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Akame

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Everything posted by Akame

  1. Akame

    April Challenge I

    And armadillo pls ?
  2. Akame

    Let's Discuss Smoky!

    But even though max smoky may be unchanged. All other turrets essentially got a buff, and they can potentially get back to back crits. Smoky cannot currently do this, and always atleast needs a minimum of 2 fodder shots to even crit once. It's an unintended nerf on the whole.
  3. Well we were outnumbered by a lot, they had atleast 3 wasps, so bombs came often, and a hopper crisis (who i mainly targetted). They had a rico dictator was in defence so i never saw him since I also stuck to defence, most likely mech drone too, the one you see in first place. 1 of the wasps managed to get away with a flag; the isida wasp. Quantity of players was already imbalanaced before that. I could barely hold off 4+ attackers alone If there's a conclusion to be drawn, it's that AP Hammer is pretty crazy. But then again 4 of the attackers were light hulls, and 2 were mediums, didn't see any others. They must have been in defence. Well, that's almost half of my team, clearly much aware of a flag that's stolen. And you saw the results above in the prior post. If the game was full, then it may have ended difference, I just don't understand how my team was around a whole 4 players short. 4 OD's can make a big difference. Enemies had less score due to not enough players for them to kill, whilst me and my ally with magnum had plenty of players to kill. Matchmaking be like this, at times
  4. When you bully too much that it becomes this. The game result; balance be like; When the hopper crisis is not first
  5. Akame

    Let's Discuss Vulcan!

    Now as for RAT aug, you do not need this at all on hovering hulls because your hull turning also accumulates into action, if you can't catch an opponent or get frozen, that's on you. Adrenaline is a top notch aug, also do note, this does not require heat immunity since you can stop and still start your barrel up and deal the same buffed damage allowing you to potentially combine with stun immunity as per say etc. Many people will use defender with this, I say these players are boring. Booster is by far more fun than defender. Brutus is viable. Other drones can help, including Driver. Crit damage does exist now, so now if you face vulcan module players who do not have crit module, you can still pair some better damage on them if lucky especially with adrenaline. The ideal hull for Vulcan, is clearly Crusader. It's maneuverability, control, stability, and ability to strafe with 3000 hp at max makes it a great contender. Don't get me wrong, Ares isn't bad either and neither is Titan. The one that works for you depends on the game mode and the overdrive, i.e Titans great dome that reduces all incoming damage by 90% unless Ap'd, Hunter to stun enemies and remove supplies so you can deal full damage and others OD's which can work well. Vulcan can also work with a lot of items, I do not recommend using light hulls with this.
  6. Akame

    Do the devs care

    It doesn't take a brain to see what's broken in the game. It's all obvious. Now when it comes to trying to fix it. Sometimes they do take an approach they do not have to, and make it worse in the overall effect. I.e turning Hornets OD into AP, but AP status for turret augments, yeah, totally didn't create something broken.
  7. Not the mode I want to play in, but it finally is done; Who cares about dying, as long as I drag atleast one person down with me or waste someones OD.
  8. People here talking about KD's, I can easily pull out plenty if I bothered to, do people forget what the game has in total? As a player I have taken part in many f/w farms for STG friendly events, done many 999min poly CP no supply games, non campy xp/bo games, dozens of thousands of deaths in parkour for having fun. Also using fun combos including blaster, which requires you to get into an enemies face and die to make use of the drone. Along with using AP augments for support, the way it is meant to be, hence having more assists. I love to see when not even a split second passes and a person I AP dies. That is perfect AP teamplay. When I use AP, I don't care for kills, I want my team to be the carry whilst I be the support. That's what it means to use the AP augments. Meanwhile something I found which includes me, pretty sure it's 2016, KD matters for long non supply mode games? As for KD's, is that number really what shows how a player can truly perform? One would be a fool to think that; No I did not camp at all. I swiped past as many cp's as I could, rotating from A to B to C but could only maintain 1, rotations of the team on the whole was not synchronous. KD is nothing. What matters is how you play, with the people besides you. As for the combo on this, it's my accustomed Adrenaline Vulcan Crusader HI Booster, yes broken, but I do not need to use defender, I am not afraid of dying early, dying is but a natural order of this game, you respawn, you fight back and repeat.
  9. Akame

    Critical damage

    Confirmation from a helper, and in our special club, maybe you would want to visit the area and read up on stuff?
  10. Been saving weeklies for a while; Earnt 76 containers this battlepass (including gold bp rewards) Not bad rewards.
  11. Oh I see, you are another player who thinks KD matters? That is classic, whilst I play for fun with combos that are not often, here you are with Defender drone Gauss and Hornet, arguably one of the common combos. You talk about my crisis drone? That game I used Driver, which is nowhere as broken as defender drones, also camp behind walls whilst I push you? Press the delete button? Feel free to put me on ignore for simple stating our game results :) It's only a game, get over it, I was only proving to you that AP Hammer is nowhere as bad as you thought it to be; I don't care for KD, I've been playing to play symbiotically with my team, that's what it means to use AP and Dictator Driver ;) Also as for your concerns with me and crisis, I use a variety of drones including Hyperion, Driver, Booster, Camper, Brutus, Blaster and a few more, ratings stats for drones have been incorrect since the start. I've been enjoying Blaster :))
  12. 6 9999 GS players? Like I said, we both know what truly happened, but I'll remind you. Looks pretty balanced to me. Your team didn't cap points?; Game was pretty tight. Only difference was you had AP Gauss, and I used AP Hammer.
  13. Akame

