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Akame

Tanker
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Everything posted by Akame

  1. Akame

    Mad Tanks!

    Yes, I also snipe while strafing with momentum, in the right hands, this combo can do crazy peek sniping, can snipe in the air too, so if someone is camping above, with the old HP, i'd give them a nice touch and Bang, send them to spawn again. It does however come out of snipe mode when it hits a ceiling or a tank is spawning into me.
  2. Akame

    Mad Tanks!

    During my early days with Shaft - Light Caps, Hoppper Crisis, like I said, I am not your average Crisis Mouse HTML player. It is a deadly, yet fun and slightly difficult combo. I use FPS game binds, not 1 2 3 4 5 for supplies. For those who think it's easy, by all means, do play it, without camping too much, since I am the type of person to come up close and personal to you usually.
  3. Akame

    Mad Tanks!

    I don't think you understood the point, depending on the mode, changing to AP immunity is worthless, i.e flag games/ball games where Stun is present. But I've yet forced many maxed garage players, including those with Hopper, to use such an AP immunity ?
  4. Akame

    Mad Tanks!

    Yes I shall see you too ?, You might want to use AP immunity, and remove your lame saboteur drone, it won't help against me.
  5. Akame

    Mad Tanks!

    Catch me in MM when I use my personal shaft hopper crisis combo ?, I have made defender players suffer, EMP players suffer, old hornet od players suffer and a whole lot more. If you wish to see credibility, head over to the Tanki Discord server, I have original recordings of how I've personally dealt with some crisis hopper players etc ?. Till then, I suggest you try out that combo, without using the cheap rapid fire augment, on HTML with mouse controls, do it, you won't. ?
  6. Akame

    Mad Tanks!

    Did you even see what combo i used there ?, if I decided to use my actual combo, you would have been left in 2nd or 3rd whilst me in first. ? Meanwhile I am just gonna try enjoy some games where it's actually challenging, no drone, no modules; As for your assumption of being so good; let me show you a taste of how I leave people in the dust: Combo; Shaft - Armor-Piercing sight Hopper - Stun Immunity Crisis Module Set; Spider, Falcon, Owl I'd say you are lucky to not have faced me when I've actually played with my real potential.
  7. Akame

    Mad Tanks!

    I totally understand you both, @Dridrien and @wolverine848, your reasoning's to leave games, I personally tend to leave TJR games, even when I'm JGR, I hate a camping game style. I also understand it is never profitable to stay in losing games. But you do understand that, this is one of the few reasons why the games are more one sided right now than before. We all want this mad tanks 'live testing' to go as soon as possible, even though a fair portion of the games playerbase actually want double HP (some who have never invested in the game said they preferred this to counter buyers, I could not see how they actually preferred this testing when it's actually worse for them when people use defender drones in games). I would all the more love this testing to be scrapped, but it's here, and it's still staying for a short period of time, hopefully not longer. Everyone can agree that games right now are unsatisfactory and dull. There is hardly any pleasure in winning many games right now, due to knowing the nature of players and current testing parameters.
  8. Akame

    Mad Tanks!

    I PlAy oN sEvErAl AcCoUnTs. Everyone has Sherlock. You clearly didn't understand anything about the distraught way I saw the mad tanks live testing for, I suggest you reread it to maybe even get a basic hint at it. Do name this so-called player who has a far greater understanding, I can assure you, I have done a fair amount of precise calculation and experimenting that backs it, and there people who can approve. Hey, no hard feelings, but you keep saying the game is impossible to win in some modes, because some people don't play well or seem to be 'mults' as you perceive them. Well news flash, the game has a large variety of players, a fair portion who play on mobile which is very tough, or those who don't understand game mechanics like drone abilities or overdrive abilities etc. It is absolutely natural to have people in your team which play handicapped, hence give their team a '-1' status. You can not blame a player who is trying to play the game because of their weak equipment or camping/multing. All we can do is try work with allies. You would have to see how I play, to understand what I mean, this is just something that can be experienced in such a way. I'm not your typical spender on a game. On a sidenote; I suggest you all to give ASL defending team a good few dozen tries, it is more satisfactory when you win, or even get close to a win. Do try and go out there and see, what kind of allies and enemies you meet, there are a vast variety. Most important of all, do NOT leave games. Some leave games due to aiming to get 'Top 3 in winning team', or stars, which is why the playerbase is deteriorating right now. Along with those who do not wish to try HTML and say they will quit when flash dies. 6V6 became imperative due to the community diminishing, which should allow more games to happen than before with their 8v8's especially when less people are trying to join a certain unpopular mode. Now we can group with friends, but we still get 3 allies if you group up with 2 friends, or just 5 random allies. You cannot help if they can't play well, or only care for golds, KD etc. This is up to a player to decide what is important for them, the team victory?, or their own missions/stats?
  9. Akame

    Mad Tanks!

