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Everything posted by Akame
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No need to turn to a juggernaut to win a JGR mode game, just play smart, tank the beast down, ensure they get no kills A bunch of smart players who don't feed the juggernaut unlike the many: It's hella obvious that 20 minds can beat the 1, as long as they are synchronised, the smart ones are those who will kill those who are trying to kill the jugger but are 1 shot, taking down a juggernaut should not be a difficult task unless you let it be one ^.^ Just saying these 100-0's are proof that many players can't strategise or just don't understand how the mechanics of this game mode work, since from my experience, Jugger gets an overdrive every 2 kills, drain 10k hp before it can do that, maybe 20k hp if it had a pre-overdrive saved.
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M4 Freeze M4 Viking M4 Module Combination (Twins/Rail/Freeze) [Mag/striker/rico's were annoying as hell :c] M4 Trooper Drone 1 of the top OP combo's in DM's
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Eh, these missions on my main: I could choose to dread a few battles and not drug to gain these '3K worth' of rewards, Or I could play 1-2 battles and I'm pretty sure my drug consumption would be higher than what I make out of it. I get that they are free and that I can just do 1 mission to keep my chain progressing, but that's not my style, it still stands that drugless pro battles help us earn a shed load of more crystals and save a lot of supplies and whatnot for that amount of exp.
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Vulcan was one of the turrets that the new 'improved' repair favoured, If you can negate peoples repairs and keep a distance and avoid overheating it will do a lot of annoying damage provided that the map has some open long range and midrange zones so you can shoot in the distance, I.E in Kungur from the Bridge, in team games, having an isida to support you would also pair well
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You could direct me to last years WAR thread :hmm:
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An alt account already has the advantage of you knowing which sets of combo's work for you, unlike the many new players, but do please play some games, not how many drugs you use an MM game, do you see excessive buyers, maxed combo's ultra druggers, any drone users? Do a profit/deficit count with the drugs. Eh, nvm, mid ranks have a lot of mults: Blue team asking for golds, all weak combo's, i used no drugs, earnt 6 drugs, now the top 2 drugged and i'm sure they didnt make any profit, but it's clear, u gotta have druggers, or drug to win. Play 3 dreading games of getting hard attacked by druggers and not drugging to make earn like 3k-4k supply worth of drugs (including missions, or play 1 game with drugs and make an absolute deficit. I'd rather not have 3 dreading games which I know I can perform better but handicapping myself. PS. this rico/dictator kit i bought ages ago from the shop when sandstone legacy module existed, still money ftw after the low-mid ranks, was lucky that i had that legacy to get the decentish M1 modules at decent micros
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There is no auto timer in MM, leaving doesn't make it any better for anyone, especially your team and those queueing for a game. Am I to assume that you could be one of the tankers which are the reason for me having to enter games halfway through, well thank you for being considerate, if the many had that mindset, tanki would be over by now. Autotimer must be added or some sort of mechanism to end the game, like in Tanki X. But what exactly in a 10 min game are you scared of, losing KD? Exp/h ratio? Having played 10 mins of a biased game will make you quit the game if you don't leave that battle? If your team is handicapped, you try to make up for it, challenge yourself. Not sure if it's just me, but if I always win games, I get more frustrated that there is no challenge until I find someone I actually have to try hard against. Yes maybe matchmaking could match up people with their appropriate MU / Rating level, but even then it will be imperfect. Consider MM as a means to also meet new people, since you could be paired with others next time. You leave 80% of games, now let's imagine on the offset chance that all your games are frustrating (20% chances consecutively), will you break your keyboard, thrash your screen and go to bed? I hope not.
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I'm most certain that this guy doesn't bother with MM games, this result seems to be more of a '999 min nondrug' game, as you see, even the midranks do these, clear proof that MM is not beneficial to the many, especially since MM games award less exp. This feature is annoying since you rank up less often, unlock items much later, although 'having earned more crys' at the expense of how much drugs being used? I personally would rather want to rank at the older rate because it takes a damn loong time for getting 200K exp just for 40k crystals
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Definitely agree on the part that the supply use could be parkour, dozens of players use more drugs in parkour than actual games. And yes, since many didnt know KD counted in parkour, a lot of KD's plummeted, my own was below 1 until I decided to stop going in parkour and dying 100 times each map, I have made it to a KD of 1.26 from 0.86 over a 1.5 years. The fortnite mention :wub: ('anyone got a mic' - *no response* - *leaves* , team down 1) I actually have done it so I have 1 paint for sole use in MM games: Ah if only it showed how much drugs I use with this paint, painful to know, let alone 2k-ish batteries.
