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Everything posted by Akame
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If that's how you feel about the game; there are others around :clueless:
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Ah yes, basically call everything in the game overpriced, why not at this rate. And as a result, no bundle, is every worth the purchase. By any game standards, all games have a viable battlepass. Yes there is a lack of f2p gains to get the golden tier, can't expect them to make it a lot easier without some monetary or time consumption. I explained this and already understood this. I simply said, as it stands, the rewards are in an acceptable form as of current. Not a broken reward, we all KNOW this. I am not telling f2p's to spend the last of their 990 or so tk on this, there should be plenty of future event opportunities that will surface. So basically, both A and B of this months challenges are useless? Understandable, since containers are bad, no broken augments, just relies on chance, crystals and supplies are a filler reward. We have come to a new conclusion, simply don't buy anything with the tk, until a new decent arcade/loss of control event comes that costs 100tk-1k tk to enter into it, may be a long time, may not be.
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Your baseline is a cheap battlepass? 700 TK base, 300 stars, of which 9 stars from 3 dailies and 27 stars from 3 weeklies, averaging around 15 days of dailies and 2 sets of weeklies, which comes to 162 stars, hence requiring another 138 stars via games. Using a basis of no premium and 3 star games (top 3), Comes to 46 3 star games, in 15 days, roughly 3 games a day for a free to play. Along with the 15 stars from ultra weekends at times? This yields a total of (basing it on the birthday challenge): 44000 crystals 400 of each supplies 4 Nuclear energy supplies 96 Regular containers 12 Ultra containers 1 Gauss Prime with a return of 100tk, lowering the BP cost to 600, assuming you have been able to grind enough. This is a fair bit higher than the tkfund currently, BUT to get these items, YOU have to INVEST TIME. Time is money. There is no personal prerequisite to get these rewards in the tanki fund for the level we have achieved, you do not have to EXPEND any effort otherwise. Smaller bundles will naturally be partly overpriced, it's always the case with many games where bigger bundles are often far superior. If you also want to compare it to their latest pricey bundle, 15990 tk for 200 ucs, with this ratio, 12 UC's is around 960tk, if we manage to get to 14Mil, we will hit the accumulated 12 Ultras along side the 30 regs and gt smoky. Not to forget, the module slot, though redundant for endgame players, far useful for midgame players who have not managed to get that last slot open yet because it costs 5000 tk or so. Objectively, the offer value, is largely evident. You can't want to expect to get everything in under 2k tk. Note, It costs 1100 tk to buy 5 UC's at full price from the shop, with the WORST ratio. Meanwhile the highest shop price, 120 UCs, for 24000 tk, coming to 200 tk per UC, which would come to 100 tk per UC on a 50% sale. Meaning 1000 tk would generally get you 10 UC's The game is already overpriced. At least you get some form of bang for your buck with this.
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Tbh, it is more than justified, I already proved this, WE have all seen the generic small bundles that appear. For 990tk, the current 12.3M hit. gets you: 3 Nuclear Supplies (Useless for majority of players) 300 of each Supplies (Not bad to be honest) 30 Regular Containers (At least 2 guaranteed rare items) 9 Ultra Containers (Unless we get more of the same iteration Ultra Containers via further progress or special weekend missions, a guaranteed epic is off the radar temporarily) Fake Neon and a Red re-skinned 'rare paint' (Pretty useless but not a bad cosmetic) Smoky GT skin (HD Smoky with stickers, it's eh, but it's a skin off the future skin container pool) 1 Module slot unlock for newer players. (Those players who are stuck on 3 slots, well, this is not really a bad way to get that last slot for a bit cheaper and earlier rather than having to wait till one of those space events to complete 1 lap for a module slot unlock) This deal, is more than justified. just not efficient enough by old broken tankifund standards set by the games prior tankifunds. We will ignore the chance to win 7.2k tks. People (mainly endgame) just want a more efficient use for their tankcoins, that is all. In essence, a tankifund that offers more broken augments/better looking skins. I wonder, what would have happened if they put Hyperion XT at level 50, pretty certain it would have not still been a decent incentive since it costs a lot, but may have been an incentive for many parkour players or collectors to effectively almost bank it for far cheaper than waiting to bid on the challenge accepted. We will ignore the first tankifund; you can search it up yourself if you would like. 2nd Tanki fund (1st Esports Tanki Fund): Failed, lack of players investing, low tier prizes deemed weak, high end prizes seemed unobtainable, at that moment. Players basically only got 15 regs, 15 ultras along with the small bundle for that value. 3rd Tanki Fund (13th Bday): Was solid, but lack of players investing still, missed out on a pretty decent shot effect along with pulsar rico, crisis and early access scorpion. Then we all had a solid token of apology, 4th, 5th and 6th Tankifunds have all hit the end level, resulting in ultimate efficient spending. This 7th, our greed and luck has worn out along with being teased with filler rewards resulting in a bigger devastating blow than the 2nd Tankifund, where 3 easy skin containers were missed out in the history of tanki online; but players lacked either the funds if free to play or the guts to believe in reaching the end. Note, there is also undoubtedly no care for hospitality in introducing a new unique augment, if we ignore hunter driver, which also leads to a lack of wanting to invest. The failure of this tankifund, was inevitable in the works since the release of it, the event creators thought they would have been able to cheese the players out, most did hold a strong ground against it. I don't think it can get any worse from now on? Or can it? Only time shall tell, if we ever get another tankifund again. If not, it'll be all space event lap games to help generate more income for the game in short bursts.