    Critical damage

    Let me repeat, critical damage is a new damage type, it requires the new module (unfortunately only seems to be available in Ultra containers, why am i not surprised) to reduce this damage. Basic scenario; you use Isida, let's pretend you have a 1000 damage tick. you face someone who has 50% isida module, you deal 500 to them. They do not own crit resistance, so on crit damage, you 'ignore' their isida module to deal 1000 damage to them. This may help players when they face a gang that have a module against them. Some items do have a crit multiplier, but this module bypass still applies, just hope you don't face spectrum modules which have built in crit resistance, also not suprised, and if they have defender on, good luck with that. Now as for crit chances and the crit damage, I will assume they are being re-evaluated, especially for the busted railgun. My normal module set is Spider, Falcon, Owl. I am glad I don't use other modules, so I am essentially able to face against many turrets even with this change. But yes, I do not like being 1 shot by an LCR crit, getting the crit module is very luck based, it may be fun facing them once in a while, BUT seeing them in every game, atleast around 2, which are around 10x more common than Gauss, that is not fun. So if you are using railgun right now and I find you, I will come to fight you before you start harming my team.
  14. How does it feel to be facing one? Picture kinda sums it up; We both know what truly happened in this game.
  15. Akame

    Critical damage

    Exactly why I'm asking people to try something different than a meta and being a boring and dull submissive player of the community. I want to see combo's I haven't seen often, I want to see more blaster drones with people playing aggressive. I don't want to see railgun scout/LCR campers, I want to face innovative players who don't stick to the norms.
  16. Akame

    Critical damage

    Thunders will prefer that, especially when facing 50% thunder modules, assuming the enemy doesn't have a 50% resistance module, they will deal crit damage as if you are using thunder against no module during crits.
  17. Akame

    Critical damage

    Why don't you all use this opportunity to try our the new and improved hammer? (Avoid slugger) And try out different combos if possible, don't be a normie and use railgun because of how hideous it is. Stop submitting to fanservice. Widen diversity.
  18. Well, guess I cant get my mk7-15 armadillo yet, maybe next century where my chances are better ?
  19. Akame

    Critical damage

    I'll make a simple table to explain real quick; The above holds true for max smoky, with no alteration of crit variables, so from the 3rd shot and onwards you have a chance to crit, which caps at a simple heads or tails. 2 shots act as basic fodder always.
  20. Akame

    Critical damage

    Are we to assume Spectrum modules have crit resistance built in? Use 25% spectrum with maxed defender, and you have a 50% spectrum.
  21. Just play CP if possible, hoppers have less of an overhaul there, and it's occasionally fun, and you can move from point to point, the game can turn around just like that if you and your team don't control well. I stick to CP nowadays, and maybe TJR (without being jgr, i prefer using my crusader booster adrenaline).
  22. Sometimes I ask myself why I punish myself;
  23. I'm afraid that you are really underestimating this augment. The boosted reload hasn't been removed, so even if enemy uses AP immunity, you have a better reload than stock. Also You can fire the next 3 shots on the AP'd target before the AP duration runs out, a hefty 7 second AP. Pretty powerful in the right hands. Also 9 pellets, you can use spread and hit multiple targets in a dome if you control the spread. I played today, a dude switched to AP magnum with his booster, and from his viking he went to hunter, which I assume was his only AP immunity medium hull and he also switched to Hammer module, he wasn't happy when I violated him: Stun Imm clutch Part 1: Stun Imm clutch and AP Booster mag taking L, the part 2:
  24. Akame

    Future of players with Maxed out accounts?

    Yeah, containers, ultra containers, and mission rewards generally can potentially cover up the partial consumptions, if those supplies calculations were from ratings, you need to triple the DD/DA/SB, so in reality over your 4 months of usage; RK DA DD SB Mines Battery ----------- ---------- ----------- ----------- ----------- ----------- 4165 32157 36576 22635 2062 5932 But ofcourse there is the assumption of the time used, so maybe if you do use the drone in the next few days or so, take a picture of your garage supplies before, and then after you play a ctf/rgb game, also note down the legnth of game if needed too, since some of these crisis games may end earlier. But yeah, extended grinds could end up eating around 1k's of sb's and da's a grind, etc. This is from a long time ago in 2020, pasted and sent to a friend, as you see, 26 batteries worth of games with crisis, and 176 da, 173 dd, 68 sb counted on profile, whilst a staggering 528 da, 519 dd and 204 sb were actually used to complete missions. From 26 mins of games I spent around 1.3k supplies, of which 800+ were not counted on ratings, as for my gain and loss, it's shown for sure. From my understanding, these missions were most likely CP since the SB usage is very low compared to dd. A great loss no matter what way you look at it, and well, just doesnt hurt people who get a fair bit of supplies from containers and missions and play casually rather than grind. Hence you may see most crisis players not switch modes often.
  25. Akame

    Crusader: The New Meta?

    Yeah it's not needed as much, all a player needs is to have at least 1 maxed hull from each category and you will be fine
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