    Should I be sorry, oh wait hold up, you don't even play matchmaking on this account, how about you come back when you actually play on this account to talk?? Your response to the quote clearly needs more text, I have just fully displayed my personal experience with majority of different types of tankers.
  10. Akame

    Mad Tanks!

    We stepped onto an extra topic the moment you talked about ASL battles being impossible to win for defenders, stop the cap bro, then you guys deny that a good team isn't needed, or whatnot and main excuses for some of you are 'you have a better team, drone' etc, stop making excuses about the game not needing team work. You just said it yourself too, if attacking team caps individually, it's not teamwork, it is not my fault they are not creating a path for allies and that is why my team is able to go and kill or make them drop the flag to stop the capture, all that, as a TEAM. It is an intuitive teamwork, it's called chemistry, magic happens when the team chemistry is on job. Just like when a heavy tank actually blocks an isida taking damage in return for being healed. It's all about pre-assigning roles and taking care of what needs to be done, with some initiative of course. The 50% impenetrable module thing still stands you need double the fire power to kill players, hence a real team synchronicity You also said you would leave a game seeing bad GS's, above I had an under 6K GS, did I leave? You seem to believe that GS fully determines how well someone plays. Ignorance is not bliss. Leaving games is what clearly makes games extremely one sided, and that is a clown move. You wonder why people complain so much of one sided games when sometimes they are also the reason one sided game happens at times. Yes, we have bad matchmaking several times, but that's not something we can control ourselves. Stop leaving games, deal with a 5 minute pain like a tanker. I would not leave a game at all, even if I am the last one standing. It is a bad gesture. When people leave games early, other players get placed into these games and have to deal with a bad start, which in turn reduces team mentality. Now if the game could introduce a sort of 3 minute battle penalty for those who leave games, it would be good, just because some players want only ASL attacking, or JGR on spawn.
  11. Akame

    Mad Tanks!

    Here's a losing attacking ASL game, yes I had 1 afk guy, but i also has not 1, but 2 Hoppers, LIKE I SAID 3001 TIMES, TEAMPLAY is IMPORTANT. Yes I'm still using Brutus Drone, I capped twice with my OD to clear a base and lead a few flags in, 1 second off a win, this gauss was targetted often by enemy, it was often a 4v1 from enemy team to attacker since we didn't work in sync. TEAMPLAY is IMPORTANT. Stop lying to yourselves that teamwork isn't important, you all say, bad enemy, less enemy, mults, that is the proof to say that TEAMWORK is IMPORTANT, do I really need to spell it out for you all??
  12. Akame

    Mad Tanks!

    You still do not seem to understand what team play is, clearly you are almost at the understanding that it is not impossible to win in a defending side if the attackers do not co-operate, does that make sense?? Used Brutus Drone for the memes, look, an isida wasp on my team is first, from healing, do tell me more about how teamplay is not important??? It is not my fault enemies do not decide to help their team out, THIS IS all the more proof that playing as a TEAM is important. The cute 5.6K GS isida, look no drone, weak tank, he came first because he helped the team out with heals.
  13. Akame

    Mad Tanks!

    @wolverine848 @Dridriennow do tell me, GS matters? or TEAMPLAY does????
  14. Akame

    Mad Tanks!

    This was a full 6V6, dont @ for gs clout u nerds, i used no drone again, they had campers, thats not my fault, like ive said 3000 times, its TEAM WORK, stop clowning around. You both can be ignorant of team play, I shall not, see you on the battle field, may the better team win ?
  15. Akame

    Mad Tanks!

    Bro, stop the cap, we worked as a team, they had a camper who didn't help out for attacking, stop the cap now, you're just being ignorant of why teamplay is important. 3 ramp locations, 2 hoppers who can hop and cap, we made them only cap 2 flags in the whole game, now if that's not bad enemy team chemistry, then I don't know what to say. It's about how well someone uses their gear with their teams gear, stop being ignorant of this fact.
  16. Akame

    Mad Tanks!

    No drone used, enemy team had not 1, but 2 hoppers. This is TEAM WORK. Don't @ for clout, I told you, I'm not biased, I've done my research, now dont go talking about low GS's, double HP exists. we played smarter, that's all.
  17. Akame

    Mad Tanks!

    You say it as if my combo is crazy OP, since when have you seen a SHAFT on a hopper with crisis??? I'm 100% certain you haven't seen that, at least one that actively uses mouse controls on HTML. I have played with other combo's too, just for your information, I am not biased here. Must I keep reminding people that this game is not a solo game, it is a TEAM game. Yes some teammates may be useless at times, that all the more proves it.
  18. Akame

    Mad Tanks!