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Idk, i've been fine with it, it is just rng afterall, coupled with firebirds insane dps already, I don't think it needs a buff on crit chance
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It is gonna be a shame if we can't make it to the higher levels (which is expected), kinda did want the hunter driver augment on my recruit account for the saving and the other warrant officer one accounts I have, not that easy to get hull augs at lower ranks, atleast smoky gt is guaranteed, unfortunately the recycling of smoky pulsar doesn't help any of my alts cuz they already have it from older tankifunds; guess it's still a better use of tk for accounts i don't really play on and just collect/get lucky on.
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If you really are expecting around more than 5 solid prizes for 990 tk, i don't know what to say, that in itself is pretty greedy. But then, it was tanki that spoiled players thoughts with the initial tankifunds itself. Yet to see more blaster shot effects appear etc too; they could have easily put more augments, but this is probably just a gauging test for the devs. A skin container in itself is far more valuable, but yes, being that high ranked, with a small spending playerbase, almost makes it unobtainable. But a reminder, the entry fee for the small offer, is still 990 tk, and the entry fee for the 2nd bundle was also reduced, mainly targeted towards those players who have won a few tankifunds. These funds are there to rinse out the token of apology accounts in the past, if this one doesn't go well, which is to be expected, they'll simply increase the quality of the next rewards and maybe keep the number of levels, since they would likely want to keep a fair set of levels. The main reason these tankifunds started getting complete is due to the token of apology given last year which skewed up so much. This may likely be the one to kill off most of the tokens, or they've already been killed off.
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If you want to blame someone, blame the community for asking for more levelled prizes, here we have it, mostly filler items. Want to complain? Too bad, most the good stuff is locked near the end, so noone will profit as long as majority don't see it's worth and don't participate, but atleast the prize draw for the hopium will happen nonetheless. At least we currently have have smoky HD with stickers (GT) unlocked and fake neon, good enough for me with the 30 reg containers and 9 ultras for a cheap 990tk cost, effectively a slightly overpriced battle pass. I'd say getting to 18 Million would be more than fine enough for all my accounts and my main. 990 tk for: 3 Nuclear energy supply boxes 300 of each supplies 45 Regular containers 18 Ultra containers 4 basic re-named paints Smoky GT And a small chance to win 7200 tk Now, for that priceband, assuming we reach 18M base, it's more than competitive with the current birthday 700 tk challenge design, and more than competitive with general small shop offers. Example small offers lately; Naturally, if you are low on tk and are not a casual minimum spender, this fund is not advised, you may be better off saving for a battle pass with an augment/paint/skin of your choice. If you are not low on tk, then there is no real reason to not buy into this, all signs prove into the offer being more than currently valid as it stands even.
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And how did you make this calculation; prerequisites?
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I remember this, island 1v1 creation with ctf, to cap a flag mission, one would enter, get someone else or an alt to join and then cap and repeat for other types, it was pretty disengaging
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990 tk for a chance for many players to get this guaranteed, is a dub regardless even if alone.
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All in all, still a tankifund I would recommend to all players, expect for those who are fully f2p/limited and are waiting for a specific paint/augment/skin from a future bp. People will always complain no matter what, it's pretty common now, all they want is token of apologies and like unlimited augments and skins for less than 1K tk. Like as if the value of the prizes isn't far superior to most other events which are heavily paywalled (cough space type event). If we look at it objectively, this fund shouldn't be hard to complete; only need a maximum of 46'000 accounts to spend a minimum of 990 tk. Naturally many have alts to purchase these funds too, we've all seen the northstar/mapc accounts etc. This should theoretically be more than possible to do. Along with some players buying the 2nd bundle and potentially a 3rd bundle to reduce the maximum needed. But it will probably be missed due to the pessimistic and ungrateful approach towards the prizes.