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the thing is we played in the era where we didnt need to drug, im gonna assume that u have been playing from before the rebalance, but if u look in perspective of the new players, they are at a significant disadvantage. Back in the days everyone also got log in bonuses where u could just log in and earn them, not u gotta play battles and earn the rewards, I'm sure if u try to make a new account, u will notice at the mid ranks about how much more drugs u need to use now than much before, items may cost cheaper, but module update initial costs r a drag, do people buy drugs to hold their own, or save to get modules and stronger equipment. Maybe play on an alternate account and main, note how much crystal worth of drugs you use and how much you earn, f2p's will have to compromise between the 100 supply kits or getting stronger tank items. Even if all 3 missions rewards accumulate to roughly 3k-5k crystals, they could take roughly 2-4 games to complete and even more so for someone who doesn't have drugs. When I came back like 6.5 weeks ago, I joined matchmaking and didn't use any drugs as a test, and it was a pain, loss after a loss unless I was in a group where a friend could carry. Post a days worth of games completing missions and their rewards, profit level will be low, before it was possible to do many missions without the need for drugging etc, players starting fresh don't have the set of drugs you do, unless they decide to buy so, to just play games well you will need to buy even if its just double damages or repairs, you will be using some to help fair in the current state of matchmaking battles. Unless it's a map like highways where there are drop boxes everywhere, I don't think you can really win without using even 500 crystals worth of supplies (1 non-repair supply a minute of MM). Maybe in CP / ASL Blue drugging isn't as needed but in TDM and CTF, you wont really win without a good set of repairs, mines, and rest which you still gotta get if you are a new player and one that did not partake in the WAR. I've seen in DM's people get roughly 20+ Deaths, assuming they use a repair, at least a dd/da each spawn, that's like 4k crystals, and they hardly earn 600 crys, net deficit still, matchmakings only advatage is to keep your chain running for containers and weekly rewards which still are not suffice for lasting a week of MM games tbh if you play seriously and not holding back. Week 10 gives legends 60 repairs, suffice for 60 deaths or so, like 3-5 MM games-ish? 30 batteries -> 3 MM games and 180 of the other supplies which will last a decent like 18 MM games barely if u stick to 1 supply time a minute disregarding spawns, tbh only the containers are what people play MM for, but worst case scenariors all your missions are stuff like 450 DM xp, 900 CTF score, 900 Assault score, will take a good 4-5 games a day to do, and if we look into the drugs + time spent to complete them, it would be evident that you still need to drug more than you earn, only lucky case scenarios where your missions intertwine is where you could make a profit. I'm still climbing to week 7, so I'm getting hardly much that can even support me for even a week. Playing like 1-2 MM games a day can be slightly beneficial, but if for say like a crazy kill weekend you play, you will be using a tonne load to just get to 2k. Last week I decided to play a lot of ONLY MM games, and i'm pretty sure I used over 2k batteries and a lot of supplies just to earn what, like 110k crystals ( around 2.5k crystals from missions) it's just not a lot, the batteries alone are worth 600k, ofcourse it was my choice to use it, but it helped, all 3 drugs activated up to 3 times a min, that's a drone that does 450 crystals worth of work in a minute (battery = 300 crys), yes i know there are supply cooldowns, so strictly your would be limiting to like 200 crystals a minute excluding repairs, MM is not beneficial for anything other than containers for a chance to get 1M crys, 300k crys, etc, other than that, you never make profit, if you do, you spend more time on it, but time is money where i come from, so you still make a loss. Poly CP 999 min games are still the best imo for profit, or even poly 100 cp games (all these non drugs ofc, 100% of the crystals earnt are profit.
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Jeez, 10 minutes is hardly long, what is the need to run from such?? It is those who run, who make it worse, matchmaking then adds players into like games where 60%-30% of the time is left, now if there's one thing I hate is joining battles where I DID NOT START. I don't care if I have to carry the team, I will stay to the end doing the best I can do. Winners Never Quit
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I'd like to see some figures, screens and stats, wasn't it 200 kills every day?
