing on mobile.
  6. Aesthetically, there is no way for those hulls to ever be 'hover types', since they do not have any 'hover engine' but have tracks only. Considering knockon effects include them becoming more unstable, I do not think it's even natural to see a tracked hull strafe, along with seeing xpbp but hornet and wasp strafe :huh:
  7. Interesting, so say, would the movement be the same as it currently is if you didn't press the left-alt key as a keyboard user? So a dual option? Would mouse controls also get a similar option then? The mouse emulation variant would probably be the easiest way around it, which would also realistically have a sensitivity parameter. On a side note, I do see that you have also re-bound some of the keybinds. Have you tried altering your sensitivity for the mouse controls by any chance. Do you feel that it doesn't turn enough, or turns too much? Or is it a trackpad which isn't really convenient to play with? I used to play this game as a keyboard player in the past but then ever since my return to the game, html's release and the release of the first hovering hull 'Ares', I have always been using mouse controls, including for tracked hulls.
  8. I had thought of this when hovers released too, WASD would simply operate the same as with mouse controls does, with the difference being that 'Z and X (, .)' control the directional viewpoint, and 'C (/)' allowing the locking of turret position just as the right click does. Effectively the right hand side of the keyboard would 'emulate' the mouse motion. Image to show what I mean I simply assumed that they didn't want to implement this originally to keep the standard zxc and arrowkey in main keyboard use rather than the other way around. Only way to truly know how many players use what type of controls for items is to have some form of poll I assume?
  9. Umm, i'm finding this hard to imagine, what are you finding difficult with it? Also that in reality would make it more complicated. Hovers work in a way where the hull moves unilaterally in any directed, relative to where you are facing (hull pov wise), hence why keyboard controls aren't really suitable for it. Also adding an extra key for a certain type of hull, I see the merit behind it, but I highly doubt the devs are looking to change this considering majority of the players I have seen on hovers have not had difficulty with it. What other FPS games do you play where you don't use your mouse??
  10. Where u getting this info from?
  11. Akame

    Challenge accepted

    Ah yes, of course the most active players will win :gladge:
  12. 1. Helios was nerfed for a reduced sustained dps, can still use a lil change. 2. Needs a nerf for melee range damage if it doesn't have any. 3. Needs a nerf on direct damage to balance out the sweet splash damage, 75% damage on direct hits would be good to start with. 4. Agreed with the impact force and maybe rotation speed, ricocheting ability I have only ever used once, otherwise it's pointless. 5. I don't mind it as is rn, tho I do think we could reduce it. 6. Not possible to decrease this value because it doesn't exist, hovers operate with the same acceleration in all directions, which is why the engine shut off angle was increased to nerf the mid air controllability. 7. Doesn't make sense to implement, the better way around it would be to reduce uptime instead. 1. Tbh mostly true, but this is MM nowadays, can't really fix this. Shooting through allies can lead to a lot of easy gameplay and cheating potentially. 2. You can purchase some augments with crystals, not the very sweet status ones that everyone wants though. The main issue would become that, we would eventually get more lower GS players in endgame if skins and shot effects were available to purchase with crystals, because one, it wouldn't be cheap, 2, if they save, their garages will pretty much suck unless they got lucky with containers. 3. I highly doubt any of tanki's dev or support are living lavish. 4. So basically you want afk players to have spawn immunity forever? Or basically, if we don't want to die on spawn, don't press any key :clueless:. 5. 'older versions', you can head to the abomination of copy games created if you want to, tanks can barely handle current servers and flash is unsupported and obsolete, just move on already.
  13. Disappointment; Still waiting for shot effects for Thunder, Smoky, Tesla and the newly released Scorpion. Still waiting to see the battle pass include fresh new items consistently. Still waiting for in-game clans to be useful. Still waiting for some new basic augments on Gauss. Still waiting for real legacy skins to release instead of made-up legacies like the recent Hammer.
  14. I know that you can atleast be in the winning team top 3 no matter how u rank in DM atleast, tho that's usually a special event
  15. Akame

    Summer Festival

    They didn't even get 100 bags :gladge: what u expect
  16. Akame

    Summer Festival

    Very 'new player' friendly :gladge:
  17. Akame

    eSports Tanki Fund

    Relax; it won't hurt to wait up to 16h
  18. Akame

    eSports Tanki Fund

    I mean, you're getting your rewards on the 10th anyways :imok:
  19. Time to re-open this thread? :gladge:
  20. Damn shame tanki, I totally wasn't hoping I'd steal a few old exotics for free
  21. Payback sounds cool, I don't see why it would need a long recharge though. Although downsides, there are turrets with augments that don't crit. Outrage doesn't sound viable, i.e if u get hit by a high damage shot, and fall below the threshold, the bonus is active, but if u die, then that boost is gone and then u gotta wait 30s for it to hopefully activate again? Note, the tk fund as of now, for simplicity let's say it is 14M. That would mean, at most, 14k players have invested into the 'doping bundle'; considering the true active playerbase, this is likely to be around 1-10% of it
  22. Akame

    eSports Tanki Fund

    People worried about Crisis and Armadillo; Crisis needing 1.5M crystals to upgrade to max on a 50% sale; also requires a fair bit of supplies to use with a fair bit of switching unless just camping in a safe spot i.e on top of Brest with one mode and refreshing it when it runs out. Also the fact that unless you have protection modules effective against most strong players in the enemy team or some broken augments, you will get third partied often too. As for what to worry about most; @TheCongoSpiderhas put a great deal of time into this thread of his with all interactions that would be important to know when facing crisis users with certain items: Armadillo needing just above 4M crystals to upgrade to max on a 50% sale, because a lot of players have funds available unless they're in endgame. Personally considering the lacklustre in crystal gains especially after rankup reward and containers nerf with crystal values, it's gonna be more of a 'visual' item than an actual item that helps for most players that get it in the fund. It'll effectively be 2 exotic rewards gone from the pool allowing players to maybe get a new exotic item if they get lucky. Not to forget, a good small portion of players that purchased an offer to participate in the fund may already own 1 or either both of these items and assuming it reaches say 15M tk, that would be up to 15k 'accounts' that have bought into it, considering the playerbase is in the hundreds of thousands, it will make a visual dent for a while, but as others have said, the main concern would be Helios, Thunder Vacuum Shells and maybe Tesla Pulsar.
  23. Akame

    eSports Tanki Fund

    Crusader has become far easier to use and more friendly for majority of users. 4K true damage at max guarantees a 1 hit KO of any garage hull aside those who have lifeguard active. It currently does also have a better aoe with the same status effect duration no matter how far you were within the blast zone. Crusader OD in the past was shuffled too much, but was also impacted by adrenaline too, but only when booster offered the 'same boost' as defender, is when crusader was able to 1 shot paladins of that caliber. (Although there was also once a time where they buffed crusader OD's chargeup time and then nerfed it's damage down to 2k) It is certainly far safer to use crusader OD with crisis, allowing the crisis users to keep a hold of their 'maximum armor' and still being able to deal the same 4k damage at max at point of impact with no need of changing supply modes to buff ones own damage.
  24. Speaking of rankups; That's how useless ranking up is ?
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