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Everything posted by Akame
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Because matchmaking is nice to recruits, especially when you can't rank more than once in any game. Starting with weaker light hulls against effectively alt accounts of players who have known how to upgrade efficiently will not really change the gameplay for them. We all know the tkfund also helped a lotta new recruit accs during that era to get nice upgrades too, but anyone starting now always has to suffer till the next broken apology. Please do not forget, that the whole 'slow and boring' becomes 'fast and complicated' as you progress along, imagine going into game and then you realise you have almost no chance without getting some 'usable' augments. Most players quit, not due to the slow and boring gameplay, but the hideous complexity and unfairness new players face, which is a fact, always has been, but is more and more visible as the playerbase continues to fall. To add, augments unlock at WO1 (or earlier by events such as LoC and tkfunds), with a wider matchmaking gap, you are almost very likely to face a bunch of far higher ranks that have these augments and better upgrades and items.
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Ricochet and Hammer hold the crown for this.
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All other pulsar augs only apply so on crits, needless to say, pulsar scorpion has better chances of critting than most other pulsars when it comes to shot based numbers, twins and pulsar edge ahead due to their rate of applying damage, whilst smoky is a bit more decent but scorpion edges out on brunt impact and damage out of the lot
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You should have simply compared it to other pulsar augments, not to it's own status augments.
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Why are you comparing a single status augment to a quadruple status augment for balancing purposes?
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Funny 50 kills with shaft meant to sound broken? So it is a bug/exploit :clueless:
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Chernuska, I believe, only has 4 capture points. The rest either have 3, 5 or 7.
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Stay under an ally titan dome
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They already lost value a long time ago. Also many games that include battle passes, tend to give a 'high rarity' item in each bp, which is new and unique. Skin containers are more valuable in a sense that players can atleast get an item they don't own, unlike the current system where majority of the skins in bp's are owned.
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Yes, by all demeaner and practice and sample testing, for regs, in a x15 opening, if by 14 you don't get a rare item, you will 100% get a rare item on the 15th. Similar for Ultras, if you don't get an epic rarity item by 14, your 15th item has to be 100% an epic. So far, no evidence suggests the game allowing 'X rarity _or higher_ on forced rarities'. Also to note, if you try to open them 1 by 1, which is only possible to do if you gain containers 1 by 1, or on mobile, even if you get a higher rarity then the 'forced rarity', the counter for the 'forced rarity' will not reset. So the most craziest x15 reg cont opening would be 14 legendaries + 1 forced rare, or for a x15 ultra cont opening, 14 exotics +1 forced epic. (Ofc the order the 15 opening would show is the lower rarity first.
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Please do not forget that, on a x15 opening, the containers are not necessarily opened in the order you perceive them. I.e, if my x15 shows, 10 commons, 2 uncommons, 1 rare, 2 epics (for a regular container opening), it is very much possible that you could have got an epic first, then a few commons, another epic, some uncommons and then the rare. Our opening always shows containers in general rarity order, only time the order is mixed up, is if your pool acquires new items, i.e unlocking a new turret (hence unlocking it's augments). So if by 14, u didnt get rare for regs, or epic for ultras, u will simply not get anything otherwise on the forced 15th.
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Every game has tuning :imok: Have you never played any other game that includes lootbox/gacha? :deadge:
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1) This is Tanki Online - not some cyberpunk back to the future remix with Tao AI 2) RNG exists in many games - RNG is often referred to as luck. Point to note; the only thing manipulated with regular containers and ultras are, that if you do not get a rare, or an epic reward, by the 14th opening , the 15th will be a rare of an epic rarity confirmed respectively for those containers. Other than that, it is a literal probability game.
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Unpopular opinion, adrenaline is usable on the ones you said otherwise, it's just that occasionally they have far better augments in release to use, like with the latest tkfund bringing stun striker, pulsar smoky, the others with plenty of respective augs too. Vulcan adrenaline has been a great aug ever since, and for gauss it was just there. It's a shame the damage was additive rather than multiplicative and that using them will not let players get to max GS anymore. Devs clearly want players to use the 'legendary augs'
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But then again, we all saw the frustration when tanki doubled all hulls HP in the live game testing, imagine heavy hull hp on hoppers, i know a lotta players who wouldnt be happy about that atleast, or even 6k hp paladins etc
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2 of these were given in the prior tankifund :kekwait:
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I mean, there's peeps on TO Discords spamming for 10 Ultras, so, do you eat hay or sand? I don't know, do others? Maybe ?
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I don't know if there's a misunderstanding here, @KING-ARTHUR, could you explain a bit more? Or are you simply trying to ask why Isida can heal teammates without siphoning it's own health off?
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Thankfully there are no penalties for leaving games, so you can continue to leave games that you don't see fit to play
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In your opinion, how useful is the mini-map radar, and the Hornet overdrive (wallhack)?
Akame replied to Maf in Archive
The position of the mini radar is somewhat questionable, but I mainly also use it for 1v1 counters where players go around structures/houses and some might return back or go the other way. Solid for vacuum thunder since anything within the radar range is good, as long as you know what structures lay in the vicinity. Especially handy to know an enemy or ally has died in an encounter if you decided to sneak an OD/Status effect and take a short retreat to only realise your ally couldn't complete the kill or if they did. Hornet ODs radar is amazing and helps ALL players, especially to prepare for attacking bases or getting prepared to defend. I do always aim to destroy any enemy Hornet that is making sure their radar stays on to maintain most of the element of surprise. -
It's a skin, not meant to powercreep at all :clueless:
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I know what you mean, the thing can be very overpowered in the day and age of statuses with it's AOE polarisation mainly. Aside that, I don't have a personal issue with the AOE AP, yes it is annoying and easy to use (note that I have only used Paladin for a short while and never again), because the thing did have it's main capabilities shut down eventually. I would personally like them to get rid of the AOE polarisation even if that would mean buffing the heals cuz at least players could use status augments like they can to everything but Mammoths on their OD. But it is one of those overdrives where you've gotta think carefully. Hovers also have their stability mainly reduced which deters most players from using them too. The AOE AP does allow a lot of neat and easier melee kills too, but I guess if it's too problematic, you'll have to use AP immunity, which I haven't used ever since repair kits gained polarisation and EMP was nerfed. Such is the balance in tonk. Vampire Paladins, let me guess, likely on trickster, yes, seen them all, pretty annoying, especially when they take prot, so just gotta use changes wisely and maybe cancel their ODs. Options includes using certain OD's to kill them, or stunning them if you can which is the most preferred way to counter ODs. It will not work of course if the player uses stun immunity.
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At least they haven't said 'May the most active player win'. Throwback to the prior challenge.
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If u mean the arcade, Okami literally showed you it. The middle barrels rear end, literally above/under your hp bar, will reverse and exposed itself when reloading and will then close when it has reloaded.
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If only we could say the same about consistent release of certain content rather than skipping.
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