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I'm speaking of mainly m4's, where legends are mostly fully maxed, and have 50%'s vs everything, smoky hasn't really been one of the top 7 contenders imo and experience. yes it may have the criticals, but unless u can kill steal, u will never be 1st in DM's, even if u have 50% against the player on top which is usually a freeze/rico/twins, yes smoky may be a lil annoying, but it's not as tough as can be, it could use a buff tbh
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Hammer is well balanced, 1k+ damage at m4, with dd 2 shots deal 4k+ damage, in my experience not many decide to use prot against it, i personally don't, avoid the shots, time the heals, be wary of 5 shot alteration, that's all.
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Anyone who uses smoky as a default module combination either doesn't have other modules, or doesnt know what actually is OP in the game, I never use smoky prot, never have I been threatened by them unlike Rail/Twins/Freeze/Rico/Thunder/Isida/Fires
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As i said, missions don't really reward much, as for the WAR, not many did understand it, I myself blocked myself before that so never partook in it. The drugs you got 'for free' you still had to hard earn by making 200 kills was it? Nothing is free, there is always a catch.
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Battles are only 10 minutes long, makes no sense to leave, by leaving you make others join in a half-ruined game. The game times were shortened so that if you were losing you wouldn't have to wait as long, but i guess they still need like an auto finish mechanism like in Tanki X.
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Beneficial in what way, how much crystal worth of drugs do you use, and how much profit do you make, idk how many hardcore druggers exist in the mid ranks, but at legends there are plenty, and I make no profit in these, i make profit in non drug 999 poly cp games
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I'm sure most of you know, but avoid playing many drug games, and try grind in drugless games, i.e XP/BP ones to make crystal profits
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I'll have you know that my maxed trooper drone gives me the utmost advantage in DM matchmaking, 20 seconds of full drug spawn, and as long as i survive the 20 secs, next spawn will also be the same, this is a HUGE difference, I have been spawn trapping dozens of people, kill stealing dozens, especially when i spawn in front of 2 tanks fighting each other, also the mechanic drone, with boosted heals, these do make a difference provided you know how to use them, ofc i buy batteries from shop, but never even without batteries i'd say people can make profit in matchmaking games, 10 mins, assume 5 repairs ( 750 crys already) and then extras at 50 crys each, since when in battles you even make 1k, you never make profit, only if the enemy isnt drugging and all use pickup boz truly make profit, otherwise you tell me people use drugs from missions and play consecutive drugless games to earn crystals, matchmaking is still non-profitable until double funds or so. As from personal DM MM, 3k crys from batteries, assuming 3 repairs and 3 mines a minute, that's 600 crys a minute, accumulate 10 batteries and 3 repAirs and 3 mines -> 9k crystals used, this is how much i earnt, and i have premium, Now, do tell me how much profit someone can make without having to buy supplies, since even mission chains and missions don't really give enough to let you have a profit, this game is fairly rigged for having to either play dreading games or be lucky to be paired with those who buy, if and when you find screenshots of being first and making net crys profit, do let me know, this screen of mine is just a net deficit of all sorts. There were plenty other maxed freeze/viking combo but I furthered the gap against them thanks to my drone, drones do make large impacts, provided you use the right one in the right places. I don't bother with team games because I am usually doing all the work while part of the team is camping, saving overdrives etc, so i make more of a deficit there, even when carrying to a tie. The only reason I make crystals is that I buy supply/battery kits from the shop so I 'see' no visual deficit as unless if i bought them from the garage
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1 game, 3 missions complete:
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that alteration increases rotation speed at the expense of auto-aim upwards and downwards, totally the opposite of what he wants lol
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oh lord, i don't want cliff n tunnel campers now, it already performs well for angled shots, just use your hull to bounce/rock for greater angles
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Imo, smoky isn't a death-bringer of sorts, it's meant for counteroffensive strategies and not barging into defences or defending, consider it a midfielder of a soccer/football team, because since when have u seen a smoky (considering m4 turrets only) come first in DM's? If you have seen such, then people are clearly not using freeze which is currently the top OP turret rn
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precisely why I said mostly impossible, but the fact still stands about players making deficits from battles, just from simple deduction 3k crys of battery consumption in 1 regular battle, now how many make this much in games, of course for a buyer this doesn't matter, but for a non-buyer, they are still severely disadvantaged, on top of that is drug consumption, even with premium players don't really make any profit in such matchmaking the majority of time. tbh i think the game will finally get better for some f2p when hull abilities come out, since they will hopefully use their overdrives wisely and no only for gold
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