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Posts
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Everything posted by Akame
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Price same as all old XT bundles (note prior ones gave xt turret + xt hull) Freeze has 900 instead of 1000 Fire had 700 instead of 760, burn damage unknown for now since not tested it
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The Pricing logic for 1 XT, nice.
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These paints make holiday lights look better. Fire mechanic changes look interesting, XT and Animated paints not as exciting tbh. WHEN are hull abilities coming? gameplay > needless skins, please.
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Drones do make a huge change to most gameplay, some can help you escape spawn traps, some can prolong your drug active time and some with other benefits. Yes they are costly to maintain, but if u can maintain them get them to roughly 11/20 MU's or higher, you get a good deal from them, my personal favourite is the assault drone for the majority of games, it's perfect for shaft users too. In DM's I choose to use trooper drone, at m4 it gives me 20 seconds of full drug spawn and provided I survive the full drug active time of 20 seconds (m4) then my next spawn will also be with full drugs. As for other drones, they aren't really my type, until hull abilities come out, these drones won't be as effective (especially driver drone which reduces the time taken to charge overdrive (and then use hull ability more often). THERE STILL are 6 more drones to come, so till then save as many crystals as u can, and strengthen your hulls modules and turrets, drones are just something to worry about if you have spare crystals or if you got some money.
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Ummm, lions had the least stars at the start, underestimated since turn 1, bears were my personal favs even tho I was lions, tbh it's the bears and wolves fault for not taking revolt into consideration, Lions just tried as much as they could, we failed to capture 5 pointers at first, but in failing so, we learned and evolved and adapted intuitively and got into a flow of conquering. If you ask me, it is something to be proud of, underdogs, well lions but it was unexpected. Even so, Tanki has yet to improve the war and make sure everything is explained with a few examples scenarios. The main thing was that if you had a 5 pointer, you spent most of your resources defending it, so lions had nothing to lose but everything to gain, whilst bears and wolves had a lot to lose, and as u saw in the final turn, us Lions had the 5 pointers so we had a lot to lose, so it was chaos. As for stealing territories, that is how wars work lol. The moment that changed the outcome of the war:
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My luck in a nutshell.
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Got my containers, opened turn 1's 10, so this makes it complete :v
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Agreed, make it so that you can only defend territories that can be attacked, if no defending needed, no need to defend, simple, this can avoid the issue with uneducated players voting for capitals or unreachable places.
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Before turn 6 ended After turn 6 ended Now Underdogs? well Lions xd
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ANOTHER annoying thing, yes we need minimum 100 exp to earn atleast 1 star, BUT HOW do we earn 100 EXP if u put us in games which are about to end?!?!?!?!?!?? Early termination needed in matchmaking games, Tanki X has it, why not here?
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Return exp share based on damage back to team games, kill stealers get 15 exp while those who deal significant damage get 5 exp? Tanki being lazy to just add scores in multiples of 5? I keep getting 2nd or lower due to the fact that exp isnt shared based on damage dealt on the player, people are just kill stealing, if more notice this, people will kill steal more, games are not fun like this, i HAVE LOST MANY STARS BECAUSE OF THIS NEW EXP MECHANISM.
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Players can not earn stars, I know someone from bears, I am from lions, IT IS NOT A FACTIONAL ISSUE. p.s what should happen, IS TOTALLY IGNORE THIS TURN, and restart turn 4 at 7am UTC, giving wolves only containers is kinda wrong, since there are many non wolves who cant even earn stars
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Before server restart: Played 1 game after server update, 3 stars there because my EASY STARS WAS ROBBED OFF ME TYVM and played another game, thank god easy stars is back, but what now -_- I should be at 202 tbh, or even 199 then, but no quik mafs UPDATE: Gucci it showing 199 now, tbh the easy stars pass during time it was taken back should be given their stars for playing back
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Nothing wrong with your loss of position, i took 190 stars and came 3rd
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Did anyone ever get any codes? Cuz i havent
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Same, i was at 190, easy pass teleported to the shop from the garage, i should be at 196, but idk whats going on, rather not waste my time playing for when idk if the true value is counting
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My easy stars pass seems to have 'returned' back into the shop from the garage, not getting double stars anymore, unless i missed the memo where u must buy that pass every day?
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Many people don't know that either, I myself am unsure of if I did make 1k or not, I assumed that the site wouldn't go down so didn't really have a contingency plan, that was an error on my behalf for making that assumption. *shrugs*
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Just a thought, 'Most kills in JGR mode without ever being a juggernaut', would be really good, of course, full gameplay required to prove it, now that is something I would say requires more skills hypothetically, theoretically and practically.
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Moderators don't know anything right now, If anyone does, it's the developers and those people who will decide if any compensation should be given, as for containers, people will surely get them, whether under 48hours of event end, or a little later, but they surely will. It was 2500 because this time, they gave an additional 24 hours (accumulating to 72 hours) which is why it's 500 higher than old crazy weekend events.
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A stressful game, teammates didn't know how to play as a team, unfortunately. I earnt more exp then all but the top 3 on the red team, but I only got more crystals then the guy in the last place in red? Crystals earnt from actual exp is still a myth, assuming linear functionality, if I was in red team with this same experience points, I would have got roughly crystals, but got roughly 20% less still, not seeing the 'crystals earnt through effort, seems like it was a low buff, not as noticeable.
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Assuming he never used premium for the event that should be correct, tbh i hope they lower the boundaries by 50 per tier or so per to say, 450 for tier 1, 900 for tier 2 and like 2350 for tier 3, even then it wouldn't be perfect, but it's an effort towards compensating without much economical loss
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No need to turn to a juggernaut to win a JGR mode game, just play smart, tank the beast down, ensure they get no kills A bunch of smart players who don't feed the juggernaut unlike the many: It's hella obvious that 20 minds can beat the 1, as long as they are synchronised, the smart ones are those who will kill those who are trying to kill the jugger but are 1 shot, taking down a juggernaut should not be a difficult task unless you let it be one ^.^ Just saying these 100-0's are proof that many players can't strategise or just don't understand how the mechanics of this game mode work, since from my experience, Jugger gets an overdrive every 2 kills, drain 10k hp before it can do that, maybe 20k hp if it had a pre-overdrive saved.
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M4 Freeze M4 Viking M4 Module Combination (Twins/Rail/Freeze) [Mag/striker/rico's were annoying as hell :c] M4 Trooper Drone 1 of the top OP combo's in DM's
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