    The games all start at 6v6, some leave half way due to getting killed easily, this includes defender players who don't have AP immunity, trust me, if I am in your game on the defending side, you will understand how it feels to be hit by an AP effect, it will hit hard. AP is the current meta for this live testing, EMP is a thing of the past. Had an attacker equip 50% shaft module, along with defender drone maxed in Kungur, he ended up running from the game due to being killed easily, thanks to AP. Although yes everyone knows that ASL attacking team has a major advantage, ALL the mode reason that no matter the powers, a 7k GS can cap as often as he/she wants provided he can drive and keep tanking damage or driving properly, it STILL depends on the team to want to work together and make a distraction to pull the capture.
  19. Akame

    Mad Tanks!

    My allies don't always have a drone either, like i said I enable my team to produce a better outcome by helping them out with Shafts AP augment. Now if you want to call that 'pay 2 win', let me remind you, that alone, it is impossible to win on an ASL defending team.
  20. Akame

    Mad Tanks!

    What defender module, check the second table, im sure u can do the rest of the calculation yourself, it does show overall damage reduction with a Defender on heavy and with module to aside. Hate to break it to you, but i have had a small portion of defending assault games, some against hoppers which I have either won or been very close, i.e 34-35, this morning in chernobyl, managed to win like 30 something - 5 whilst defending (unfortunately don't have a screenshot for that one), like i said, teamwork, and no I didn't group, played with randoms. Some ASL Defending team wins: A ASL Defending team close games: Yes of course attacking team have hoppers and more HP, but you just gotta kill them, some maps have up to 3 flags, each team 6 players, 2v1 an attacker. Yes I have Shaft's AP augment, that helps me enable allies to deal full damage to players. But this doesn't change the fact that I need a TEAM to win.
  21. Akame

    Mad Tanks!

    I'm afraid sir, we need to enroll you onto a program to understand how HP works, i will look into it for all types of hulls. All calculations below are hypothetical As you can see, drone passive remains 5%. Just take the update just the same as fighting heavy tanks before the live testing. Unless you are facing a player who keeps using heavy hulls now, you shouldn't feel a crazy difference. As you can see from the top table, the only higher values are when you face an enemy that has either medium and heavy with both DA and a 50% module equipped. So if you use a turret no one else really takes a protective module against, you shouldn't have issues, unless you couldn't fight off people who had heavy and medium hulls with both DA and 50% module equipped off. Yes there was Hornet OD before which would allow you to penetrate all of the defensive attributes of a tank, but now see this 'Universal 50% module' I speak of as impenetrable now. You talk about fighting tanks as if you are alone, I understand that some allies may feel like dead-weight, but TEAMWORK is key to victory, you have up to 5 allies currently, seek to enhance their output by enhancing team chemistry to produce a potential better outcome. Tanki gave us double HP? No problem, take you and another ally to take 1 enemy down, double the fire power, synchronize damage dealing to increase efficiency to produce real-time results. If that's not enough, toughen up, don't give up, if the team uses overdrives wisely, the flow of battle may change direction.
  22. Akame

    Mad Tanks!

    Just to shed a new light to the 'live testing', I have begun to see this event in a different and more distraught way, a way which no one else may comprehend. Let's take a scenario, this may not apply to all players and games, but for this case, let us assume you play with a turret where not even a single enemy has a protective module against it. Look at this 'live testing' as enemies having at least a 50% lord module on that is impenetrable, hence the x2 HP. Many people take for granted fighting against a team that doesn't have a module against them, this may show people how a turret may fair, damage-wise against a '50% module team'. Of-course there may be people who commonly use modules against the turret you use, that would then increase the protective module to a value of up to 75% (assuming a 50% module). If the enemy doesn't have double armor on, then, this situation is essentially fighting an old tank with 50% module and double armor. Yes there are times when it may be tough, i.e fighting a defender drone player, or a crisis on maximum armor, this is where you may need to make smart use of abilities and have a good team chemistry which is rare. I personally recommend usage of AP augments against such defender players rather than EMP, which many think is better but actually may not yield better results, that is if you have them, unless they have the respective immunities, but never forget, overdrives do exist along with up to 5 allies, assuming they haven't left yet. There may be many who don't understand this rare benefit, but the main, and probably only benefit to this update is to understand how well a player can theoretically fare against module players (in the past of course). I do urge people to stop using the Dictator meta if you want to try and improve, playing with a shafted combo, no pun intended, may change up how you play, possibly for the better, since every decision made has an overall knock-on effect on the game. For those who have EMP/AP they have an edge for this update, but it does require a very strong tank or a good team to complete those status affected kills, of which the main thing one needs is a T E A M. There is still a lack of player understanding for many of these status effects and understanding of in-game knowledge. Most of this is due to people still playing on Flash, some, of which can't play due to low tier PC's, others due to being arrogant for differences including but not limited to camera view. But it is much of a nuisance to give an enemy a status effect but the team does not respond due to the lack of information they see, it sucks but it is what it is. I.e applying AP to a Titan Defender player that has 50% protection against allies in a Dome and my allies will not shoot the target, due to not knowing they can deal full damage. Knowledge is power. Adapting and evolving is our nature. Process information, make smart decisions to become a better player.
  23. Akame

    Mad Tanks!