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Just nuke a whole game with paladin OD, or the get a full paladin team :trolldespair:
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Do you receive all prizes below your tier in Challenge Accepted?
Akame replied to Alklines in Archive
I do believe that it is true, you should get all three bottom tier rewards if you are in the top 100. It wouldn't make sense to only give Hyperion XT to the number 1 spot and no Assault mag aug to the number 1 spot if you know what I mean, etc. -
Doubts about "Master of the Striker Turret" Achievement...
Akame replied to thekamikasemonkeys in Archive
Imo, don't worry about it too much, just use the combo u like, if you main any of the trophy items, great, eventually you might get it That itself is a secret, but I want to assume, since many have seen opex in the game, either it may have a randomised change, or a 'augment pre-release' for those who have 'mastered' the item. It may not be though, we won't find out right now... -
Doubts about "Master of the Striker Turret" Achievement...
Akame replied to thekamikasemonkeys in Archive
I've estimated around less than 4 months for the hard grinders, if they pace at 8hrs-10hrs a day, some actually do. My personal rate sees me potentially getting close in around a year and a bit though, provided I keep using Dictator. -
Allegedly, some new 'drone ability' hull augs are meant to come out for the garage, of course I don't expect it to be this year ? Also, don't worry, they'll keep releasing crystal-sink type events, where you can spend crystals to gain some levels/steps, so there is always something to spend on, often by the looks of it. The current Dark matter event has the ability to do so, but I assume, like me, you don't want these rewards.
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Note, it isn't exp, exp would have been easy, it is battle score, far worse. But if you grind a lot, you can get it done within a year, the cost? A life maybe.
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According to what I can see, yes, you will have to either: Assuming the item can be purchased with tk via the shop in a kit, buy it like that, (Note, Scorpion, Tesla and all hovers are not accessible in this manner normally, unless tanki makes an event to release said mk7 item, last one I recall, being mk7 vulture from the loss of control event) Or the alternative, to get to Marshal and spend that extra 150K crystals to unlock the same item, looks and strength, but 'unlock' the final set of 20 or 15 upgrades.
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As a f2p, ideally you want to end a checkpoint by the end of the event. In your case, getting to paladin is impossible without spending, ideally you only want +1's to get the most out of the current round, or to get real lucky with +3's and get paladin rt, which is a difficult feat.
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Loving the engagement in this thread, it's as if players are excited about it every time ?
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What an amazing event, it was practically impossible to guess who was going to win from even day 1!
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You do realise that the rewards and mechanisms changed long in html right?. Considering I immediately went onto html5 when it released, did get plenty of exotics from reg conts, then they got removed from the reg pool. There is no difference in 'luck' regardless of the platform you open them on. Each platform runs the same sneaky altered mechanisms.
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First time I have heard someone use 'raw damage' instead of 'true damage', probably from a certain different game? From every game I have played, it has always been called true damage. Chaos damage is still more than easy to understand, the whole reason it came about was to stop protections from playing a part in damage reductions of certain mechanisms.
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To add on, mentioning that I only have Cryo Scorp to obtain from my regular container pool, whilst everything else has been recieved. I can atleast confirm that with around ~1500 containers I have opened, of which I have got to a 'Forced rare', have given me 10K crystals, every time, never 100 Repair kits. Also; after running a simulator based on variable rates of commons depending on the prior rarity along with the forced rare mechanism, I can say that you will generally find your overall active rates to be as follows: Commons 56-62% Uncommons 23-26% Rares 9-13% Epic 2.5-6.5% Legendary 0.3-1.7% Do take these simulated rates with a pinch of salt, RNG is still a factor, though in general, a good sample of regular containers will yield in the above sample range, with a chance of deviation. Which takes me to my personal openings; if dummy outcomes exist, which then return another rarity or are rerolled, then it could potentially explain my lack of epic rarity openings. Note; these have all been opened 1 by 1 for clarity. The following is of the container iteration before the current. The following is of the current container iteration, before batteries were obliterated from the pool. I am still logging containers 1 by 1, even though Batteries have been 'thanos'd' from the pool, I dont see myself getting as many epics regardless.
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