    Well here's my first reply on the new forum. Let me introduce myself, yes I have spent on this game, but by no means do I play like the majority of those who do. Those who know me, know I hate using meta combos which are clearly dominating the scene. I try to enjoy games as much as I can. 1. Well Sherlock here, firstly, gives us 5 minutes games, of course we'll die less on average ?. As for being destroyed at spawn, it's worse now, instead of getting spawn killed, no problem wait a couple seconds, with a one sided game, you'll just die half way to the objective, that is more worse saving enemy time and supplies and letting them get ready at the objective. Before to spawn kill you would need a constant player on a watch, now they can drop back and return with a friend or OD and just keep them on a slow spawn. This may not be spawn killing, but it is still being useless to the team when one sided games are more common with the current live test. Feeling useless yet? Hold up, there is also the double HP, damage remaining the same, many people can't produce the output needed, so whats the point if f2p players survive longer if they can't still get a decent chance to kill a single enemy?? 2. As for overdrives current state, I have no issue with any currently, they all seem balanced and fair enough to me. Viking may have a long up-time, but it takes a long time to recharge. Each OD still has ways to counter each other. But for the drones scenario, I personally assumed that people would use booster more often. But it is clear that most of the community does not have the game IQ sense to realize it's still Offence > Defence. I still see more defender drone players. That is a given though, for example, lets take siege and assault attacking side, you just have to survive longer, I mean, double HP, with defender drone and a couple good module sets along with a Titan OD, pretty much easy to control isn't it? 3. Team gameplay did become more important, those who couldn't work as a team, nor sacrifice themselves for the greater picture, clearly ended up losing. I guess this may have been the only real positive to show how selfish many players are, or just how bad their chemistry is. 4. As the sole player in this game who religiously uses Shaft (Former Light Capacitors, current Armor-piecing sight), Hopper (Stun Immunity) and Crisis. This double HP has clearly made it essential for me to need a good team, however most teammates are unable to support me with the lack of damage they deal. For those who think i'm abusing an OP combo, then tell me why no one else is using it? (The purchaser community members who are using EMP Gauss/Shock Freeze on hopper). The combo I used was really the only thing that kept games fun for me and interesting, simply because NO ONE else uses it, try find someone who uses the same combo (not with rapid fire), 99.999% chance u won't in matchmaking. As for more information, clearly everyone has seen how there are way too many Isida's on some teams, and a good portion of these are also from the purchaser community. Now do tell me, with a team of f2p players, who can't produce a lot of damage, what on Earth or Pluto are they going to do when the enemy team pretty much keeps healing? Inserts toy story buzz lighting meme with a caption 'Isida Support Nanobots everywhere'. It is exceptionally boring to see the same thing everywhere. 5. Remember how shaft was meant to kill medium hulls on an equal footing? Well hey, you can't even do that to the current light hulls, that's depressing firstly. You wanted to buff hp, but couldn't start with a 50% buff, went for a straight 100%? Pretty overkill if you ask me. The damage in the game seemed pretty balanced as is before, it does not need any sort of adjustment. Remove ASL mode, it is hilariously easy to win on the attacking team with double HP, especially when many people including majority of the purchasers use defender drone. Any who lost either faced a very coordinated defending team, which is extremely rare, or had a bad team that could clearly not attack properly in a team. When many join a defending side on ASL, they leave, because they know how terrible and biased the update is towards this mode. Another thing, since killing tanks is harder, such missions should have their value reduced. Also since battles are shorter, reduce the 1 Star minimum score band to 45 or 40, I have seen many people incapable of producing a single star, and bluntly this is unfair on the players to have been in a game for 5 mins and still be incapable to get stars due to reduced duration and inability to deal damage with a weak tank. There is a lot more to say about this, but I simply do not have the energy to keep displaying how ridiculous portions of this live testing are. Keep boring me and I shall go into another hibernation like I did in the past.
  24. ROFL, tanki really added fall leaves into containers, wow, honestly pathetic, the paint that would be known to be only for no-lifers/grinders of 700 stars has now lost all meaning because u added it in containers, this why i dont bother anymore, there's nothing to playing for items like these if everyone can get them from containers, ggwp, not gonna bother play those stars anymore tbh, waste of time (unless maybe the war)
  25. There were discounts on battery kits (facepalm)
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